Aight, so to everyone having the same problem go to: "%LOCALAPPDATA%\P3R\Saved\Config\WindowsNoEditor" on your PC. Look for an INI file called "Engine", open the file and copy and paste this below all the other text:
[SystemSettings] r.RayTracing=0
Just turn on reflections ON in config on the pause menu in your game and you'll be good to go. Keep in mind that you don't need this mod downloaded in order for this to work. Don't download the mod, just follow the steps above.
Could you please update this mod? It doesn't work within the expansion and glitches out Aigis' gun. Thanks in advance! : ) Unless you don't have the expansion yourself ofc.
Aight, so to everyone having the same problem go to: "%LOCALAPPDATA%\P3R\Saved\Config\WindowsNoEditor" on your PC. Look for an INI file called "Engine", open the file and copy and paste this below all the other text:
[SystemSettings] r.RayTracing=0
Just turn on reflections ON in config on the pause menu in your game and you'll be good to go. Keep in mind that you don't need this mod downloaded in order for this to work. Don't download the mod, just follow the steps above.
I have not measured performance for this, but "r.RayTracing.Reflections.Hybrid=1" should enable hybrid reflections, making the game use SSR when available.
I might be wrong, but I don't think so. I think it uses SSR in Tartarus because the roguhness of the floor is above whatever roughness threshold is set for using RT-reflections. (This can be controlled with for example: "r.RayTracing.Reflections.MaxRoughness 0.7" - however this does not work through the .ini, as the game overwrites the value on start)
IIRC when testing toggling hybrid reflections on/off, i have seen a visual difference.
EDIT: To clarify, hybrid reflections could only help in cases where RT is already being used, and SSR could be applied instead.
I don't know if it uses SSR because of the roughness threshold. Using UUU you can see Atlus is using per scene settings, and when arriving in Tartarus the console shows "r.RayTracing.Reflections 0". In others it's the opposite. I'd love to edit those, any of you have an idea on how to achieve that?
oh, interesting! I did not know the game did that.
I'd love to edit those, any of you have an idea on how to achieve that?
I think I know how to do it; by using UE4SS and a Lua script. For example, use this mod as a base script, and u can execute any command in the Fix() loop, e.g enable RT reflections, or set roughness threshold: https://gamebanana.com/scripts/11860
With UE4SS, u can also always use the UE console by pressing F10, no need for tedious DLL injection that works only halft the time:)
Edit: if you were asking per scene, maybe you can use the blueprint injector thing in UE4SS, but I'm not familiar with it
Oh ok i understand now what's hybrid reflections you mean, i tested it and give me performance boost by enabling it, especially in paulownia mall. Thanks for this info!
Hi, is there a way to switch SSR reflections for Paulownia ONLY? I want RT everywhere else, as the game runs fine, but Paulownia tanks in FPS. So SSR just for Paulownia mall.
I am not sure about it, it possible but i need to figure out how to do that or you can try use this command "r.RayTracing.Reflections.Hybrid=1" this will give you performance boost in paulownia without disabling RT
22 comments
[SystemSettings]
r.RayTracing=0
Just turn on reflections ON in config on the pause menu in your game and you'll be good to go.
Keep in mind that you don't need this mod downloaded in order for this to work. Don't download the mod, just follow the steps above.
Thanks in advance! : )
Unless you don't have the expansion yourself ofc.
[SystemSettings]
r.RayTracing=0
Just turn on reflections ON in config on the pause menu in your game and you'll be good to go.
Keep in mind that you don't need this mod downloaded in order for this to work. Don't download the mod, just follow the steps above.
what do I put in game "Reflections" to? ON if I want SSR only?
edit: oh wait it says to turn it ON in the short description, my bad
IIRC when testing toggling hybrid reflections on/off, i have seen a visual difference.
EDIT: To clarify, hybrid reflections could only help in cases where RT is already being used, and SSR could be applied instead.
I'd love to edit those, any of you have an idea on how to achieve that?
I think I know how to do it; by using UE4SS and a Lua script. For example, use this mod as a base script, and u can execute any command in the Fix() loop, e.g enable RT reflections, or set roughness threshold: https://gamebanana.com/scripts/11860
With UE4SS, u can also always use the UE console by pressing F10, no need for tedious DLL injection that works only halft the time:)
Edit: if you were asking per scene, maybe you can use the blueprint injector thing in UE4SS, but I'm not familiar with it