About this mod
Rewrite of the graphics pipeline to fix errors in handling of HDR. HDR is now fully unclamped, allowing highlights to shine.
- Requirements
- Permissions and credits
This mod introduces crucial enhancements to the HDR processing pipeline of Red Dead Redemption, specifically unclamping highlights that were limited due to the Postfx shader clamping to SDR range. I also made it so that when the paper white slider is set to 196 nits, it rounds it up to 203 nits (BT.2408 reference white).
This mod utilizes the ReShade Add-on system to simplify updates and avoid patching game files directly. The source code is available on GitHub
In the ReShade UI there will be a RenoDX window (may also appear as a tab in the main window). This window will allow you to adjust 2 settings:
- Tone Map Type: Vanilla, Vanilla+, Vanilla+ Boosted
- Peak Brightness: Maximum brightness of your display in nits
Installation
1. Install Reshade 6.4 with addon support. No ReShade effects are required.
2. Copy the mod files into the *Red Dead Redemption* installation folder.
3. Run the game.
About Me
You can usually find me over at #renodx channel in the HDR Den Discord.
Credits
Thanks to ShortFuse who helped make this possible by creating the RenoDX framework