Hi there! Big mod, well done on the effort! Love being able to use Water/Ondra subclass for Druid.
But there's an issue. After shifting to Shark form and then back to normal form after battle, the Druid can't cast spells properly. It gets stuck in a cast/"name" has abandoned casting over and over repeatedly. This is persistent over saves too. Rebooting the game does nothing.
The only way to fix this is to Disable the whole mod. Then Reenable the mod. But the bug returns after shifting into the Animal shape again.
New issue solved! New rogue tweaks and New cipher tweaks adds "Gunner" ability (and marksman to cipher). Building Maia as a ranger/rogue, i noticed that rogue's gunner wasn't disabled in ability tree after i selected gunner in ranger tree, and when i tried to remove it with the console, i had an error multiple ability ID. As i'm a curious guy, i opened the files in design gamedata to check what was wrong and found this. To solve the problem, open these two following files in new Rogue tweaks design datafolder with notepad++ (or other). poe_2_deadfire_Gunner and poe_2_deadfire_Progression_Table (with CTRL+F, search "gunner" for this one). In the first file, Replace "ID": "XXXXXXXX" by "ID": "d3ce1675-4674-454c-851e-8cafdc68e8a6" In the second file, replace "AddAbilityID": "XXXXXXX" by "AddAbilityID": "d3ce1675-4674-454c-851e-8cafdc68e8a6" Do the same in new Cipher tweaks design datafolder. For cipher's marksman ability, open poe_2_deadfire_Marksman and replace "ID": "XXXXXXXX" line by "ID": "f868aafb-91fb-41be-be2b-ae7b7711c0f5", and in poe_2_deadfire_Cipher_Progression_Table (CTRL+F: marksman) replace "AddAbilityID": "f868aafb-91fb-41be-be2b-2200000001f5" line by "AddAbilityID": "f868aafb-91fb-41be-be2b-ae7b7711c0f5". I don't know why checoden changed the IDs of these abilities, but it makes a big mess.
1) cipher doesnt get gunner ability, like he should, instead, he gets some random, bugged passive ability (that doesnt work) in the place of gunner. 2) Ghost heart ranger gets sharpshooter class passive (-5 deflection, longer range, etc) on top of his normal passives (immune to bonbded grief, etc.)
New minor issue with "new chanter tweaks" mod. My Tekehu 'Stormspeaker/Watershaper) got the chant "March of heroes" at lvl2 in his ability's tree! this one should only appear in bard's ability tree. I won't select if to avoid problem but i'm curious so.... Checking gamedata in the mod, after one hour searching, i found this: March of heroes ability is in the file "poe_2_deadfire_Bard_Chants". his ID is 3ab39c81-1914-4af7-adc1-0000770a4606. Using ctrl+f, i searched this ability in the file "poe_2_deadfire_Bard_ProgressionTables" with notepad++, but couldn't find it. So i searched the ID and I found it, but the ability's name wasn't "march of heroes" in this file, but was "inspire triumph". I don't understand why this occurs, and I'm not competent enough to solve this problem myself, i fear i break the game if i try. I'll make fassina a bard with the console when i'll get her, and i'll check if all is fine with this double name ability.
These mods haven't been updated for a long time. It's sad because the ideas are excellent. For example, about godlike rebalanced. the moon godlike is changed for silver tide to scale with level ok? Deadfire 5.0 already have this implement, worst, the moon godlike rebalanced heals ENEMIES, so it's useless. I found issues i had to correct myself. New rogue tweaks contains 2 files named "(Not working)Poe2 invigorate_strike" in design gamedatas folder. New cipher tweak normally gives gunner at lvl2, but if new cipher tweak is placed after new rogue tweak in the load order, gunner is replaced by invigorate_strike, and it doesn't work. you must manually delete these two "not working" files in the folder to solve the problem. Although these issues are minor, they're very annoying, but i understand that checoden preferred to update his mods on steam, at least it is more profitable for him financially. If you are comfortable enough with PC to solve some problem like thus above, i think it would be beneficial for all other users to share the issues and the solutions you found, without stealing checoden's unfinished work. Thanks for reading and sorry if my english is approximative, cause i'm not a native.
Using all community update mods on my game. Most of the NEW mods - doesn't work, however Bard subclass works. vanilla rebalances works, however not every aditional ability works.
the aloth class change for sorcerer (fury plus evoker) doesn't apply the evoker subclass to aloth unfortunatly. he has no subclass. It works with the fury part tough.
I will try and use the steam version of this mod to see if it works better.
edit : oh my god, the steam version link to this page yet they aren't the same, the sorcerer on steam version is a life giver druid, which is useless for me on aloth.
edit 2 : No amount of mod load order change or checking files made this work. I see in the sorcerer file that it indeed asks the game to change aloth to druid fury and wizzard evoker, but the evoker part just won't apply no matter what. At this point I just give up.
