Create How to mod Pillars of Eternity 2 - Recreate the party size mod step by step
Update to version 1.8 Fix wrong party spawn in Battle Royale (when you climb the rope) One zip with all "mod variants" inside.
Update to version 1.7 Update for game version Patch 5.0
Update to version 1.6 Update for game version Patch 4.1.2
Update to version 1.5 Update for game version Patch 4.1.1
Update to version 1.4 Fix : Crash (black screen of the death) in some scripted event. Add the 6th character portrait in save game file and in loading screen window
If you got this erreur in your output_log (maybe related to black screen) FileNotFoundException: Could not load file or assembly 'Patchwork.Attributes, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. => I uploaded the missing DLL (with the right version). You can add it to the Managed folder.
Update to version 1.3 Fix : - 6th character won't start scripted event due to this position (he try to move to the center of event point) - Can't climb the cliff in Beast Of Winter
Updated to version 1.2 Fix : - Party don't move to marker point to change maps - Party spawn packed on map start. - Party spawn packed on cutscene start - Party move packed on cutscene - To test : Can't climb the cliff in Beast Of Winter
Updated to version 1.1 - Party Management now show the 6 party characters on the same line - To test : Possible fix for the combat start glych (the party don't start packed on the same spawn point) - need more test but it's required an cutscene with combat.
Hi Tyr62. Can I use your guide to make a similar mod for the previous game? And is it possible in your mod to increase the number of partners from 8 to 14? upd: I increased the number of allies to 14 using the guide. But I ran into a problem. If there are more than 12 allies in the party, when you select all of them, they do not go anywhere. Probably a problem with pathfinding
No, it's not possible with the game's pathfinding, From memory, the game has a limited number of slots (on the map) for characters + companions + pets, etc.. basically anything that can work. And then even the UI would be totally boring with so many characters.
Does anyone have a version with 10 followers? I want to have all the companions + Vatnir and Ydwin with me for Beast of Winter but couldn't figure out how to modify the mod lol Thanks
7th and 8th members weren't showing on my UI, I fixed it by deleting all assemblysharps inside my PoE 2 folder, reaquiring them with Steam and doing a fresh install of the 8 party member mod. Probably was caused by something left over from using the 6 party member before
i had a session without patchwork and it removed 3 companions to go back to a 5 man party (previously 8) and now when I launch with patchwork my 3 removed companions just stand around in any area im in but dont show up in the party management screen. How do I get them back?
I sure hope that you don't care about getting achievements, because you're going to have to cheat them back in. This happened to me with Maia, and the only thing that **I was able to figure out how to do** was use console commands to force the character back into the party. Fixed Maia, and I can switch her in and out as needed
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Update to version 1.8
Fix wrong party spawn in Battle Royale (when you climb the rope)
One zip with all "mod variants" inside.
Update to version 1.7
Update for game version Patch 5.0
Update to version 1.6
Update for game version Patch 4.1.2
Update to version 1.5
Update for game version Patch 4.1.1
Update to version 1.4
Fix : Crash (black screen of the death) in some scripted event.
Add the 6th character portrait in save game file and in loading screen window
If you got this erreur in your output_log (maybe related to black screen)
FileNotFoundException: Could not load file or assembly 'Patchwork.Attributes, Version=0.9.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
=> I uploaded the missing DLL (with the right version). You can add it to the Managed folder.
Update to version 1.3
Fix :
- 6th character won't start scripted event due to this position (he try to move to the center of event point)
- Can't climb the cliff in Beast Of Winter
Updated to version 1.2
Fix :
- Party don't move to marker point to change maps
- Party spawn packed on map start.
- Party spawn packed on cutscene start
- Party move packed on cutscene
- To test : Can't climb the cliff in Beast Of Winter
Updated to version 1.1
- Party Management now show the 6 party characters on the same line
- To test : Possible fix for the combat start glych (the party don't start packed on the same spawn point) - need more test but it's required an cutscene with combat.
Feel free to give me your feedback
upd: I increased the number of allies to 14 using the guide. But I ran into a problem. If there are more than 12 allies in the party, when you select all of them, they do not go anywhere. Probably a problem with pathfinding
Thanks