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C_L_B

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CLB11

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About this mod

This Mod adds 100+ Scenery Assets that can be placed by other mods

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This Mod alone will not place any assets on your map. It only adds them to be referenced by other mods.

The Mod is installed with RailLoader and needs StrangeCustoms.

On the download page there is a test mod that places all Scenery Assets near Andrews. You can use it to get an overview over the Assets available for placement. It also includes assembled versions of the new modular buildings. Install via RL, needs SC


The identifiers are:

CLB_Block01
CLB_Block02
CLB_Lumber01
CLB_Pipe01
CLB_Pipe02
CLB_Pipe03
CLB_StrawBale01   //Model and Texture by zaidiqasim88
CLB_StrawBale-Stack01
CLB_Cabbage01   //Model and Texture by Yu, simplified by me
CLB_Pile01
CLB_Pile01_Coal
CLB_Pile01_Sand
CLB_Pile01_Gravel
CLB_CoalDump01
CLB_Oil-Loader
CLB_Ladder01
CLB_Lamp01    //Lamps and Lampposts should be used in moderation, they may cause lag on pc's with old GPU's if used excessively
CLB_Lamp02
CLB_Lamppost01
CLB_Lamppost02_12
CLB_Lamppost02_24
CLB_Truck01   //Model and Texture by emperor3d
CLB_Truck01_red
CLB_Truck01_blue
CLB_Roof01
CLB_Ramp01
CLB_Pillar01
CLB_Beam01
CLB_Beam02
CLB_Rail01
CLB_Steel-Bar01
CLB_Conveyor01
CLB_Shed01
CLB_Shed02   //Model and Texture by Enterables
CLB_BrakeShoe  //Model by Latom
CLB_Tank01
CLB_Tank02
CLB_Reactor01
CLB_Window01
CLB_LoadingGate01
CLB_HydraulicPress01   //Model and Texture by Scarecrow_original
CLB_Welder01   //Model and Texture by Yevhen Avramenko
CLB_Lathe01   //Model and Texture by ridhobahri
CLB_DrillPress01   //Model and Texture by xplanepilot
CLB_Silo01   //Model and Texture by harlyk
CLB_Factory01
CLB_Factory02 // Model by BigWhitLion, Textures by C_L_B
CLB_Factory03_Frame
CLB_Factory03_Wall40
CLB_Factory03_Wall80
CLB_Factory03_Sidewall0
CLB_Factory03_Sidewall1
CLB_Factory03_Sidewall2
CLB_Factory03_Sidewall2W
CLB_Factory03_Sidewall3
CLB_Factory03_Sidewall3W
CLB_Factory03_Sidewall4
CLB_Factory03_Sidewall4W
CLB_Factrory03_Sidewall5
CLB_Factory03_Sidewall6
CLB_Factory03_Sidewall7
CLB_Shop01_EndA_Closed
CLB_Shop01_EndA_Door
CLB_Shop01_EndA_Gates
CLB_Shop01_EndA_Gates_Door
CLB_Shop01_EndB_Closed
CLB_Shop01_EndB_Door
CLB_Shop01_EndB_Gates
CLB_Shop01_EndB_Gates_Door
CLB_Shop01_GateA
CLB_Shop01_Middle
CLB_Shop01_Middle_Gate
CLB_Shop01_Crane_Bridge
CLB_Shop01_Crane_Trolly
CLB_Shop01_PreAssembled01
CLB_GrainElevator01
CLB_GrainElevator01_black
CLB_Bridge01_20
CLB_Bridge01_30
CLB_Bridge01_40
CLB_Bridge01_50
CLB_Text_MurTex
CLB_Text_AppTex
CLB_Text_BrySteElec
CLB_Text_MillElec
CLB_Text_SoutChem
CLB_Text_SmoMounSup
CLB_Text_TucRivFurCo
CLB_Text_Whittier
CLB_Text_Whittier&WP
CLB_Text_WP&Yukon
CLB_Text_WPRepairShops

CLB_colliery_Baths01   //All colliery Assets are models and textures by CommonSpence, They are Sponsored by M.R.Flanagan and REX
CLB_colliery_ConveyorTower01
CLB_colliery_Headframe01
CLB_colliery_WashingPlant01
CLB_colliery_BoilerHouse01
CLB_colliery_WashingTank01
CLB_colliery_FanHouse01
CLB_colliery_Silo01
CLB_colliery_Conveyor_Long
CLB_colliery_Conveyor_Short
CLB_colliery_Conveyor_Ramp
CLB_colliery_ConveyorPillar4.3S   //The numbers are the height, the letter indicates the shape (angled/straight)
CLB_colliery_ConveyorPillar5.4A
CLB_colliery_ConveyorPillar5.4S
CLB_colliery_ConveyorPillar8S
CLB_colliery_ConveyorPillar12A

