Yes!! Thank you for doing this for F/S-15! We all wanted to have 2-seater option for higher-end aircrafts and you granted our wishes! :) Cheers! -- Update 1: Hi, I just tested 2 files - FS-15 2-seater/FS-15 2-Seater All Weapons, and noticed that the seat for co-pilot is there, but actual WSO is missing. The 2-seater mod for 'PW-MK1' works fine with the existing setting, but for F/S-15 is not. Mods I have in my folder are: Overpowered weapons, All weapons. Can you check to see if I'm doing something wrong? Other mods in the folders are other skins that should not affect the game play itself.
Update 2: I checked all of the mod files in the folder and found out that the previous PW-MK1 2-seater mod is conflicting with F/S-15 2-seater mod if they are in the same folder. When both mods are in the same folder, PW-MK1 2 seater mod works, but F/S-15 will only show a empty seat for the WSO, and the WSO herself is missing from the aircraft. Can you modify the files that both 2-seater mod for PW-MK1 and F/S-15 can co-exist in the same folder without issues? Thank you so much for doing this for us. :)
Yeah, they conflict because they both edit the same datatable, same reason why it conflicts with Unreleased Planes and All Weapons on All Planes. I'm working on something right now that'll make a patch for these two specifically unnecessary, since it'll cover both the planes and more in a single file.
If you never resolved this issue, I figured out a method myself while trying to make this work with another two seater mod (both installed manually). Download https://www.nexusmods.com/projectwingman/mods/343?tab=description and open SkM30.dtp. Copy the last statement of the "Sk.37 Changes" block and paste a new one right below it with the F/S-15's table record name:
, { "version": 1, "description": "Set Pilot count to 2", "template": "datatable:['F-15SMTD'].[0].{'BoneDetails*'}.{'PilotCount*'}.<IntProperty>", "value": "IntProperty:2", "type": "propertyValue" }
(Don't forget that first comma right after the previous statement's closing bracket). Now you have not one but two viable waifu-compatible endgame fighters! I'm not sure how to do this without this other mod's .dtp file. Theoretically though, it provides an easy way of changing basically any plane stat in the game if you play around with it (as long as you know the plane's datatable name, which I kinda guessed by digging around the .pak file). Fair warning that the su 30 author made the plane a bit op imo, you can change the loadouts by just adding/removing names from "WingWeapsList"/"FuseWeapsList" or stats in the same block as before (then running that mod's required ProjectSicario.exe)
Weird, I don't get Prez model nor her voice... I got the second seat though. Must be conflicting with my ADFX-01 and ADF Falken mod since they replace plane stats too.
Hello! Thanks for making this awesome mod! I enjoyed it a lot. I wonder if this mod is compatible with "Unreleased Aircrafts Unlock" mod? Please advise.
Thank you for making this mod! It's almost criminal for the devs to implement a WSO but have no late game plane to utilize her in. That said, as someone who enjoys playing AC and PW in cockpit mode, i would really appreciate the cockpit to also be modeled with the two seaters as well. It does look off when you raise the FOV to a certain point in cockpit view because of this. Thank you!
15 comments
Thank you for doing this for F/S-15!
We all wanted to have 2-seater option for higher-end aircrafts and you granted our wishes! :)
Cheers!
--
Update 1:
Hi, I just tested 2 files - FS-15 2-seater/FS-15 2-Seater All Weapons, and noticed that the seat for co-pilot is there, but actual WSO is missing.
The 2-seater mod for 'PW-MK1' works fine with the existing setting, but for F/S-15 is not.
Mods I have in my folder are: Overpowered weapons, All weapons.
Can you check to see if I'm doing something wrong? Other mods in the folders are other skins that should not affect the game play itself.
Update 2:
I checked all of the mod files in the folder and found out that the previous PW-MK1 2-seater mod is conflicting with F/S-15 2-seater mod if they are in the same folder.
When both mods are in the same folder, PW-MK1 2 seater mod works, but F/S-15 will only show a empty seat for the WSO, and the WSO herself is missing from the aircraft.
Can you modify the files that both 2-seater mod for PW-MK1 and F/S-15 can co-exist in the same folder without issues?
Thank you so much for doing this for us. :)
Thank you. :)
Also, don't get your hopes up since the author (seem to) don't want to maintain this any longer.
, { "version": 1, "description": "Set Pilot count to 2", "template": "datatable:['F-15SMTD'].[0].{'BoneDetails*'}.{'PilotCount*'}.<IntProperty>", "value": "IntProperty:2", "type": "propertyValue" }
(Don't forget that first comma right after the previous statement's closing bracket). Now you have not one but two viable waifu-compatible endgame fighters! I'm not sure how to do this without this other mod's .dtp file. Theoretically though, it provides an easy way of changing basically any plane stat in the game if you play around with it (as long as you know the plane's datatable name, which I kinda guessed by digging around the .pak file).
Fair warning that the su 30 author made the plane a bit op imo, you can change the loadouts by just adding/removing names from "WingWeapsList"/"FuseWeapsList" or stats in the same block as before (then running that mod's required ProjectSicario.exe)
That said, as someone who enjoys playing AC and PW in cockpit mode, i would really appreciate the cockpit to also be modeled with the two seaters as well. It does look off when you raise the FOV to a certain point in cockpit view because of this. Thank you!
(edit) upon further testing it seems the all weapons mod's features are only abrogated on the FS-15 itself, they function on the rest of the planes