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Paladingineer

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290 comments

  1. Paladingineer
    Paladingineer
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    If you're using other mods, please check the WRM readme for information on bugs and conflicts that can break WRM, such as certain toybox toys that can interfere. 
    The majority of "bug reports" I get here are not WRM itself being broken, but various aspects of toybox breaking it. As I am not a toybox developer, I can't fix these problems, and in fact I don't even keep up with the development of it, so they may not all be listed in the readme.
    If you have toybox and WRM doesn't work right, please try fiddling with the toybox settings. Usually, toys that relate to predicting, altering, or controlling the display of dialogue or etudes are the ones responsible for breaking things.

    You can check if WRM is properly installed and working by looking for the dialog option to tell Woljif you were worried.
  2. drmellifluous
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    I love this mod as dearly as the game itself. If there's anything I can do to push a mod update that works with the Citadel-esque DLC then let met know because Woljif is a  perfect romance target 
    1. Paladingineer
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      If I ever get around to playing the Masks DLC, I'll write Woljif content for it, I promise. And if I do, I'll probably add resting banter, too.
      It's just a question of whether I get the Pathfinder itch again. Sometimes you just don't feel like playing a particular game.

      In the mean time, if you're desperate enough, you can learn to code in C# (the language this game is in), and write your own addon mod. Since the source code for WRM is available on github, the framework is already done and you can make a mod that references the WRM etudes and such with relative ease.
    2. NyxAstra
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      honestly make a kickstarter for it or sell it hahaha, I would definitely. For a year now I'm learning code with godot gd script and even a year later it's a struggle and long learning process. I don't want to lose on that to learn C# esp if it's gonna take me a year+ (Probably more too) cause gd script is apparently easier. 

      But hey, I'd definitely buy fan dlc content xD
  3. Tilian
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    May I ask you, please, which programs does someone need to create a mod like yours? Is it very difficult to do programming-wise? Are there any tutorials?
    I really want to have a romance with Regill, but it seems that my only option is to learn how to create mods myself for that : - )
    1. LudwigStark
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      hello! i'm not the author of the mod, or a modder at all, but they've basically explained in the other comments, that the code for this mod is on the github (https://github.com/littlefiredragon/WOTR_WoljifRomanceMod) and everything in there is commented! so, like, you can use the framework, and fill everything needed for yourself!

      couldn't go pass this comment because i've searched for Regill romance mod and got very sad that there wasn't any, so good luck! :)
    2. Tilian
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      Thank you very much for the information and the link to the code!

      I am happy to meet another fan of Regill : - ) He is the best companion, I agree it is very sad that he is not one of the romance options in game, and there are not even any mods to romance him.
    3. gehrman1027
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      omg I didn't expect I can meet someone have that thought aswell here when I'm checking my mods' error🥺🥺🥺PLLLLLS tell me if you really made it, I would be very very appreciate and can't wait to have a try🥺🥺thx and waiting!
    4. Tilian
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      Thank you very much for the words of encouragement! I am happy to hear that other people love Regill too : - )
      I am not a programmer at all, unfortunately, but the source code of this mod was a precious and generous gift, indeed. I am grateful to the author of this mod for sharing it, showing how a romance mod should work in the way, that even a novice like me can understand. So I will keep learning and keep trying my best to be able to make at least some romance content for Regill eventually. Since no professional programmer seems to be interested in adding the romance path for him, learning how to make mods myself is the only thing that I can do : - ) Regill deserves a happy ending, in which love can cure his bleaching : - )
    5. Paladingineer
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      Thank you Tilian! I'm glad my gift of code is appreciated. I went to great lengths to ensure I kept all my structural stuff separate from mod-specific code so that people could easily repurpose it for any mod they want.
      Yes, all you need to make a mod like this is the game, unity mod manager, and an IDE of your choice - I used Visual Studio.
    6. Tilian
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      I am happy to hear from you! I really wanted to thank you personally for this code! Studying it, I have realised, how much hard work you put into this amazing mod! You came up with such creative solutions, that "hovering" was pure genius! And the way you did the timers too! I cannot even imagine how difficult it was to make such a mod from scratch. You are an amazing programmer and a very kind person! And I truly appreciate your gift of the code! Having a romance with Regill is my dream, and you gave me a chance to work on making my dream come true. Because, well, I am not a programmer, I would have never made a mod so complex by myself. But I am studying your code, reading your comments on its work, and I actually understand, what to do to make my own dialogues and scenes for Regill, based on your coding. So I wish to thank you again from my heart!

