This mod is aiming to provide a realistic gunfight experience in theory, covering some CQB concepts and tactical thinking in recent years,and based on game.Obviously, I am not a real Tier1 SMU operator,maybe I'm a keyboard man or a weekend warrior or something lmfao,anyway everything in this mod is all in theory.
It intended to provide players with a comprehensive combat effectiveness enhancer, so that players can focus more on the team's Tactics, Techniques and Procedures.
So to be clear, I would never advocate rushing into a room and spray bullets on all humanoid objects and walls.I hope that all gunfighters here can maximize the use of technology and tactics and shoot the bullet in the right place when the trigger must be pulled.
Of course, I won’t teach anyone how to play this game, the choice is always yours. Make the best use of everything, and keep your boots on the ground.
Be free to contact me in this page or just talk about Gunfighter in Ready Or Mod Discord. (Due to time zones, I may not be able to see most discord comments in time, but I will check in regularly)
FAQ 7/31/2024 1.Q:More/Less slots? And 25 slots is the basic setting of the module,it is reasonable for the maximum weight,I have considered the loading capacity of the gears in our character models. It won't be changed, just take how many you need, like I will basically only carry 17, and leave the rest at all time.Even so,I usually only shoot 1-2 mags in a mission.
2.0:Why don't I have [this] or [that]? A:Mod conflict; 2.1:Is this mod compatible with XXX? A:Most likely no; 2.2:Can you separate... or make a version that...? A:No! 2.3:Why my gun is still work like vanilla? A:Mod conflict; Can't do much thing about it← This is why.
3.Regarding licensing issues: The blueprint modification is not a big deal, so I won’t scold you loudly for using gunfighter’s data, but I still hope that you can mention the source of gunfighter when releasing some modified versions. After all, for the exploration of functions, usually It will take me several days and constant debugging;(I mean, at least leave me a message, everything will be fine)
4.Can AI teammate use 9banger: No,the current AI system cannot support the deployment of 9banger. In theory I think changing 1bang to 9banger would work, but I don't want to make such an aggressive modification. The best way is to wait for void to officially update it.
Due to some health issues, I have decided to postpone all mod updates. However, RON's community has many talented modders, and I don't think you need to worry about anything.
Am I mistaking something or is the weapon damage all over the place? Took a look at the file and I was surprised to find guns of the same caliber doing drastically different damage. For reference M14 does 85 while SA58 does 70 and G3 does 50???
During the old gunfighter mod, you could use glasses and NVGS. when i downloaded the new update, i forgot to remove those options. Now when i equip glasses and nvgs, it doesn't show up on my player? No goggles or nvgs. Does anyone know how to fix this?
id love to see a version that only includes pistol breach shotgun and primary animations, nothing else, kind of like a reanimation pack without the other features, i dont like most of them
1366 comments
It intended to provide players with a comprehensive combat effectiveness enhancer, so that players can focus more on the team's Tactics, Techniques and Procedures.
So to be clear, I would never advocate rushing into a room and spray bullets on all humanoid objects and walls.I hope that all gunfighters here can maximize the use of technology and tactics and shoot the bullet in the right place when the trigger must be pulled.
Of course, I won’t teach anyone how to play this game, the choice is always yours. Make the best use of everything, and keep your boots on the ground.
Be free to contact me in this page or just talk about Gunfighter in Ready Or Mod Discord.
(Due to time zones, I may not be able to see most discord comments in time, but I will check in regularly)
1.Q:More/Less slots?
And 25 slots is the basic setting of the module,it is reasonable for the maximum weight,I have considered the loading capacity of the gears in our character models.
It won't be changed, just take how many you need, like I will basically only carry 17, and leave the rest at all time.Even so,I usually only shoot 1-2 mags in a mission.
2.0:Why don't I have [this] or [that]?
A:Mod conflict;
2.1:Is this mod compatible with XXX?
A:Most likely no;
2.2:Can you separate... or make a version that...?
A:No!
2.3:Why my gun is still work like vanilla?
A:Mod conflict;
Can't do much thing about it← This is why.
3.Regarding licensing issues:
The blueprint modification is not a big deal, so I won’t scold you loudly for using gunfighter’s data, but I still hope that you can mention the source of gunfighter when releasing some modified versions. After all, for the exploration of functions, usually It will take me several days and constant debugging;(I mean, at least leave me a message, everything will be fine)
4.Can AI teammate use 9banger:
No,the current AI system cannot support the deployment of 9banger. In theory I think changing 1bang to 9banger would work, but I don't want to make such an aggressive modification. The best way is to wait for void to officially update it.
5.Damn,why gasmask/nvgs always stick on my head?
Solution for the inability to remove the mask and NVG due to old device
However, RON's community has many talented modders, and I don't think you need to worry about anything.
is it possible that you can add the compression of the gun like High Compressed, Low Compressed & High Port?
suggestion of putting the 25 slots in another category so people can opt out of it.
keep up the good work!