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aedenthorn

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aedenthorn

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23 comments

  1. Pixiequeen33
    Pixiequeen33
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    I must be doing something wrong because I'm not getting any special meteorites. I prefer this mod, which is why I'm still using it. 
    ## Settings file was created by plugin Better Meteorites v0.2.0
    ## Plugin GUID: aedenthorn.BetterMeteorites
    [General]
    ## Enable this mod
    # Setting type: Boolean
    # Default value: true
    Enabled = true
    ## Enable debug logs
    # Setting type: Boolean
    # Default value: true
    IsDebug = true
    [Options]
    ## Add iridium and uranium meteorites to event list
    # Setting type: Boolean
    # Default value: false
    AddSpecialMeteorites = true
    ## Resource per meteorite multiplier
    # Setting type: Single
    # Default value: 1
    MeteoriteResourceMult = 5
    ## Chance of adding uranium to ordinary meteorite (1.0 = 100% chance)
    # Setting type: Single
    # Default value: 0.05
    UraniumChance = 0.75
    ## Chance of adding iridium to ordinary meteorite (1.0 = 100% chance)
    # Setting type: Single
    # Default value: 0.05
    IridiumChance = 0.85
    1. mistyboi1
      mistyboi1
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      I'm struggling to get the special ores to drop also.
    2. Marty54
      Marty54
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      Bonsoir, j’ai le même problème , pas de minerais spéciaux
  2. Someone1981m
    Someone1981m
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    This mod is no longer working. 

    (partial)Error message in the BepInEx log: AccessTools.Field: Could not find field for type SpaceCraft.MeteoHandler and name meteoEvents 

    Looks like meteors are handled differently by the game than they are used too.
  3. defiantnd
    defiantnd
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    Does this mod work with the volcanic biome update (v0.9.007)?
  4. slingbld
    slingbld
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    Can Pulsar Quartz meteor chances be increased?? I have 28 hours into the game and never had one yet...
  5. ngppgn
    ngppgn
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    Any chance some more configs could be added to tweak the chance of alloy and pulsar meteorites?
    1. aedenthorn
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      I've made a new mod that should let you almost completely customize any weather event.

      https://www.nexusmods.com/planetcrafter/mods/55/
  6. Heith27
    Heith27
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    Any way to stop the asteroid bombardment,  and or the violent screen shake, to be honest it was a good idea for repopulating the surface with ores early game, however I'm at end game now, getting all my resources via ore miners etc and to be quite honest I'm sick of them and the violent screen shaking as well be nice to able to turn them off. ? 
    1. aedenthorn
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      There's a screen shake setting in the options
    2. Heith27
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      Thanks I'll have a look.
    3. Heith27
      Heith27
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      Yep found it, thanks it at 0% now 
  7. daddyattitude
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    Is there any way to increase the duration of time for the resources dropped by the meteors?
    Most items disappear/despawn after about 2 minutes from time of impact.
    Thank you for your time.
  8. chloraphorae
    chloraphorae
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    Is there any way to change the chance of each material dropped? I have more iron and titanium than I can store, but I always have to scrounge everywhere for aluminum.
    *EDIT*
    I should say that this is pre-osmium, so no extractors.
    1. Zentious05
      Zentious05
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      Not each element by itself, but you can change how much ores drop for each meteorite from 1 to whatever you want, but this effects everything. Take note that the multiplier 5 is used as this allows generally for at least one instance of each ore per meteorite, so to increase the amount just increase the value to say 20 and now five of each ore other than uranium, iridium, or super alloy will spawn from each 'standard' meteor. Iridium, Uranium, Osmium, and Super Alloy events will spawn their own multiples of whatever value is set, so each meteor of those can have their yields changed. But to increase only a specific ore type e.i aluminum, iron, cobalt, etc, I don't believe there is a way currently.
  9. fuddwyche
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    I don't suppose there's any way to add Osmium or Zeolite to them, is there?
    1. aedenthorn
      aedenthorn
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      Possibly, I didn't look into it because I couldn't easily grab it from an existing meteorite.
    2. Zentious05
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      Osmium and Super Alloy meteor events will occur at random once your Ti (terriforming index) reaches a certain value. To have a chance once planetary criteria is met make sure the "AddSpecialMeteorites" line in the config file is set to equal true which will allow them to have a chance to be triggered using the F3 key or whatever key you set to trigger the mod. Osmium and Alloy Meteor Storms will now be mixed in the random storm choice along with the Iridium, Uranium, and Normal Meteor Events. But other than that there is no way to make only a specific type of 'shower' event to happen. It's random at the time the key is pressed. Would be a nice feature or a way to make the advanced showers happen at any time in the game, but that probably is more deep under the hood of the game and harder to edit/change without breaking the game or something else.
  10. butchys
    butchys
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    Whenever I change something it doesn't save the game just overwrites the CFG with the original not sure why

    have tested with Aluminium and I got it to work one game load then it was overwritten the next and it took out iridium and just gave uranium - Can you maybe rewrite the mod with

    Aluminium
    Super Alloy (Alloy)
    Uranium
    Iridium

    although the last two are less nesicary as you can build rockets for them you can not do that for the first two