Followed the install instructions and it still hasn't worked. Spent two hours trying different things and nothing has worked. I'm not sure if the install guide is just wrong or this no longer works. If anyone has any step by steps explaining it better I would really appreciate it.
I'm sorry that things aren't working for you. Admittedly the instructions were a bit of an after thought.
I'll try to give a better step by step guide, or you could join rittz' Discord (I am actually unsure where I found a link, probably itch.io or something) or add me @redflames
First off you do need UE4SS to load this because otherwise the custom assets I made that contain the logic of this mod will simply be ignored by the game and not loaded.
The download page for UE4SS is here on Github, specifically at this time you want this file. You extract the files from the ZIP archive to this location:
Obviously this might be slightly different based on where your Steam is installed, but the relevant part is under the steamapps/common part. You can get to the game files in Steam by right-clicking the game in the list and going "Manage > Browse local files" and from there navigate into the folders to the "Win64" folder.
In that folder there should be a "pseudoregalia-Win64-Shipping.exe" of roughly 100 MB size, and next to it you should put the files from the ZIP like so
You can open the file "UE4SS-settings.ini" in a text editor and change these lines:
[Debug] ; Whether to enable the external UE4SS debug console. CönsoleEnabled = 1 GuiCönsoleEnabled = 1 GuiCönsoleVisible = 1
Edit: Somehow this site is messing up the contents of this code box, for who knows what reason. You should be able to see the proper lines in the file already and just change a few zeros to ones!
That should make it clearer if UE4SS is getting loaded by the game at all, since some extra console windows SHOULD then pop up with the game when you start it (even from Steam is fine)
Now, inside the Mods folder that you extracted, there should be another text file:
mods.txt
and a bunch of sub folders.
Once again, you need to edit this "mods.txt" file with a text editor (e.g. notepad, not with a word processor) and edit it like so:
Specifically the change you need to make is the line
BPModLoaderMod : 1
Which enables a Lua mod that looks for the blueprint assets in my mod I mentioned with the logic that should run and everything, and it'll spawn it in the game.
And lastly, installing this mod itself.
The mod loader expects the file to be in this location:
Once again, might be different on your system, but within the game files, this is where it needs to go.
The mod loader then loads any "pak" file in this "LogicMods" folder and makes it run.
Usually this won't happen right away on the main menu, but once you load into the game itself, the mod should load. You should now be able to open the mod's menu with uhhh the "F1" key on keyboard.
If you enable UE4SS's console/debugging tool, the logging output should also say this somewhere after loading into the game
[...] [Lua] Loading mod: upgradeUnlocker_p
I maybe went a bit over board trying to explaining ever detail, hopefully I didn't forget anything, and it'll work.
PS: "no longer works"? It's been uploaded for 2 days, the game has not changed at all, there should be no issues ): Edit sorry I'm dumb, your comment was 2 days after, but I didn't see it for another 3+ days, ack
PPS: I realized these comments if you try to click the permalink on them at the top they're posted to a frekkin' BBCode php FORUM from the last decade in the back, and I went back and forth editing this as a forum post and as a comment and it just kept getting SO mangled up lmao. What is this site. Anyways seems like I can either make it readable here or on the forum, but I assume you weren't posting on the forum, right.
Ah, dang. I should probably put the entries in a scroll box, I had hoped that noone was playing a window/resolution small enough for that to be an issue. x')
Okay, just uploaded a new version (v0.3) where the UI should now always stick to the top and bottom of the screen, and if the list of entries gets too big it starts to scroll :)
12 comments
I'll try to give a better step by step guide, or you could join rittz' Discord (I am actually unsure where I found a link, probably itch.io or something) or add me @redflames
First off you do need UE4SS to load this because otherwise the custom assets I made that contain the logic of this mod will simply be ignored by the game and not loaded.
The download page for UE4SS is here on Github, specifically at this time you want this file. You extract the files from the ZIP archive to this location:
Obviously this might be slightly different based on where your Steam is installed, but the relevant part is under the steamapps/common part. You can get to the game files in Steam by right-clicking the game in the list and going "Manage > Browse local files" and from there navigate into the folders to the "Win64" folder.
In that folder there should be a "pseudoregalia-Win64-Shipping.exe" of roughly 100 MB size, and next to it you should put the files from the ZIP like so
You can open the file "UE4SS-settings.ini" in a text editor and change these lines:
Edit: Somehow this site is messing up the contents of this code box, for who knows what reason. You should be able to see the proper lines in the file already and just change a few zeros to ones!
That should make it clearer if UE4SS is getting loaded by the game at all, since some extra console windows SHOULD then pop up with the game when you start it (even from Steam is fine)
Now, inside the Mods folder that you extracted, there should be another text file:
and a bunch of sub folders.
Once again, you need to edit this "mods.txt" file with a text editor (e.g. notepad, not with a word processor) and edit it like so:
Specifically the change you need to make is the line
Which enables a Lua mod that looks for the blueprint assets in my mod I mentioned with the logic that should run and everything, and it'll spawn it in the game.
And lastly, installing this mod itself.
The mod loader expects the file to be in this location:
Once again, might be different on your system, but within the game files, this is where it needs to go.
The mod loader then loads any "pak" file in this "LogicMods" folder and makes it run.
Usually this won't happen right away on the main menu, but once you load into the game itself, the mod should load. You should now be able to open the mod's menu with uhhh the "F1" key on keyboard.
If you enable UE4SS's console/debugging tool, the logging output should also say this somewhere after loading into the game
I maybe went a bit over board trying to explaining ever detail, hopefully I didn't forget anything, and it'll work.
PS: "no longer works"? It's been uploaded for 2 days, the game has not changed at all, there should be no issues ):
Edit sorry I'm dumb, your comment was 2 days after, but I didn't see it for another 3+ days, ack
PPS: I realized these comments if you try to click the permalink on them at the top they're posted to a frekkin' BBCode php FORUM from the last decade in the back, and I went back and forth editing this as a forum post and as a comment and it just kept getting SO mangled up lmao. What is this site. Anyways seems like I can either make it readable here or on the forum, but I assume you weren't posting on the forum, right.
gets too big it starts to scroll :)
Thanks for bringing this to my attention!