      I have one more question, though, if I may ask. How to make the working mod from the source code? Could you, please, help me with that, when (and if) I finish the code for Regill romance?
    7. Paladingineer
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      Oh my, your kind words really made my day! It took six months of hard work, backwards engineering, and out-of-the-box thinking to make this mod, and it warms my heart to see my solutions appreciated! And to know that my documentation is effective!

      To make the code into a mod, you simply build it in your IDE of choice. This will generate a mod folder containing several files, including a DLL, a PDB, and some JSONs (some of which would be inside a folder called UserSettings), which it will place directly in a folder called Mods inside the folder where your installation of WOTR lives. That's it, you have a working mod.
      To distribute it, you just have to put that folder in a ZIP and distribute it. Anyone who downloads it can drop it into unity mod manager to install.

      I suggest that you try the building and installation process first to make sure everything is in working order before you try making any changes. Just remove the "real" WRM from your installation, and try to build your own replacement with the WRM source code.
    8. Paladingineer
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      Oh, and during the development process, it's helpful to have Data Viewer and (ironically, given how it tends to break this mod) Toybox installed. Just avoid turning on the toys that can break the mod. These can help you find numbers and names that you may need to reference to tie your own mod content to the official content. I also frequently referenced a data dump of the game's blueprints, but unfortunately I do not remember where I got it.
    9. Tilian
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      Thank you so much for the explanation and helpful advice! I had actually already found all blueprints for Regill, his dialogues and personal quest in the game files, and I has been working on the romance dialogues and scenes in the notepad all this time : - ) I guess, I should download Visual Studio and learn how to use it : - ) Thank you for the advice about trying to build the mod from your source code first : - )

      Oh, and you mentioned your plans to add resting banter someday in another reply! It sounds like a fantastic idea! I would love to learn how to do it as well : - )
    10. Paladingineer
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      I also recommend making a flowchart instead of just a notepad document. This is a snippet of what the WRM design document looks like! It's actually a giant powerpoint slide lol.


      Unfortunately, since I haven't added resting banter, the framework for it doesn't exist in the WRM source code. I'll let you know if I update it. Otherwise, you're free to try to figure it out yourself.
    11. Tilian
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      Thank you again for all your help! : - )
    12. krutoykaktus
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      hey Tilian, have you started working on your mod yet? me and my friend were talking about Regill as a romantic interest not long ago and i was lucky enough to find your comment! so i would be interested to know how things are going and if there is even the slightest chance that we will see Regill romance
    13. Tilian
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      Thank you so much for your interest! I am happy to see that other people love Regill as much as I do! It is encouraging, and at the same time I feel so much responsibility now. At first that was going to be just a small mod for my own use, but now I see more and more interest, it is a bit overwhelming, since I am not a programmer at all : - ) I wish some professional programmer would do it, but it seems that I am still the only option : - ))

      I am trying my best, though. And the source code for the Woljif romance mod is an amazing gift, which makes it possible to try to make a similar mod for Regill. Using it, I have already written a flirt dialogue for the second act, an additional romantic line for the Lost Chapel quest to tell Regill that you were worried about him, the date scene for the beginning of the third act, some changes for the dialogue in Areelu's lab, if the romance is active, the confession scene when the PC can spend a night with Regill after his first personal quest (the PC must pass Regill's test with flying colours to continue the relationship, because, well, I do not see Regill being with someone who did not win his trust and respect first). And now I am working on the morning scene, when the PC notices that a little colour returned to Regill's skin after their first night together. And I still need to make some changes in dialogues while in a relationship. For example, Regill would give a different answer about the bleaching, if the PC is his romantic partner. There are also plans for two new epilogue slides (one for the hellknight PC and the other for the PC who is not a hellknight) both with a happy ending, when love cures Regill's bleaching for good eventually. I am not sure, if I can add some romance content for the tribunal quest too. It feels like it is necessary, though, if other people would use my mod... 

      I just hope it will work, because I am still just writing a code in the notepad, I have not tested anything yet.

      Well, that is the progress for now : - ) Thanks again for your interest!
  4. CamiFer17
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    Hi! I really love this mod. I translated the dialogues to spanish, but I don't know how to install them in the mod :( can someone help meee
    thanks for your time <3 
  5. Razeick
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    Hello all, I'm hoping someone can help me out here. I'm not sure if it is a bug yet or even related to this mod but in combat I have very limited control over just Woljif. It only happens when I play with a controller and only during combat on Woljif's turn. I can only move him and attack since the action bar will not move. The pointer also seems stuck as I can only move the camera around and try to "center it" on an enemy. I realize fully that this doesn't make sense but the only other mods I have installed are toybox and combat relief. I don't have any settings ticked in toybox and haven't messed with Woljif's flags or etudes at all and since it only happens with Woljif I thought maybe someone here as seen something similar or could offer advice. Also it works perfectly fine on keyboard but I have a preference to playing on controller.
    1. Paladingineer
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      I didn't ever touch anything that affects Woljif in combat. I only modified his dialog and mess with his etudes during cutscenes/conversations.
  6. Lian27
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    I do have a little problem with this one. When Woljif comes to see me to go to the tavern, it appears the options of the event right before this one. I don't know if it is because of the language (I play with the Spanish version) but it seems like I cannot continue either with the romance or the game itself. As If i click on those options, it doesn't do anything. 

