I would LOVE more updates here! Siegebreaker is nothing short of amazing even if there is some weirdness going on with Overrun and Attack of Opportunity. Don't matter. You don't need to take Greater Overrun. I just feel that Paizo(or whoever) made a mistake. This arch definitely feels more like a Brawler.
I would also LOVE if Stonelord had a minor version of Summoner mech. And if it(=Earth Ele) didn't begin as useless as it is. >.<
Is there a mod that only changes weapon animations? I want the fauchard/glaive to visually behave like longspears (held horizontally and stabbing forward) instead of how they move now.
Would it be possible for you to extract from the mod part responsible for not using the second hand while the piercing or slashing animation is used for fencing. I wanted my character to use rapier with the OneHandPiercing animation, but currently when I use "Fencing Fix" mod and change the json file to apply OneHandPiercing aniamtion for fencing, my character wields his rapier in two hands (: holding the edge of blade in his off hand which looks hilariously. Like a mod that consists only that part: "no_two_handed_rapier": true. It would really made this great game enjoyable for me again.
Is it possible to give the Monk class his proper Flurry of Blows chain? The game only grants him a single extra attack at level 11 (total of two flurries) but he should gain his first at level 8 (total of two flurries) and a second at level 15 (total of three flurries). I might be missing the extra attack somewhere but 3 levels later to get the first extra attack is a long time.
The game implements unchained monk which means (among other things): - flurry of blows doesn't apply -2 penalty to all attacks - flurry of blows grants up to 2 extra attacks (1, 11) - monk bets full BAB progression so he gets additional attack from higher BAB https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/
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I would also LOVE if Stonelord had a minor version of Summoner mech. And if it(=Earth Ele) didn't begin as useless as it is. >.<
there is Improved Overrun feat, but how do you Overrun in game ?
Would it be possible for you to extract from the mod part responsible for not using the second hand while the piercing or slashing animation is used for fencing. I wanted my character to use rapier with the OneHandPiercing animation, but currently when I use "Fencing Fix" mod and change the json file to apply OneHandPiercing aniamtion for fencing, my character wields his rapier in two hands (: holding the edge of blade in his off hand which looks hilariously. Like a mod that consists only that part: "no_two_handed_rapier": true. It would really made this great game enjoyable for me again.
- flurry of blows doesn't apply -2 penalty to all attacks
- flurry of blows grants up to 2 extra attacks (1, 11)
- monk bets full BAB progression so he gets additional attack from higher BAB
https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/