Hello, First of all, I want to say that the mods you have created are truly amazing. Your work is incredibly impressive and it is inspiring to see what you have done! I have a question that has been bugging me. I noticed that your mods include valid MS2 files in the OVL files. However, when I try to modify a 3D model (like removing polygons) and export it using Blender, I get an error like: The object "BioMeshData" has no attribute "vertices" gold The object "BioMeshData" has no polygons. Despite these issues, you have managed to create valid models that work in the game. How do you achieve this? I have tried several approaches, but I still have problems when exporting. One of my ideas is to create a mod that removes the edges of roads in Planet Coaster. I have identified the location of the road edges and managed to edit the textures. However, exporting the MS2 file is still problematic due to the errors mentioned above. I have also considered a workaround: using two polygons with reversed normals (to make them invisible) or creating a polygon invisible on both sides. This could trick the engine into considering the mesh as valid while still allowing Blender to export it. I have read that tools like CobraTool have compatibility issues when extracting or inserting data into OVL files. Do you have any tips or techniques that could help me create this mod? If possible, I would also like to understand how your mod works — it is truly magical! Thanks again for your incredible work and I hope you can share some ideas. Your contributions to the community are truly amazing! This is what I was explaining I sent you photos to show you the compatibility of the OVL sometimes I modified the road and this is what it gives some small images I did not manage to remove the edges of the roads because as previously said I did not manage to export the 3D file But I will try again
1 comment
First of all, I want to say that the mods you have created are truly amazing. Your work is incredibly impressive and it is inspiring to see what you have done!
I have a question that has been bugging me. I noticed that your mods include valid MS2 files in the OVL files. However, when I try to modify a 3D model (like removing polygons) and export it using Blender, I get an error like:
The object "BioMeshData" has no attribute "vertices"
gold
The object "BioMeshData" has no polygons.
Despite these issues, you have managed to create valid models that work in the game. How do you achieve this? I have tried several approaches, but I still have problems when exporting.
One of my ideas is to create a mod that removes the edges of roads in Planet Coaster. I have identified the location of the road edges and managed to edit the textures. However, exporting the MS2 file is still problematic due to the errors mentioned above.
I have also considered a workaround: using two polygons with reversed normals (to make them invisible) or creating a polygon invisible on both sides. This could trick the engine into considering the mesh as valid while still allowing Blender to export it.
I have read that tools like CobraTool have compatibility issues when extracting or inserting data into OVL files. Do you have any tips or techniques that could help me create this mod? If possible, I would also like to understand how your mod works — it is truly magical!
Thanks again for your incredible work and I hope you can share some ideas. Your contributions to the community are truly amazing!
This is what I was explaining I sent you photos to show you the compatibility of the OVL sometimes I modified the road and this is what it gives some small images I did not manage to remove the edges of the roads because as previously said I did not manage to export the 3D file But I will try again