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Clippy95

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Clippy98

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  1. Clippy98
    Clippy98
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    I won't be updating this, the patterns in the .ini are clear and visible, someone else can compare the bytes from the old exe and this and update it accordingly, sorry.
  2. StopThatShit
    StopThatShit
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    Please update the mod.
  3. MarvelousMod
    MarvelousMod
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    Any chance for an update, looks like not all removals are working with update, such as remove heat wave...
  4. THCFiend420
    THCFiend420
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    not working anymore after latest patch
  5. TommyDown
    TommyDown
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    Hello,

    The mod stopped working, when I look into the log it says that there is 0 matches ( should found 1 ) for the bytes it should patch :

    [SUWSF] 2 patches found
    [SUWSF] Searching for bytes E8 A3 96 9F FF                   (DOF)
    [SUWSF] Found 0 matches
    [SUWSF] Searching for bytes E8 83 0C 86 FF                   (Bloom)
    [SUWSF] Found 0 matches

    Can't tell what's going on.
    Thanks
  6. alkman6
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    Hi Author, thank you for your mod it's working good a few days ago even with these lines in SUWSF log:

    2024-NOV-0219:21:57[SUWSF] SUWSF DEV INITIALIZED.
    2024-Nov-02 19:21:57[SUWSF] Getting UserSettings config
    2024-Nov-02 19:21:57[SUWSF] Automatically detecting resolution...
    2024-Nov-02 19:21:57[SUWSF] Detected width is 1920
    2024-Nov-02 19:21:57[SUWSF] Detected height is 1080
    2024-Nov-02 19:21:57[SUWSF] Detected aspect ratio is 1.77778
    2024-Nov-02 19:21:57[SUWSF] CreateThread 0
    2024-Nov-02 19:21:57[SUWSF] Waiting for 0 seconds
    2024-Nov-02 19:21:57[SUWSF] Initializing GenericPatch patches
    2024-Nov-02 19:21:57[SUWSF] Patches disabled by UserSettings   <----------

    Problem is after I use lenny's simple trainer the mod seems to not working.
    Any insight to overcome this?
    Thanks.

    Edit: Never mind got it fixed, thanks again for this great mod.
    1. TommyDown
      TommyDown
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      Hello, how did you fixed please ?
  7. TommyDown
    TommyDown
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    MOD is incompatible with " Gun Barrel Smoke " mod because the " dinput8.dll " file is proprietary and can't work for both.
    1. Omarock
      Omarock
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      Both work fine on my end. dinput8.dll is the exact same file from the ultimate asi loader github.
    2. TommyDown
      TommyDown
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      Omarock But if I use the dinput8.dll provided with this mod, your mod does not work anymore : I have to use the version from Github, but the tweaks will stop working. I have no explanations !
  8. shocker13
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    Would be sick if you could port Lens Flare removal too.
    1. Clippy98
      Clippy98
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      Sure
    2. Clippy98
      Clippy98
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      Not sure what do you mean by port, is there a lens flare removal that edits the executable of the game for any version? there is a suns flare removal.
    3. shocker13
      shocker13
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      Yeah, that's the one. "Remove Sun Flare" by KeatonTheBot. I'm pretty sure it's the same thing is it not?
    4. shocker13
      shocker13
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      Additionally there's a patch for xenia, but not sure if that's what you're looking for https://pastebin.com/t1PEczbX
    5. shocker13
      shocker13
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      Just wondering if you've added this to your plans?
    6. Clippy98
      Clippy98
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      latest upload should have the remove sun flare patch now
    7. shocker13
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      Thank you for the update, but for some reason sun rays are also missing with this patch. 
      Here's the comparison.
      The best place to test this is right after bar cutscene in the prologue.
    8. Clippy98
      Clippy98
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      I'm confused, isn't that what you wanted?
    9. shocker13
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      I can totally understand the confusion, but original mod's description for switch says: "Removes the sun flare effect. Sun rays are still present." 
      Sun flare is just a post effect that imitates an artifact of camera lenses caused by a bright source of light e.g. the sun.
      This ugly circle around the window is the only thing I really want to get rid of.
    10. Clippy98
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      I have not disabled the 'sunrays' OpticalEffect / texture, so what I have here is exactly the same as the Switch patch so not sure what's going on.
    11. shocker13
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      Perhaps the game's behavior on PC is slightly different and this method won't work as intended. I think you can just rename this option to "Remove Sun rays + Sun flare" and call it a day. In any case, thank you for your effort.
    12. growe5923
      growe5923
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      Did you find a solution? still seems to remove both sun flare and sun rays....
  9. SAQUENELLOGIN
    SAQUENELLOGIN
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    Hi just a little question, there isn't a way to patch the 2 GB VRAM requierement from the game directly from exe? i know there is a DXGI patch, but i tried to do it in debugger but i can't get it working
  10. ChemBoy1
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    Can you convert this to work with ScriptHookRDR as a plugin? Then you would only need the .asi files. As it is now, your mod conflicts with ScriptHookRDR, meaning most users will not be able to enjoy it. 
    1. Clippy98
      Clippy98
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      Not sure what's there to convert, this doesn't hook to any natives, have you tried just using the ASI?..
    2. ChemBoy1
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      You might not need to alter the .asi. The DLL is what conflicts with ScriptHookRDR. For users of Vortex, this will be easy to resolve. But if someone installs the mod manually after installing ScriptHook, they might overwrite the DLL and cause game-hooking scripts to fail and break the mod loader. 

      Your call, but my recommendation would be to simply list ScriptHookRDR as a Requirements and just distribute the .asi and config. 
    3. Kaycred
      Kaycred
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      it works with scripthook rdr.
      i just didnt put the dinput8 in
  11. ChemBoy1
    ChemBoy1
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    You need to include the MIT license file from UAL in order to redistribute it. You mod does not include the license file. Please add it.