This mod buffs the AI to a level that most would consider unreal. They swing corners fast, break doors open unexpectedly, and eat flashbangs for breakfast. Good Luck.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
made with RON Mod generator
https://ron.recursiveprojects.cloud/
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Changelogs
Version 1.3.2
Removed some SWAT accuracy when moving as well as overall accuracy from SWAT members In "Fight John Wick" Mode.
Version 1.3.1
Added 'Fight John Wick Mode'. Thanks to @aovnoeianvoianoivnwa for the idea.
Added more resistance for more stun weapons/throwables to even harder Impossible Mode and John Wick Mode.
Also tweaked various other small AI movement numbers in hopes of making it even harder.
Version 1.3.0
Converted "Real Bullets or Not" to just "Impossible Mode"
Updated the AI to be more immune to grenades in the harder version
Increased AI hearing ranges, detection reaction times, and eyesight ranges drastically in the harder version
Increased AI unpredictability for both modes
Version 1.0.2
Impossible Mode: Decreased SWAT Required Time Spent On Target
Impossible Mode: Decreased SWAT Time With Weapon Up Before Firing
Impossible Mode: Increased SWAT Accuracy
Impossible Mode: Increased SWAT Health Slightly
Version 1.0.1
Impossible Mode: Major Increase To Difficulty
Vanillish Mode: Lowered Suspect Health Slightly
I made buffs to the AI's movement, accuracy, reaction times, and grenade morale damage in harder modes, in hopes of making Impossible Mode the hardest AI mod on Nexus. Please don't go for S grade...