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FenrisWulffe

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FenrisWulffe

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43 comments

  1. Juzzii
    Juzzii
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    It would be nice to get an update to this mod so that there are more suspects.
    1. FenrisWulffe
      FenrisWulffe
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      I will try to get an update out soon. Sorry for the late reply but I have not been playing recently.
  2. Mattemac7
    Mattemac7
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    Great mod, makes the game feel much more realistic, swat health and damage to unarmoured torsos feel perfect but I think it makes limbs (any bullet to a foot or a hand incapacitates a civilian) and armoured suspects (a jhp 9mm into the bulletproof vest incapacitates them) a little too weak, I never tried to create mods so I have no idea, but is it possible to make limbs in general and armored parts of the suspect's body less weak?
    1. FenrisWulffe
      FenrisWulffe
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      I don't know of a way to increase the health of limbs. I know that suspect armor is not as good as SWAT armor. Perhaps I will look at raising their health a bit to make them a little tougher as another version of the mod.
  3. Ielau97
    Ielau97
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    bro idk , i thought your mod is just about more realistic bullets damage , BUT IT ALSO ADDS MODE SUSPECT ON MAPS , i was so annoyed cuz i don t know what caused that since i don t have any kind of that mod and only yours do that , fk u
    1. FenrisWulffe
      FenrisWulffe
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      fk you too b tch =P

      If you don't like the mod don't use it. Link me something you made so I can tell you how bad it sucks you fk ing garbage person
      Also, the mod needs an update and probably isn't working as intended.

      To reiterate, eat shh t and die c u n t
  4. Twitchy30000000000
    Twitchy30000000000
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    We need DW update
    1. FenrisWulffe
      FenrisWulffe
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      Updated
  5. jackloballer
    jackloballer
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    i dont feel any different maybe conflit with other ai mods?
  6. Tacticaltowelie
    Tacticaltowelie
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    Absolutely love the mod man. Much more realistic. I cannot stand when i shoot a guy with no armor right in the a box lik 5-7 times and if he does go down it's usually incapacitated... This mod fixes that greatly. My son and I are having a blast with this mod ( pun absolutely intended lol)
    1. FenrisWulffe
      FenrisWulffe
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      Happy to hear you are enjoying it :)
  7. JOHNNY2005
    JOHNNY2005
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    Em alguns mapas, como Sins of the Father e Neon's Tomb, encontrei uma discrepância entre o 5.56 x 45 mm FHJ e o 5.7 x 28 mm AP, porque são necessários três tiros do 5.56 para derrubar o inimigo, enquanto o 5.7 só precisa de um.  
    Quanto ao mapa do elefante, onde acredito que os inimigos têm mais armadura, o 5.56 FHJ tem uma vantagem sobre o 5.7 AP. (Acho que é o ideal)
    Então, se possível, você poderia ajustá-lo para que o 5.56 x 45 mm FHJ tenha dano igual ou maior que o 5.7 x 28 mm AP em alvos blindados?
  8. JOHNNY2005
    JOHNNY2005
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    Very nice mod! To make it even more immersive, could you make the assault rifle shots to the head more visually brutal?

    Also, if possible, could you increase the chances of bleeding arteries due to low-caliber shots to the limbs?
    1. i have the mod you need right here: https://mod.io/g/readyornot/m/visceral-blood

      it does everything you want and if you need more custom health settings try this mod: https://www.nexusmods.com/readyornot/mods/4365
    2. JOHNNY2005
      JOHNNY2005
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      Thanks!
  9. ebkVapor
    ebkVapor
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    Will you be updating this to the new version?
  10. BuddhasFists
    BuddhasFists
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    Could you make headshots deadly all the time? I keep incapacitating suspects, after shooting them in the face with a handgun.
    1. FenrisWulffe
      FenrisWulffe
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      Which handgun? For me, headshots kill but haven't tried it with every handgun. Check your load order maybe?
    2. BlazeShadowflame
      BlazeShadowflame
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      I've noticed this too, and it it's definitely a vanilla problem. All pistol calibers except for the .357 magnum revolver will fail to kill a suspect in a headshot regardless of if JHP is used, for both pistols and SMGs. I think they don't deal enough damage by the game's system to reach the "dead" state. Granted, they'll still be incapacitated so it's not really a big deal mechanics-wise, but it's a little off-putting for the game to declare a .45 caliber hollowpoint to the brain to be a survivable injury.