About this mod
Adds bleeding keywords to standardize bleed damage, stack bleed effects, adds 2 items for bleeding keywords, and allows special damage bonuses to all bleeding attacks.
- Permissions and credits
Adds bleeding keywords to standardize bleed damage, stack bleed effects, adds 2 items for bleeding keywords, and allows special damage bonuses to all bleeding attacks. Now all bleeding stacks unless noted otherwise below. Increased the bleeding damage for many attacks and items. Code was written to only overwrite the keywords, unless noted below. Also adds automatic highlighting to bleeding words with an Encyclopedia description for them. This mod standardizes and clarifies these effects, and makes it possile for future mods to give bonuses such as "+10% damage with Bleeding keyword attacks".
Light Bleeding = 3 Raw Damage per 3s
Medium Bleeding = 6 Raw Damage per 3s
Heavy Bleeding = 9 Raw Damage per 3s
Items Added
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Tracker's Binding - +2 Power Levels with Bleeding abilities
- at Alteria, the Port Maje trading post vendor
- console command: giveitem hands_trackers_binding
Ring of the Huntress - +10% hits to crits on bleeding targets
- at Gabel, the Junvik Village food vendor
- console command: giveitem ring_huntress
Examples of How Keywords Work With Enchantments
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+ normal weapon + 4x damage bonus to bleeding attack (enchantment)
- Whirling Strikes - Status Effect Full Attack + bleed DoT - no change
- Taste of the Hunt - Ability Weapon Attack + bleed DoT - primary attack 5x dmg, no change to bleed DoT like in ability preview, despite showing differently in combat log
+ legendary weapon + 4x damage bonus to bleeding attack (enchantment)
- Whirling strikes - no change
- Taste of the Hunt - primary attack 5x, +60% legendary bonus to bleed DoT unlike in ability preview, also showing differently in combat log
- Wounding Shot - Bleeding as Portion of Weapon Damage - no change
- Mohora Tanga - Red Flag Flying - ItemMod bleeding via Attack - 4x +60% legendary bonus
- Stalker's Patience - Wounding - ItemMod Bleeding as Portion of Weapon Damage - no change
+ normal weapon and +50 Power levels to Bleeding Ability Keyword (enchantment)
- Whirling Strikes - +250% damage and duration to everything
- Wounding Shot - +250% damage and duration to attack, which then proportionally increases the bleed damage, but bigger duration is a big bonus
- Taste of the Hunt - +250% damage and duration to everything
+ legendary weapon and +50 Power levels to Bleeding Ability Keyword (enchantment)
- ItemMod bleeding via Attack - only +60% legendary bonus
+ legendary weapon with and ItemMod bleeding via Attack +40 Power levels to Bleeding Attack Keyword (not ability keyword)
- Whirling Strikes - Status Effect Full Attack + bleed DoT - +300% damage, no change to duration
- Taste of the Hunt - Ability Weapon Attack + bleed DoT - bleed DoT + 60% legendary bonus, despite showing differently in combat log and ability preview
Mechanics of How Attacks Work With Keywords
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The way attacks work is they can start from an Ability, Item, or Status Effect. The normal case is Ability --> Attack --> Status Effect. Attacks are when an attack roll occurs, and if successful, damage is dealt directly from the attack, or rarely it's a status effect that is put on the target, often for a duration. Bleeding effects use Status Effects of the "Damage" category because they apply damage over a time period. Attacks determine when someone is immune, so any attack that has a keyword the target is immune to will negate the entire attack. Some abilities have multiple attacks, and you can often see this as a new line on the automatic description ("vs Fortitude") above the description that appears at the bottom of the ability. Status Effects are placed onto the target, so immunity prevents and clears those effects. Power levels are received for keywords on abilities, and attack bonuses are received for keywords on attacks. Bleeding effects use rare types of effects so it's not easy to categorize them into one predictable description.
