I don't know if this is a bug or not, but whenever the AI decides to take hostages, they instantly kill them without giving you a chance to do anything
I'd encourage you to be more specific about the changes made, as it's very vague and what's realistic may be different for lots of people. I downloaded this file based off of SakuraSuraisu's comment and your reply to them about lowered suspect count, as I agree that the base game has suspect counts that are far too high. Thanks
EDIT: Looking at the file name AI_P, i played with the last version of this mod for the last DLC and it was the one that I used mainly whenever I played. If this is like the same as the last one, then I know its gonna be really good because with the last one there were a lot of good changes that you made that made the game unplayable without the mod. Much respect.
@Nuxes I believe its map specific but not sure. It also could be faction based (crackheads/4u suspects and the like will surrender easier, etc). Its a really great mod, suspect count is realistic and they will actually surrender to you
I endorsed this and tracking... FINALLY SOMETHING BALANCED, REALISTIC and ENJOYABLE AT THE SAME TIME!!! I don't know how to thank you my friend. I was hating to play RoN due to its disturbing AI but thanks to you, you solved my whole issue. I LOVED IT! This mod is ten out of ten! Suspects are not aimbots anymore. They literally fear from us and looking for a good cover and when they be aggressive, they can literally take you out but with being balanced. I've enjoyed a lot. I just tested in 2 missions and it's just AMAZING. And my friend, can I want only one thing? Can we maybe have an increased version of suspects as well if its possible to do so? Like maximum 30-35. You can handle the numbers, but increased version would be a lot FUN as well. THANK YOU SO SO MUCH! I hope this mod always get updated and have different kind of variations!
appreciate the kind words. my aim is to model everything off real world data(as the game will allow) so i keep suspect count as close to reality as possible. very rare to have more than a few armed suspects in vast majority of swat situations.
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EDIT: Looking at the file name AI_P, i played with the last version of this mod for the last DLC and it was the one that I used mainly whenever I played. If this is like the same as the last one, then I know its gonna be really good because with the last one there were a lot of good changes that you made that made the game unplayable without the mod. Much respect.
Also, is this mod map specific or will it also affect AI on custom maps?