This page was last updated on 26 December 2024, 1:29PM
Changelogs
Version 1.1.0
All new FREE ROTATE mode! This is on by default when collisions are disabled. Can be changed via config. Allows you to rotate foundations etc as you see fit.
Version 1.0.7
Fixes a null reference error that (sometimes) can be thrown after cancelling a build placement, and then using one of the mod's hot-keys
Version 1.0.6
Fixed compatability with current game version (The Rover Update)
Version 1.0.5
Added configuration options to control if the build key hints are shown, for both this plugin and the default game.
Version 1.0.4
Added configuration option to start in 'no collisions' mode
Added configuration option to support gamepad buttons for toggling snap + collision (experimental)
Version 1.0.3
Vertical snapping is now off (by default), and can be toggled with Ctrl+G while building.
Snapping will automatically turn off when 'linking' buildings to each other, to prevent them being snapped out of alignment.
When disabiling collisions, you can now build immediately without having to first move the build ghost to cause an update.
Version 1.0.2
Changed to make 'other colliders' still show their collision indicators when using no-collide mode. This can be disabled in the config to restore pre 1.0.2 behaviour
Version 1.0.1
Disabled surface type checks when collision disabled, allowing things like screens to be built in places they usually can't be