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AlterAsc

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21 comments

  1. siraronar1
    siraronar1
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    Iron Tyrant Antipaladin isn't getting full benefit of Iron Fist - there seems to be no warpriest sacred weapon scaling attached (checking via ToyBox). Guessing it wasn't implemented since it's technically linked to "Gauntlet, Spiked Gauntlet, or Armor Spikes" which don't exist in WotR as weapons, but would it be possible to just associated it with Unarmed Strike so it meets the flavor? Feels bad for the character being stuck at 1d3 damage or having to use a standard weapon.

    I tried in vain to add this via ToyBox through Focused Weapon and Sacred Weapon, but I think without the ability to link to AntipaladinProgression renders it impossible.

    Thanks for the mod and your attention.
    1. AlterAsc
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      I want to add unarmed scaling to Iron Tyrant and something similar to flurry of blows that works only when in medium or heavy armor. So that unarmed is a viable option.

      But not going to lie, that's a plan for far future.
    2. siraronar1
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      Thanks, I'll look forward to it down the line. Appreciate hearing from you on the issue and that it's (even if far off) in the plan.
  2. Schlumpsha
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    The Ravener form is an interesting addition to the Dragonblood Shifter. :)

    This made me thinking however: would a scaled up version of the sovereign dragon familiar work for a wildshape once the protean's attack animations are added to the model? Given its idle animation is already that of a protean. Suffice to say it would be a worthwhile addition if realizable. The sovereign dragon is the only True Neutral true dragon we have in WotR. And its power level is on par with gold dragons.

    Alternatively, a tatzlwyrm or crag linnorm wildshape could be rather entertaining as well. Both being enemies from Kingmaker that Owlcat added to WotR's game files. Hence requiring no model or animation editing whatsoever. The tatzlwyrm in particularly could be utilized as a early game (class level 4~6) wyrmshift. It being a relatively weak medium sized lesser dragon and all.
    1. AlterAsc
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      I added Ravener form mostly for fun, because it was already there, with full scale, animations and so on. And mechanically I have it as 100% copy-paste of Black Dragon shifter form.

      I firmly have no plans to add any other form to Dragonblood shifter. Sovereign dragon in particular is one step away from impossible.

      For dealing with early levels I added bite on lvl 4 and wings on lvl 5. Not even close to boost gained by Fey form or Manticore, but it's something to help get by before lvl 9 is reached.

      Tatzlwyrm by the way has 2 claws and one bite - same as mod-buffed dragonblood would have in normal form. And unless I made STR/CON and Natural Armor bonuses very high, the form wouldn't be much better without Master Shapeshifter involved.

      Also in my opinion it would clash with class thematics because it normally follows True Dragons.
    2. Schlumpsha
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      A shame that you don't plan additional forms for Dragonblood Shifter. Umbral dragon weeps in the corner, forever forgotten...

      Though I still believe a tatzlwyrm wyrmshift would well hold its own weight in combat: two claw attacks, a bite attack, pounce, grapple, rake and poisoning foes while grappling them are all pretty nifty to have. Plus their racial stealth bonus. Giving it a sneak attack would be fitting for their ambushing ways. Going from non-dragon, to lesser dragon, to true dragon would truthfully make for a better thematic progression imho. But at the same time I can see the appeal of having a unique tatzlwyrm -> crag linnorm homebrew archetype without the Dragonblood's true dragon fluff. Fair.
  3. abaker136
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    Any Chance this will be updated to work with the new patch?
    1. AlterAsc
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      Already works.
  4. Schlumpsha
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    Suggestion: a Hell Hound, common or Dipian variety, as a Fiendish Servant mount alternative for shorties. Them riding the Nightmare just looks comically out of whack.

    And it would be an excuse to give such hot dogs a "Bad Boy" homebrew feat. The opposite of the Riding Dog's "Good Boy" :p

    Dog animal companion has been changed to Riding Dog and received Scent and a new feat – Good Boy: a dog that successfully tripped a foe gives the prone enemy an additional -2 penalty to AC (-4 after the 7th level) for one round.
    1. AlterAsc
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      Hell Hound is problematic. 
      Creating new mount offsets is what I consider the opposite of fun (and you can't just copy it from dog, have to do it from scratch).
      Also it's only Medium not-animal and RAW you can't enlarge it with most spells, making it very limited mount option.
      And if I added it growth to Large at 7th level, I would need to adjust mount offsets twice.

      Overall it's just so much unfun for me work, so that adding Hell Hound is unlikely to happen.
    2. Schlumpsha
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      Hell Hound being Medium sized is honestly exactly what small Antipaladins need. Bigger races still have the Large Nightmare to ride on. Plus, TabletopTweaks-Base introduced the Undersized Mount feat. A Medium sized character taking it would still be able to ride mounts of the same size as them with it. But we cannot shrink the Nightmare with spells into a more "handy" nightmarish Pony of Doom.

      But I do understand where you're coming from.
      Giving the class access to normal animal companions and then applying the fiendish creature template (like Divine Hunter does with its Otherwordly Companion feature) would lessen the workload. That'd be another way to get evil shorties rightly sized mounts. And it's something Antipaladins can get in RAW. 
    3. AlterAsc
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      Undersized mount is exactly one of the problems.
      Nightmare being tall and big, meant that positioning characters on top of it was fairly relaxed. And even then I still got very tired of adjusting all those body part positions and angles and so on.
      Hell Hound model is smaller, I would need to actually work otherwise tall races would probably have their legs in the ground unless I bend all of them properly and you see where I'm going to with it.
      Like I said - this is not the kind of work I enjoy. Which is why I have doubts that I'll undertake adding Hell Hound mount. Not impossible to happen, but very very low in the list of things I'd rather mod in.

      And yeah, normal dogs are already an option and fiendish template is applied to them. Maybe not visually interesting but it works.
    4. Symonius
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      Is there some kind of tutorial i can follow to do it myself? Then i can send you the files to be implemented in your mods :)
    5. AlterAsc
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      Unfortunately there's no guide for that.
      Best I can say visit #mod-dev-technical channel of Owlcat discord you may find some discussions about mount offsets and how we did it.
      Ping me there if you want.

      Process is part C# coding and part fiddling in Unity Explorer with numbers until things looks good and you copy values into C# code.
  5. Symonius
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    Amazing content, i was dreaming (and thinking to mod it myself) a nightmare mount for my devil hellknight run since i started it months ago. 
    Thank you so much!

    I also suggest for Tyrant Hell Hound companion and Smite Chaos if possible ;)
  6. Kapitalisti
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    Would be nice if the Tyrant got Smite Chaos instead of Smite Good.
  7. urgathoas
    urgathoas
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    Oh my gosh, thank you so much for this. I really wanted to have my KC be a Tyrant but had to make do with other classes. Super stoked to see this mod. Can't wait to try it!
  8. lucidraven
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    So, does this make star knives throwable alongside being melee with the star toss feat line?
    1. AlterAsc
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      No. If it did, it would be in the description.

      To make starknives throwable you need other mods.
  9. Nanaski
    Nanaski
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    Thank you!!
  10. Schlumpsha
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    Lovely to see the mod on nexus now! Antipaladins are best Paladins. :)