I like the creativity of the expanded areas, the changes to the OG map are great but the AI and mission itself needs work.
Played like 6 times and each time there was no more than 3 suspects, they were always outside on the main tent street or in the parking lot across from the main building. Never inside or anything. I understand not putting the civilians objective since there are like 30 of them, but having all the suspects in one place and so few really makes it boring.
Could be a lot more interesting if you had suspects spread out and moving around buildings with civilians running around and making you have to really stop and make sure before shooting.
Map is great, utilization is meh and that brings it down to a 4-5 for me
This map is definitely buggy. When I played it none of the suspect ai were in the building, they were all out in the street. I went through the whole map for nothing as all the suspects were located in the same place out in the street
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Played like 6 times and each time there was no more than 3 suspects, they were always outside on the main tent street or in the parking lot across from the main building. Never inside or anything. I understand not putting the civilians objective since there are like 30 of them, but having all the suspects in one place and so few really makes it boring.
Could be a lot more interesting if you had suspects spread out and moving around buildings with civilians running around and making you have to really stop and make sure before shooting.
Map is great, utilization is meh and that brings it down to a 4-5 for me
-Sending AI to move and clear the (original main) building
And there was one suspect that spawned next to me outside who I immediately arrested and it said soft complete, doesn't sound right.
Looks very promising, will revisit when fixed.
Also quite some doors dont work with swat AI