1 items

File information

Last updated

Original upload

Created by

Spencer Mycek

Uploaded by

SpenceZILLA1

Virus scan

Safe to use

Tags for this mod

121 comments

  1. crystalwearer
    crystalwearer
    • member
    • 0 kudos
    When I launch with this in the Mods folder the load bar gets stuck at ~60% (I never reach the main menu). I've tried loading with just that mod in the folder without success. The game log always shows the following errors - not sure what I'm missing, especially re: the missing json file it mentions because I can see it's right in the l8n folder where it's supposed to be. I'm on an iMac running OS 12.6.5, if it's relevant.

    Would...like to be able to decide how much fun it is?

    [14.6746 - Mods]: BlueprintCore.AssetTool: No asset bundle found at /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/kineticistelementsexpanded_assets
    BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
    BlueprintCore.Utils.Assets.AssetTool.LoadAssets(System.String) (at :0)
    BlueprintCore.Utils.Assets.AssetTool+BlueprintsCaches_Patch.Prefix() (at :0)
    Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch1(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
    Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC() (at :0)
    Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext() (at :0)
    UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

    [15.0892 - Mods]: BlueprintCore.LocalizationTool: File does not exist: /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json
    BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
    BlueprintCore.Utils.LocalizationTool.LoadLocalizationPacks(System.String[]) (at :0)
    KineticistElementsExpanded.StartGameLoader_LoadAllJson.Postfix() (at :0)
    Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadAllJson_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader,System.String) (at :0)
    Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext() (at :0)
    UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

    [15.1258 - Unity]: FileNotFoundException: Could not find file "/Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json"
    System.IO.FileStream..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    System.IO.FileStream..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
    System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    System.IO.StreamReader..ctor () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
    System.IO.File.ReadAllText () (at <695d1cc93cca45069c528c15c9fdd749>:0)
    BlueprintCore.Utils.LocalizationTool.LoadLocalizationPacks () (at <b4b48d708e3848b695452d63fdb94223>:0)
    KineticistElementsExpanded.StartGameLoader_LoadAllJson.Postfix () (at <b4b48d708e3848b695452d63fdb94223>:0)
    (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadAllJson_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader,string)
    Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () (at <16e43f38f63d4405a6a47e40bc99331b>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext () (at <4496accb3f034f31a06271771532dd74>:0)

    1. SpenceZILLA1
      SpenceZILLA1
      • supporter
      • 0 kudos
      I'm unsure what would cause this, especially since you mention you can see the json file right where it says it's looking for it

      Can you try again with the new update?
    2. crystalwearer
      crystalwearer
      • member
      • 0 kudos
      No luck initially, but I found a partial workaround. The call for the "missing" file has a slash going the opposite way from the others (purple highlight below):
      File does not exist: /Users/me/Library/Application Support/Steam/steamapps/common/Pathfinder Second Adventure/Mods/KineticistElementsExpanded_3_2_2/l8n\GeneralLocalized.json
      I copied all the json files out of l8n and renamed them to start with "l8n\" and then the mod loaded. I'm not sure what to make of the first error up there ("missing asset bundle") but so far the abilities seem to work (I tried the wood and aether blasts and TK wall).
    3. SpenceZILLA1
      SpenceZILLA1
      • supporter
      • 0 kudos
      Oh, I understand now. While I also don't understand the asset bundle, it's due to the differences between windows and Mac

      On windows, all file paths use backslashes "\" while Mac (and linux) use forward slashes "/"
      So when those mix with how I'm handling the file searching (for the localization files) it breaks it a little bit
    4. liveraidei
      liveraidei
      • member
      • 0 kudos
      Also had this problem, and confirm I got it to load on Mac after copying the .json files and renaming them
  2. Hastiel
    Hastiel
    • supporter
    • 0 kudos
    Does it work after new update?
    1. SoulessKiller
      SoulessKiller
      • member
      • 0 kudos
      It does, but somehow you can't move the stuff on your hotbar anymore. In my case, it happens if i have either this or dark codex mod installed. Wait for patch
    2. esengeas
      esengeas
      • member
      • 0 kudos
      This no longer works for me :( all its features simply do not show up anymore in character generation.

      Turned out it was caused by Dark Codex and was fixed when it was updated <3
    3. bokajon
      bokajon
      • premium
      • 1 kudos
      Yes but it's not compatible with the mod Spell Pouch.
  3. bokajon
    bokajon
    • premium
    • 1 kudos
    Not compatible with the mod Spell Pouch. It messes up the skill icons. You can't drag skills to new slots anymore with this mod being active. 
  4. Morcalvin
    Morcalvin
    • premium
    • 1 kudos
    Is there a way to add these elements to overwhelming soul kineticist
  5. AHAS162
    AHAS162
    • member
    • 0 kudos
    new update not working
  6. bgsims11
    bgsims11
    • supporter
    • 0 kudos
    any chance we get an update for this mod? Not working currently after lastest update
  7. BufoTheJig
    BufoTheJig
    • supporter
    • 0 kudos
    Can anyone get this to work? I've tried the nexus and git versions and it still just plain doesn't work. When I make a new character I don't see the new element options.
  8. SirForrest
    SirForrest
    • member
    • 0 kudos
    Having an issue getting the mod working currently. Has anyone been able to get it working recently? 
    1. SirForrest
      SirForrest
      • member
      • 0 kudos
      Was able to get it working by using the Git version. Thanks for the great work. 
  9. TonnerPathfinder
    TonnerPathfinder
    • member
    • 0 kudos
    This mod doesnt work for me. The option simply do not show up. I did try to turn the game in French and restart it. Disable all the mods, using the file at githu. Nothing. Someone know how to fiw please ?
    1. Nickademus84
      Nickademus84
      • member
      • 2 kudos
      Can confirm the new version is not working, opened a new bug tab with log errors

      EDIT:  The author of Dark Codex has provided a temporary workaround.  This file has to replace the DLL file in the elements expanded mod folder.

      https://github.com/Truinto/DarkCodex/raw/master/CodexLib/CodexLib.dll

        
  10. Citrakayah2
    Citrakayah2
    • member
    • 0 kudos
    The wood blasts are bugged--they create a vine that shoots towards where you indicate, but the blasts linger permanently. In addition, I tried using deadly earth on a patch of ground nearby, and there was no animation or anything over the patch I selected. In addition when I entered it I didn't suffer any damage.