When during the mission you kill the last enemy and you have to kill him, then the animation of his death does not start and just freezes, everyone just stands and the mission does not end, and the game stops responding to any action.
How to tell if this mod is working? I'm not seeing enemies drop anything when I kill them - even if don't damage their body parts. Do only enemies that have weapons always drop them, or should enemies without weapons drop something every time? Hard to tell if the mod is working, but I downloaded the older version with modnix (playing on Festering Skies v1.12). Any help would be greatly appreciated!
PPModLoader -- PPML v1.0.0.0 -- 6/29/2021 8:53:05 PM PhoenixPointRetrievableItems.dll: While loading a dll, an exception occured System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at PhoenixPointModLoader.PPModLoader.LoadDLL (System.String path, System.String methodName, System.String typeName, System.Object[] parameters, System.Reflection.BindingFlags bFlags) [0x000b5] in <a1feeaec0fb84082b66161bb263db5de>:0
Mod works, but having it 'installed' disables a lot of features from other mods (in this case it borks "Assorted Adjustments" mod), so i had to disable it.
No clue why, but had to test mods 1 by 1 until figuring out why the issue was occuring, and it was this one with the conflict. Sadly.
Assorted Adjustments seems to add the same feature:
" * Adjust item drop rate (lower destruction chance) and allow weapons to drop (Thx RealityMachina for the inspiration). All configurable. * By default weapon drops are health dependent, so completely undamaged weapons always drop "
So that is probably the source of the mod conflict, and if using AA you don't need this one anyway.
27 comments
PhoenixPointRetrievableItems.dll: While loading a dll, an exception occured
System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at PhoenixPointModLoader.PPModLoader.LoadDLL (System.String path, System.String methodName, System.String typeName, System.Object[] parameters, System.Reflection.BindingFlags bFlags) [0x000b5] in <a1feeaec0fb84082b66161bb263db5de>:0
No clue why, but had to test mods 1 by 1 until figuring out why the issue was occuring, and it was this one with the conflict. Sadly.
" * Adjust item drop rate (lower destruction chance) and allow weapons to drop (Thx RealityMachina for the inspiration). All configurable.
* By default weapon drops are health dependent, so completely undamaged weapons always drop "
So that is probably the source of the mod conflict, and if using AA you don't need this one anyway.
I guess this is 0.2 or 0.3 only?