When I launch with this in the Mods folder the load bar gets stuck at ~60% (I never reach the main menu). I've tried loading with just that mod in the folder without success. The game log always shows the following errors - not sure what I'm missing, especially re: the missing json file it mentions because I can see it's right in the l8n folder where it's supposed to be. I'm on an iMac running OS 12.6.5, if it's relevant.
Would...like to be able to decide how much fun it is?
[14.6746 - Mods]: BlueprintCore.AssetTool: No asset bundle found at /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/kineticistelementsexpanded_assets BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Utils.Assets.AssetTool.LoadAssets(System.String) (at :0) BlueprintCore.Utils.Assets.AssetTool+BlueprintsCaches_Patch.Prefix() (at :0) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch1(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC() (at :0) Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[15.0892 - Mods]: BlueprintCore.LocalizationTool: File does not exist: /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Utils.LocalizationTool.LoadLocalizationPacks(System.String[]) (at :0) KineticistElementsExpanded.StartGameLoader_LoadAllJson.Postfix() (at :0) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadAllJson_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader,System.String) (at :0) Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
No luck initially, but I found a partial workaround. The call for the "missing" file has a slash going the opposite way from the others (purple highlight below):
File does not exist: /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json
I copied all the json files out of l8n and renamed them to start with "l8n\" and then the mod loaded. I'm not sure what to make of the first error up there ("missing asset bundle") but so far the abilities seem to work (I tried the wood and aether blasts and TK wall).
Oh, I understand now. While I also don't understand the asset bundle, it's due to the differences between windows and Mac
On windows, all file paths use backslashes "\" while Mac (and linux) use forward slashes "/" So when those mix with how I'm handling the file searching (for the localization files) it breaks it a little bit
It does, but somehow you can't move the stuff on your hotbar anymore. In my case, it happens if i have either this or dark codex mod installed. Wait for patch
Can anyone get this to work? I've tried the nexus and git versions and it still just plain doesn't work. When I make a new character I don't see the new element options.
This mod doesnt work for me. The option simply do not show up. I did try to turn the game in French and restart it. Disable all the mods, using the file at githu. Nothing. Someone know how to fiw please ?
The wood blasts are bugged--they create a vine that shoots towards where you indicate, but the blasts linger permanently. In addition, I tried using deadly earth on a patch of ground nearby, and there was no animation or anything over the patch I selected. In addition when I entered it I didn't suffer any damage.
121 comments
Would...like to be able to decide how much fun it is?
[14.6746 - Mods]: BlueprintCore.AssetTool: No asset bundle found at /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/kineticistelementsexpanded_assets
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Utils.Assets.AssetTool.LoadAssets(System.String) (at :0)
BlueprintCore.Utils.Assets.AssetTool+BlueprintsCaches_Patch.Prefix() (at :0)
Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch1(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC() (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[15.0892 - Mods]: BlueprintCore.LocalizationTool: File does not exist: /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Utils.LocalizationTool.LoadLocalizationPacks(System.String[]) (at :0)
KineticistElementsExpanded.StartGameLoader_LoadAllJson.Postfix() (at :0)
Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadAllJson_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader,System.String) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[15.1258 - Unity]: FileNotFoundException: Could not find file "/Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json"
System.IO.FileStream..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileStream..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
System.IO.File.ReadAllText () (at <695d1cc93cca45069c528c15c9fdd749>:0)
BlueprintCore.Utils.LocalizationTool.LoadLocalizationPacks () (at <b4b48d708e3848b695452d63fdb94223>:0)
KineticistElementsExpanded.StartGameLoader_LoadAllJson.Postfix () (at <b4b48d708e3848b695452d63fdb94223>:0)
(wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadAllJson_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader,string)
Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () (at <16e43f38f63d4405a6a47e40bc99331b>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext () (at <4496accb3f034f31a06271771532dd74>:0)
Can you try again with the new update?
On windows, all file paths use backslashes "\" while Mac (and linux) use forward slashes "/"
So when those mix with how I'm handling the file searching (for the localization files) it breaks it a little bit
Turned out it was caused by Dark Codex and was fixed when it was updated <3
EDIT: The author of Dark Codex has provided a temporary workaround. This file has to replace the DLL file in the elements expanded mod folder.
https://github.com/Truinto/DarkCodex/raw/master/CodexLib/CodexLib.dll