Notes to Changes
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- Berserker Frenzy counts as a bleeding ability
- Blood Frenzy, Blood Storm damage 4-->6 per 3s for 6s on Crit
- Wounding Shot is completely overwritten, can now stack, changed from 6s-->9s, 20% OverTime-->10% OnTick (fixes damage bugs, 40% total damage)
- fixed a major dual wielding limitation, now both weapon hits apply the effect
- Same for Hobbling Shot
- Same for Accurate Wounding Shot
- this is slightly different code and should stack better than the Community Patch version
- Whirling Strikes - 9 per 1s --> 27 per 3s
- changed the icon to be non-hideous
- Axe modal Bleeding Cuts only added the keyword, it already stacks
- Taste of the Hunt was 32 damage over 10s --> 9 per 3s OnTick for 9s (32-->36 dmg, fixes damage bug)
- Panthers_Leap_SE_RawDoT 7-->9 damage per 3s for 12s
- Arterial Strike doesn't stack, deals the fast damage per movement as normal
- Gouging Strike is Light Bleeding in this mod and doesn't stack because it's still an infinite duration, but it's Heavy Bleeding and stacking in my Rogue Augmented mod
- Deep Wounds is now 5% on tick for 9s for the same total of 20% damage, replacing the Over Time damage calculation issues
- Strike the Bell - keyword only added to the status and not the ability because the bleeding is one of many options
- Boar Disembowel 5-->6 per 3s
- Boar Gore 8-->9 per 3s
- Eoten Gutting Strike 8-->9 per 3s
- Grave Hound Rotted Maul 5-->6 per 3s
- Ogre bladed sweep 4-->6 per 3s
- Panther raking slash 4-->6 per 3s
- Tiger bleed on Crit 4-->6 per 3s
- War dog maul 5-->6 per 3s
- Bomb 2-->3 per 3s for 12s
- Caltrops bleed-on-movement doesn't stack
- True Love's Kiss doesn't stack, still infinite, only damage changed from 8-->9 per 6s, counts as medium bleeding
- Effort - Lacerating - keyword only added, applied Great Sword keyword to the attack filter for damage application to prevent infinite damage loops
- Last Word - Splintered Haft - keyword added to ability, status effect is actually the Wounding Shot status effect
- Mohora Tanga - Red Flag Flying - 5-->9 per 3s since it's on Crit
- Sanguine Great Sword - Weeping Wounds - 6-->9 per 3s since it's on Crit
- Whispers of the Endless Paths - Run Through - 10-->9 per 3s
- Wicked Beast - Hounding - 5-->6 per 3s
- Stalker's Patience - Mortal Wounds - keyword added added to status and allows stacking, gave Spear keyword to attack filter of damage application to prevent infinite damage loops
- same for Wounding
Added Keywords to the following Abilities
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Arterial Strike
Bleeding Cut (Axe modal)
Deep Wounds
Gouging Strike
Frenzy (Berserker)
Blood Frenzy (Berserker)
Blood Storm (Berserker)
Spirit Storm (Berserker)
Spirit Tornado (Berserker)
Taste of the Hunt
Panther's Leap
Wounding Shot
- Accurate Wounding Shot
- Hobbling Shot
Whirling Strikes
Shared Pain
Panther Raking Slash
True Loves Kiss
Last_Word_Splintered_Haft_Ability
Added Keywords to the following Attacks
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Caltrops
Gouging Strike
Taste of the Hunt
Red Flag Flying (Mohora Tanga spear)
Whirling Strikes
...and all the bleeding attacks from enemies such as Gore, Disembowel
Status Effects Changed
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Accurate_Wounding_Shot_SE_ApplyOnEvent
Arterial_Strike_SE_RawDOT
Battle_Axe_Bleeding_Cut_SE_Damage
Blood_Frenzy_SE_BerserkerRawDOT
Blood_Frenzy_SE_Bleed
Blood_Storm_SE_BerserkerRawDOT
Blood_Storm_SE_Bleed
Boar_Disembowel_SE_DoT
Boar_Gore_SE_DoT
Bomb_Grenade_SE_Bleed
Break_The_Bell_SE_RawDamage
Caltrops_Trap_SE_DoT
Deep_Wounds_SE_RawDOT
Eoten_GuttingStrike_SE_DoT
Frenzy_SE_BerserkerRawDOT
Gouging_Strike_SE_RawDOT
GraveHound_RottedMaul_SE_Damage
Hobbling_Shot_SE_RawDoT
Hounding_SE_BleedDoT
Knife_in_the_back_SE_RawDoT
Lacerating_SE_DoT
Maiming_SE_DoT
Mortal_wounds_SE_BleedDoT
ogre_cutthroat_bladed_sweep_SEDoT
Panther_RakingSlash_SE_DamageDoT
Panthers_Leap_SE_RawDoT
Pierce_The_Bell_SE_RawDamage
Red_Flag_Flying_SE_BleedDoT
Ring_The_Bell_SE_RawDamage
Run_Through_SE_RawDamage
Shared_Pain_SE_Bleed
Spirit_Frenzy_SE_BerserkerRawDOT
Spirit_Tornado_SE_BerserkerRawDOT
Strike_The_Bell_SE_RawDamage
Taste_of_the_Hunt_SE_RawDOT
tiger_bleed_on_crit_SEBleed
True_Loves_Kiss_SE_RawDoT
WarDog_Maul_SE_Damage
Weeping_wounds_SE_Damage
Whirling_Strikes_SE_RawDOT
Wounding_SE_BleedDoT
Wounding_Shot_SE_RawDamage
Ability Descriptions Overwritten
--------------------------------
Arterial Strike
Battle Axe Bleeding Cut (axe modal)
Deep Wounds
Gouging Strike
Frenzy (Berserker Upgrade)
Panther's Leap (Upgrade)
Strike the Bell
True Loves Kiss
Wounding Shot
Status Effect Descriptions Overwritten
--------------------------------
Deep Wounds
Battle Axe Bleeding Cut (axe modal)
Red Flag Flying (Mohora Tanga spear)
Lacerating
Weeping Wounds
This mod is dedicated to this song:
Strauss: Also sprach Zarathustra, Op. 30, TrV 176: II. Von den Hinterweltlern
Heroes never say die!
Installation
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Unzip/unpack it into it's own folder and add it to your game's Data\Override folder. If you don't have one, create it.
You can use it at any time.
This mod overwrites almost only keywords, except as noted above. If this mod is below other mods on the mod list, these changes will prevail.
Put this below:
- Keywords Everywhere mod
- Improved Weapons mod
My ability mods:
(until I create new compatible versions)
- Rogue Augmented mod
- Ranger Improved mod
- Monk Augmented mod
Modifying this mod:
To change values of the abilities, open it with Notepad++ and format it for JSON, then change the Values, or delete the ability files you don't want changes to.
To remove this mod, just delete it, but unequip any items you had that were changed and then save and rest for a day.
This mod uses text strings in the range of:
305149951 - 30515XXXX
400000000 - 410000000
Changelog
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