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AlterAsc

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Changes Enduring spells and Greater Enduring Spells mythic abilities

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Changes Enduring spells and Greater Enduring Spells mythic abilities to be the following

Enduring Spells
Prerequisite: Metamagic (Extend Spell)
You've learned a way to prolong the effects of your beneficial extended spells.

Benefit:
Effects of your spells on your allies cast with extend metamagic applied that should last longer than 1 minute but shorter than 10 minutes last 10 minutes.
Effects that should last longer than 10 minutes but shorter than 1 hour last 1 hour.

Greater Enduring Spells
You've mastered a way to prolong your beneficial spells.
Benefit:
In addition to existing benefits effects of your spells on your allies cast with extend metamagic that should last longer than an hour are permanent.

Note:
Unlike base game where "longer than X" is "longer or equal" here it's actually longer as written.

So 1 minute extended spell will stay 1 minute. 1 minute 12 seconds will become 10 minutes.

Greater Enduring Spells does NOT take into account increase from Enduring Spells. Only spells that would last longer than an hour WITHOUT extension from Enduring Spells are affected.

Cave Fangs, Call Lightning, Call Lightning Storm won't become permanent, at max 1 day. Sorry if you already theorized this.

Does not introduce save dependency, so you can remove it any time.

If used together with Tabletop-Reworks, disable TT-Reworks changes to Enduring Spells. I've set up my mod to load afterwards and unconditionally overwrite TTT changes, but it's better to be safe.

Installation
1. Install Unity Mod Manager
2. Install this mod.


FAQ
Q:
I don't like your changes. I think original Enduring Spells are better.
A:
Don't install this then. It's that easy.

Source code