    Is there anyone who might provide me with a solution?
    1. Novatha
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      You have enabled at least one of the preview dialogue result options in toybox. Disable all options from Bag of Tricks-> Preview, then try again. It is generally inadvisable to play this mod with those enabled (see stickied post from the author).
    2. AliceLdl
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      I had the same!! Thank you for commenting, it helped 
    3. ShinsFortress
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      That did not help me.

      I've never had those options enabled and the scene still doesn't work.  Previous event dialogue options remain on screen and I cannot progress.

      Edit: fixed.  The comment above was missing an option (look at the info in the DOCS tab here), which I did have enabled.  I liked the option which makes previously used dialogue smaller and wonder why it breaks things like this mod.   Still, I can live without it.
    4. Paladingineer
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      It breaks the mod because in order to make any changes to the text, including size, it has to load the conversation data, modify it, and write it back. But as I understand it, it loads the *base game* data, not the modified version from WRM, so they run into each other trying to modify the conversation data.
  7. LenneDalben
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    For some reason, my game will not load if I have this mod installed. Everything used to work fine several months ago. I booted it up for the first time in months today (game version 2.7.0w) but the game gets stuck loading before the main menu with this installed. I went one by one and uninstalled all my mods and narrowed down the issue to this one. Game gets to main menu without it; with it, game doesn't get to the main menu.
    Unfortunately, I can't load my save because I used to have this mod installed. Without the mod, the game tries to load the save, but then just takes me back to the main menu. Nothing on the nexus mod page about this, but from digging into the Github page, there's a note that this mod "creates save dependencies". I recommend adding that to the nexus page and clearly spelling out that means "if you try to remove this mod after saving, your save will be unplayable."
    Is there any way to "clean" my save to uninstall / remove this mod, or am I just going to need to start a new save? I'm not sure if Paladingineer is still maintaining the mod to investigate.
    Screenshot of my mod list:
    1. LenneDalben
      LenneDalben
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      I am happy to report re-downloading and re-installing fixed whatever was wrong and now the game loads with Woljif Romance Mod installed! I'm not sure how the old mod files got messed up, but I'm so glad a re-download and re-install saved my saves! <3
    2. Paladingineer
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      s#*!, did I forget to mention that? I'll fix it right away! Thanks for bringing that to my attention!
  8. killua00002
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    wish this would be updated for a dance of masks dlc :(
  9. Ninaran
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    If I wanted to change only a line or two of this mod, what steps would I have to do to go about it?
    I thought about entering the .zip, going to WOTR_WoljifRomanceMod\UserSettings\enGB.json and change it in there before installing the mod.
    However when I boot the game up it replaces that file back to its original version, undoing the changes.

    However changing the info.json DisplayName sticks around (I just added a Test at the end).

    What obvious step am I missing?
  10. drmellifluous
    drmellifluous
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    I am serious. A mod that tracks Woljif through all the DLC would have my complete financial support. If anyone is interested just message me
  11. cactusrosa
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    Hello everyone.
    I would try this mod but I don't know how to install it. I'm not good at theese things.
    I tried to follow the instructions but I really dont' know how it works.
    Can someone,tell me step-by-step what to do?

    Thank you!
    1. IIErisII
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      • Install Unity Mod Manager

        • Download and install Unity Mod Manager.

      • Install the Mod
        You have two options to install the mod:
        Option 1: Using Unity Mod Manager

        • Open Unity Mod Manager and select the game you want to mod (e.g., Pathfinder: Second Adventure).
        • Click on the "Mods" tab and then select "Install Mod."
        • Choose the mod file you downloaded and install it.
        Option 2: Manual Installation

        • Extract the mod's archive to your game’s mod folder.
          For example:C:\Steam\steamapps\common\Pathfinder Second Adventure\Mods
          Make sure to place the extracted files directly into the "Mods" folder.

      • Launch the Game

        • After installation, launch the game to check if the mod is working.
    2. cactusrosa
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      Thank you!