434 comments
Big mod, well done on the effort!
Love being able to use Water/Ondra subclass for Druid.
But there's an issue.
After shifting to Shark form and then back to normal form after battle, the Druid can't cast spells properly. It gets stuck in a cast/"name" has abandoned casting over and over repeatedly.
This is persistent over saves too. Rebooting the game does nothing.
The only way to fix this is to Disable the whole mod. Then Reenable the mod.
But the bug returns after shifting into the Animal shape again.
New rogue tweaks and New cipher tweaks adds "Gunner" ability (and marksman to cipher). Building Maia as a ranger/rogue, i noticed that rogue's gunner wasn't disabled in ability tree after i selected gunner in ranger tree, and when i tried to remove it with the console, i had an error multiple ability ID.
As i'm a curious guy, i opened the files in design gamedata to check what was wrong and found this.
To solve the problem, open these two following files in new Rogue tweaks design datafolder with notepad++ (or other).
poe_2_deadfire_Gunner and poe_2_deadfire_Progression_Table (with CTRL+F, search "gunner" for this one).
In the first file, Replace "ID": "XXXXXXXX" by "ID": "d3ce1675-4674-454c-851e-8cafdc68e8a6"
In the second file, replace "AddAbilityID": "XXXXXXX" by "AddAbilityID": "d3ce1675-4674-454c-851e-8cafdc68e8a6"
Do the same in new Cipher tweaks design datafolder.
For cipher's marksman ability, open poe_2_deadfire_Marksman and replace "ID": "XXXXXXXX" line by "ID": "f868aafb-91fb-41be-be2b-ae7b7711c0f5", and in poe_2_deadfire_Cipher_Progression_Table (CTRL+F: marksman) replace "AddAbilityID": "f868aafb-91fb-41be-be2b-2200000001f5" line by "AddAbilityID": "f868aafb-91fb-41be-be2b-ae7b7711c0f5".
I don't know why checoden changed the IDs of these abilities, but it makes a big mess.
1) cipher doesnt get gunner ability, like he should, instead, he gets some random, bugged passive ability (that doesnt work) in the place of gunner.
2) Ghost heart ranger gets sharpshooter class passive (-5 deflection, longer range, etc) on top of his normal passives (immune to bonbded grief, etc.)
Anyone knows how to fix these 2?
My Tekehu 'Stormspeaker/Watershaper) got the chant "March of heroes" at lvl2 in his ability's tree! this one should only appear in bard's ability tree. I won't select if to avoid problem but i'm curious so....
Checking gamedata in the mod, after one hour searching, i found this:
March of heroes ability is in the file "poe_2_deadfire_Bard_Chants". his ID is 3ab39c81-1914-4af7-adc1-0000770a4606.
Using ctrl+f, i searched this ability in the file "poe_2_deadfire_Bard_ProgressionTables" with notepad++, but couldn't find it.
So i searched the ID and I found it, but the ability's name wasn't "march of heroes" in this file, but was "inspire triumph".
I don't understand why this occurs, and I'm not competent enough to solve this problem myself, i fear i break the game if i try.
I'll make fassina a bard with the console when i'll get her, and i'll check if all is fine with this double name ability.
For example, about godlike rebalanced. the moon godlike is changed for silver tide to scale with level ok?
Deadfire 5.0 already have this implement, worst, the moon godlike rebalanced heals ENEMIES, so it's useless.
I found issues i had to correct myself. New rogue tweaks contains 2 files named "(Not working)Poe2 invigorate_strike" in design gamedatas folder.
New cipher tweak normally gives gunner at lvl2, but if new cipher tweak is placed after new rogue tweak in the load order, gunner is replaced by invigorate_strike, and it doesn't work. you must manually delete these two "not working" files in the folder to solve the problem.
Although these issues are minor, they're very annoying, but i understand that checoden preferred to update his mods on steam, at least it is more profitable for him financially.
If you are comfortable enough with PC to solve some problem like thus above, i think it would be beneficial for all other users to share the issues and the solutions you found, without stealing checoden's unfinished work.
Thanks for reading and sorry if my english is approximative, cause i'm not a native.
Most of the NEW mods - doesn't work, however Bard subclass works.
vanilla rebalances works, however not every aditional ability works.
It works with the fury part tough.
I will try and use the steam version of this mod to see if it works better.
edit : oh my god, the steam version link to this page yet they aren't the same, the sorcerer on steam version is a life giver druid, which is useless for me on aloth.
edit 2 : No amount of mod load order change or checking files made this work. I see in the sorcerer file that it indeed asks the game to change aloth to druid fury and wizzard evoker, but the evoker part just won't apply no matter what. At this point I just give up.