Hello there! thank you very much for your mod! I love it! So my question is, is there any chance of you adding different "types" of goblins? like Goblins sub-races or something like that? I made a Goblin Barbarian and the actual stats are not so good for those, and in the PnP version there are several options, thank you! :D
Great mod! could you release the source code? i want to add a hatred of dwarves and gnomes to the goblin race. or some other feat. The race has fewer feats than most it seems.
Hey there! I would also to add some things on the goblin race, could you tell me how can I change them? I would like to add something like different stats gain to the goblin race, because I find the actual ones quite weak, and there is other type of goblins with nicer stats ^^
This mod simply unlocks the Goblin Race that already exists in the base game. Owlcat never gave female goblins proper textures. If someone wanted to recolor the goblin textures, I can include it in the mod, otherwise I don't plan on fixing it.
I'm a bit confused by this... Wouldn't the male texture fit on the female model? If not, please link a female texture image (and the male goblin one for reference) and I'll gladly make a quick color correction for you. I want my girls to be GREEN!
I could even make some alternate skin color variations too if you can hand over the image files.
Would it be possible to create a similar mod for playable Kobolds? I don't know if their body shape and tail would prohibit that, and I know you probably have other things you're working on, but if it's something that can be done, I-- and I'm sure many others, would really enjoy that as an option. (Especially with all of the Kobold related content throughout the game.)
Any new race mods would not work the same as this mod as the goblin race is in the base game, and this mod just unlocked the option for the character creation screen. Kobolds would be a fairly difficult race to implement, as the game's race skeleton system is not compatible with the kobold models currently in the game, and doesn't currently support things like hunched over characters or dog-legged legs. New races are also quite challenging without the help of a 3d artist, which isn't a skill set I possess.
Aww. too bad. I was about to request this also. Being part of modding community can you say who could and want to do it? At least i would be happy with barebones implementation with only basic armors models etc. JackQW had a goblin mod and possible plans for kobolds but now everything has been hidden for sometime so i don't think he/she is any help
@vaultdveller The isn't anyone else I know of interesting in new races. @alexanderferreiragarcia You can get Tartuk without losing Ekun. There are two seperate alignment checks, one early on for chaotic, and one much later for neutral. Tartuk is playable, but all his equipment slots are locked, so you can't change his armor. His armor model is baked in to the model, it is one single mesh. Also the race isn't a proper kobold race like how the other races are implemented, but a template.
couldn't you simply base the kobold race off of tartuls template then? or would it not allow for custumization then? I would much prefer a kobold rogue opposed to the goblin.
Implementing kobolds mechanically is pretty easy, implementing kobolds visually is really hard, unless I just make them use one of the existing kobold models, which allows for zero visual customization.
The goblin race mod is a separate mod because it can be uninstalled without effecting save files, unlike the Races Unleashed mod. What would be the advantage of merging the mods?
Hey, I'm trying to create a goblin for Varnhold and it isn't showing up in the race menu. I created a goblin merc in the main game, but I can't now. Is it an issue with Varnhold? Or are there mods conflicts?
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I have the epic games version. I dont know where to put the files. Can you help me?
Thx.
I could even make some alternate skin color variations too if you can hand over the image files.
I was about to request this also. Being part of modding community can you say who could and want to do it?
At least i would be happy with barebones implementation with only basic armors models etc.
JackQW had a goblin mod and possible plans for kobolds but now everything has been hidden for sometime so i don't think he/she is any help
Thanks a lot for your hard work with de "Goblin Mod", dude.
I have great news for you, and for vaultdveller too: There is the option for the character hero Tartuk the kobold king for the party too!
For gotcha him:
1. This is only possible being Caotic and Neutral (or only Caotic, I guess).
2. Kill the king troll Hargulka.
3. Not kill Tartuk, but recrut him like kobold ruler.
4. You will lost Ekundayo (the emo ranger).
5. Finish projects and Events about kobolds help them.
6. You can recruit tartucio near the end.
Links:
Photo: https://imgur.com/a/cxFsg4Y
Gamepedia: https://pathfinderkingmaker.gamepedia.com/Tartuk
Discussion: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/b60a0s/tartuk_as_a_party_member_is_this_a_secretnew/
@alexanderferreiragarcia You can get Tartuk without losing Ekun. There are two seperate alignment checks, one early on for chaotic, and one much later for neutral. Tartuk is playable, but all his equipment slots are locked, so you can't change his armor. His armor model is baked in to the model, it is one single mesh. Also the race isn't a proper kobold race like how the other races are implemented, but a template.
Great job! You're doing Lamasthu's unholy work. :)
I'm trying to create a goblin for Varnhold and it isn't showing up in the race menu. I created a goblin merc in the main game, but I can't now. Is it an issue with Varnhold? Or are there mods conflicts?