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Same version of steam game but only for Game Pass. Just copy / paste into Managed and replace the Assembly-CSharp.dll
Version 1.8
Fix wrong party spawn in Battle Royale (when you climb the rope)
One zip with all "mod variants" inside.
Version 1.7
Update for game version Patch 5.0
Version 1.6
Update for game version Patch 4.1.2
Version 1.5
Update for game version Patch 4.1.1
Version 1.4
Fix : Crash (black screen of the death) in some scripted event.
Add the 6th character portrait in save game file and in loading screen window
Version 1.3
Fix : Can't climb the cliff in Beast Of Winter
Fix : 6th character won't start scripted event due to this position (he try to move to the center of event point)
Version 1.2
Party don't move to marker point to change maps
Party spawn packed on map start.
Party spawn packed on cutscene start
Party move packed on cutscene
Version 1.1
Party Management now show the 6 party characters on the same line
To test : Possible fix for the combat start glych (the party don't start packed on the same spawn point) - need more test but it's required an cutscene with combat.
If you do not want to install Patchwork, I have provided in the release the Assembly-CSharp.dll file containing:
The management of the group for 6 characters
The pets for all the companions
You have to make a backup of the Assembly-CSharp.dll dll file in "Pillars of Eternity II\PillarsOfEternityII_Data\Managed" (rename the Assembly-CSharp.dll.bck for example) and then copy paste the new download.
There are some glyche at the interface level when selecting the members of the group as well as when spawn in an area (I have circumvented the problem by spawning the characters on the position 0 (= main character). This is no problem if you play Turn based mode, but if you play in RTwP mode the collision of the characters is buggy if a fight starts directly after the spawn (for example in the tower at Hasongo)
If you want to see or modify the mod code, you have access to the sources (containing the Obsidian public dll files).