Current Lead: Textures ARE inside of controller.wsf/controller_z.wsf files (Flash Textures format) (flash.rpf) -- These buttons are referenced by the vfx.rpf as deleting and moving stuff around there completely disables the buttons in-game. There in one of the fxlist rdr core files. (r
Critical Blocker: Five Finger Fillet button prompts halted pending discovery of .wsf file handling methods. Documented for future reference.
FINAL UPDATES: 10/31: I sent an email to Double Eleven studios. This is my last-ditch effort. I told them about the demand for native controller support and if they could just fix it on their end instead. 😭
11/9: Good news! Well slightly. I found more button prompts in: Red Dead Redemption\game\flash.rpf\flash\efigs\popup.wsf
Prompts are NOT in controller.wsf those are just for when you press start to view keybinds etc! I feel like we are close to figuring out a way to offer full controller compatibility. Just waiting on .wsf texture replacement to become possible in codex.
GIGA UPDATE I successfully located the Five Finger Fillet button prompts inside of Red Dead Redemption\game\vfx.rpf\vfx\rdr2_core.wpfl Once we can replace textures inside of .wpfl files (hopefully soon.) We are one step closer to achieving full controller prompt support.
In textures.rpf, there are textures for each individual button (button_a.dds is the Xbox A Button texture, for example), maybe these textures are the ones used for the Five Finger Fillet minigame? I'm not 100% sure, this is just what I'm guessing, I unfortunately don't have enough time to edit the files to test it myself at the moment.
Those are just extras. The only files in that folder that do anything are the pccontroller.dds The rest of the controller UI elements are stored inside of the controller.wsf file [flash textures] [flash.rpf]. I did everything from hex editing to digging dig into the scripts to see if I could swap anything around, but it was all to no avail. It's beyond my skill level.
Btw to confirm this, you can open magicRDR, hex edit one of the controller.wsf files and you'll find multiple references to different controller files, PS3/X360/Xbox One/PS4/Switch/Switch Pro Controller.
The Five Finger Fillet icons are invoked by a script that individually references them. (RDR2 Core) script_fivefingers_ps3_cir script_fivefingers_ps3_sq script_fivefingers_ps3_tri script_fivefingers_ps3_x script_fivefingers_xb_a script_fivefingers_xb_b script_fivefingers_xb_x script_fivefingers_xb_y script_fivefingers_ps4_cir script_fivefingers_ps4_sq script_fivefingers_ps4_tri script_fivefingers_ps4_x script_fivefingers_switch_a script_fivefingers_switch_b script_fivefingers_switch_x script_fivefingers_switch_y
Five Finger Fillet You can try to extract the contents of the PS4 version of the file to use as a replacement The L1 R1 button icon in the Backpack menu is a little too small, as is the L2 R2 button in the map menu
Thank you for the feedback. I will release a version with those icons increased in size by 1.5x; additionally, I'll be making some adjustments to the create icon to make it clearer. Also, I'll try and find a PS4 version of the game to extract, no guarantees though. 😊👌
Edit: Update is out. Amazing suggestion by the way, the new icon sizes are much easier to read! Edit 2: Work is underway to port the Five Finger Fillet buttons if at all possible. Edit 3: It's not possible to use the PS4 files.
Hi, could you make a mod where we could change button inputs, like using circle to run instead of X, reload with square instead of circle, jump with triangle and use X to interaction?
Upon further investigation, I noticed that there are no mismatches between the .xml file and spritesheet. Can you please confirm if you are using version 1.1? Thank you. I found the bug, thank you for your submission. Sorry for inconvenience. I will publish a fix in ~15min. Bug Resolved. Thank you for pointing it out. Have a great day. 😎👍
Sorry about this messy reply. The bug was actually fixed in 1.1. Thanks!
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Attempted Fixes (No Effect):
vfx.rpf -> coloredbuttons.dds
fonts.rpf -> xboxprompts_00.dds
Current Lead:
Textures ARE inside of controller.wsf/controller_z.wsf files (Flash Textures format) (flash.rpf) -- These buttons are referenced by the vfx.rpf as deleting and moving stuff around there completely disables the buttons in-game. There in one of the fxlist rdr core files. (r
Critical Blocker:
Five Finger Fillet button prompts halted pending discovery of .wsf file handling methods. Documented for future reference.
FINAL UPDATES:
10/31: I sent an email to Double Eleven studios. This is my last-ditch effort. I told them about the demand for native controller support and if they could just fix it on their end instead. 😭
11/9: Good news! Well slightly. I found more button prompts in: Red Dead Redemption\game\flash.rpf\flash\efigs\popup.wsf
Prompts are NOT in controller.wsf those are just for when you press start to view keybinds etc! I feel like we are close to figuring out a way to offer full controller compatibility. Just waiting on .wsf texture replacement to become possible in codex.
GIGA UPDATE
I successfully located the Five Finger Fillet button prompts inside of Red Dead Redemption\game\vfx.rpf\vfx\rdr2_core.wpfl
Once we can replace textures inside of .wpfl files (hopefully soon.) We are one step closer to achieving full controller prompt support.
Btw to confirm this, you can open magicRDR, hex edit one of the controller.wsf files and you'll find multiple references to different controller files, PS3/X360/Xbox One/PS4/Switch/Switch Pro Controller.
The Five Finger Fillet icons are invoked by a script that individually references them. (RDR2 Core)
script_fivefingers_ps3_cir
script_fivefingers_ps3_sq
script_fivefingers_ps3_tri
script_fivefingers_ps3_x
script_fivefingers_xb_a
script_fivefingers_xb_b
script_fivefingers_xb_x
script_fivefingers_xb_y
script_fivefingers_ps4_cir
script_fivefingers_ps4_sq
script_fivefingers_ps4_tri
script_fivefingers_ps4_x
script_fivefingers_switch_a
script_fivefingers_switch_b
script_fivefingers_switch_x
script_fivefingers_switch_y
The L1 R1 button icon in the Backpack menu is a little too small, as is the L2 R2 button in the map menu
Edit: Update is out. Amazing suggestion by the way, the new icon sizes are much easier to read!
Edit 2: Work is underway to port the Five Finger Fillet buttons if at all possible.
Edit 3: It's not possible to use the PS4 files.
Upon further investigation, I noticed that there are no mismatches between the .xml file and spritesheet. Can you please confirm if you are using version 1.1? Thank you. I found the bug, thank you for your submission. Sorry for inconvenience. I will publish a fix in ~15min. Bug Resolved. Thank you for pointing it out. Have a great day. 😎👍
Sorry about this messy reply. The bug was actually fixed in 1.1. Thanks!Thank you for this i can now start my playthrough.