This mod, similar to the Ghost Galleon mod, edits the regular Galleon (SHP_Galleon_Base) to make it similarly powerful to the Fonferrus/Ghost Galleon, given that we only get to unlock the Fonferrus so late in the game.
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This mod will make the regular Galleon as powerful as my Fonferrus/Ghost Galleon mod, with the main reasons why I've created it first for myself and then sharing it with you all being that the game forces Naval Battles to start below 400m as soon as your ship is more powerful than your enemy's, with the Vanilla Galleon.
You barely get one broadside off before the enemy is already in range to board you; my mod changes this, making the Galleon both faster (100 meters with Full Sails), as well as able to turn and jibe in only one turn.
This way, you can both create reasonable distance between you and the enemy if you like, but more importantly, instead of having to spend 4 turns just to get one broadside off (2 for turning, 1 for Hold Position to stabilize aim, 1 to actually shoot), you can now do that in 3 turns.
Not massively overpowered, but especially thanks to Jibe also being just 1 Turn instead of 3, you now actually have a choice between Boarding, taking them out with cannons at mid to close range, or outrunning them and taking them on at range (or outrun them completely, if you so choose).
On top of that, I've also increased Sail and Hull Health so as not to require frequent downtimes for repair, as well as increased the stores for Repair/Medicine/Ammo.
If you don't like any individual changes, feel free to edit the provided file.