I had to remove the HRT Rescue Shield due to a compromise with a Game Limitation
Explanation: Ready Or Not's Long Tactical menu was never intended in his current state to support more then 8 items in the list. Having more then 8 Long Tactical Items breaks the menu as it overflows onto the back button in the bottom left corner
Since we have 2 shields in the game, I decided due to this limitation to remove the HRT Rescue Shield, If you really want to use it then create a loadout with the HRT Rescue Shield without having the mod installed and after installing the mod, just choose the loadout which has the HRT Rescue Shield inside of it
You have a choice to ask nicely and say please. It's not like you're paying for it. It's a free option that people do for fun and let others enjoy. Don't be such a POS about it
EDIT: Nevermind. Got it to work. I'm the dummy that neglected to look at the requirements tab for the mod. Though in my defense, it's usually stated in the mod description if something else is needed to run a mod.
I love this mod as it improves the quality of the game overall with it's changes, a new revamped updated version with even more benefits to boot for the home invasion updated build at this point would be a god send. Love your work. Cheers! Hope you're well! :)
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I had to remove the HRT Rescue Shield due to a compromise with a Game Limitation
Explanation: Ready Or Not's Long Tactical menu was never intended in his current state to support more then 8 items in the list.
Having more then 8 Long Tactical Items breaks the menu as it overflows onto the back button in the bottom left corner
Since we have 2 shields in the game, I decided due to this limitation to remove the HRT Rescue Shield, If you really want to use it then create a loadout with the HRT Rescue Shield without having the mod installed and after installing the mod, just choose the loadout which has the HRT Rescue Shield inside of it
There is an alternative available here, hope this helps
https://www.nexusmods.com/readyornot/mods/4038
EDIT: Nevermind. Got it to work. I'm the dummy that neglected to look at the requirements tab for the mod. Though in my defense, it's usually stated in the mod description if something else is needed to run a mod.