CLB_Plate // this one is not visible and has no collider. It only consists of a 1x1 map Mask. Useful to remove single trees
CLB_Plate10 // this one is not visible and has no collider. It only consists of a 10x10 map Mask. Useful to make  a flat area for an industry or town
CLB_Plate25 // this one is not visible and has no collider. It only consists of a 25x25 map Mask. Useful to make  a flat area for an industry or town
CLB_Plate50 // this one is not visible and has no collider. It only consists of a 50x50 map Mask. Useful to make  a flat area for an industry or town
CLB_Plate75 // this one is not visible and has no collider. It only consists of a 75x75 map Mask. Useful to make  a flat area for an industry or town
CLB_Plate100 // this one is not visible and has no collider. It only consists of a 100x100 map Mask. Useful to make  a flat area for an industry or town

Usage examples for the new splineys:
The ModularScenery Spliney enables you to apply different textures to some assets and/or animate them

"splineys":{
    "MyNewBlock": {
      "handler": "CLB.ModularScenery",
      "position": {"x": 0,"y": 526.0,"z": 0},
      "rotation": {"x": 0.0,"y": 41.79,"z": 0.0},
      "scale": {"x": 1.0,"y": 1.0,"z": 1.0},
      "modelIdentifier": "CLB_Block01",
      "materialSlots":{//Optional, Changes the textures of the specified areas. The available areas and textures can be found in the metadata for each Asset. (Railroader/Mods/C_L_B.ASSETS/SCAssetPacks/<AssetPack>/Definitions.json)
        "Main":"Metal04"
       }
    },
"MyNewLantern": {
      "handler": "CLB.ModularScenery",
      "position": {"x": 0,"y": 526.0,"z": 0},
      "rotation": {"x": 0.0,"y": 41.79,"z": 0.0},
      "scale": {"x": 1.0,"y": 1.0,"z": 1.0},
      "modelIdentifier": "CLB_Lamppost01",
      "useAnimation":"OnOffDaylight",   //Optional, For lights the animations are "OnOff" and "OnOffDaylight". For Gates/Doors it is "Open/Close"
      "groupKey":"CP_Lanterns"  //Optional, Animated assets with the same groupKey will always turn on and off together
    },
}

The Shop01 Spliney offers a way to place an entire shop without manually moving each part in position. It offers Settings for all features. Front Gates are automatically animated.

"splineys": {
    "MyNewShopBuilding": {
      "handler": "CLB.Shop01",
      "position": { "x": 0, "y": 595.81, "z": 0 },
      "rotation": { "x": 0.0, "y": 90, "z": 0.0 },
      "front": {       //Settings for the front facade
        "door": true,
        "gates": true
      },
      "back": {//Settings for the back facade
        "gates": false,
        "door": true
      },
      "segments": [
        {"gate": false},  //each object in the array adds a length of 20m to the shop
        {"gate": true},
        {},
        {}
      ],
      "cranes":[//Optional, adds crane(s)
        {"x":10,"y":3.5},
 {"x":55,"y":-3.5}
      ],
      "materialSlots":{    //Optional, Change the textures of the specified areas. The available areas and textures can be found in the metadata for each Asset. (same for all Shop01 Assets)
        "Walls":"Plate01",
        "Roof":"Roof01",
 "Floor":"Concrete02"
       }
    }
}


Everyone is allowed to use (reference) these Assets in their own mods. However you need to credit me wherever your mod is hosted. If you use the official Railroader Discord server to host your mod, every "release" in the modding-news chanel needs to contain the credits. Minor hotfixes, beta or test versions in other channels don't need to contain credits.
Credits could look like this: "This Mod uses Assets from @C_L_B 's Asset pack"

Texture Credits:
Sand: https://www.manytextures.com/texture/3/smooth-sand/ Without modifications
Gravel: https://www.pixcrafter.com/gravel-texture-background-image/ With modifications
Concrete: https://www.freepik.com/free-photo/concrete-wall_928906.htm With modifications
Wood: https://unblast.com/5-free-seamless-wood-textures-jpg/ With modifications
Coal: https://eu.canvasartrocks.com/products/pile-of-coal-texture-wall-mural-wallpaper With modifications
Rust: https://unblast.com/3-free-seamless-rust-textures-jpg/ With modifications
Roof: https://de.freepik.com/fotos-premium/hintergrundtextur-graue-oberflaeche-aus-kleinen-steinen-dachpappe-platz-kopieren_15133473.htm With slight modifications