Switch between Online and Story mode. Lightweight mod management.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.0.1
New files added: installscript.vdf and installscript_sdk.vdf
I've created an alternative method. For those who have trouble with file names that include symbols like "!"
Version 2.0.0
I changed the method of how the files are and aren't being selected to move out of the main directory.
I made a text file that includes all the original files from Rockstar, Epic Games, and Steam.
Version 1.3.2
New file added: title.rgl
Version 1.3.1
Edit to the 1.3.0 version. Instead of looking for the directory "Red Dead Redemption 2". It will look for the file "levels_0.rpf". More or less the same result.
Version 1.3.0
I made it so Online.bat is required to be in the directory: /Red Dead Redemption 2/krammesting/
Version 1.2.0
New file added: steam_api64.dll
Version 1.1.0
I have now fixed the issue regarding some missing files not being listed in the script.
New files added: ffx_fsr2_api_dx12_x64.dll, ffx_fsr2_api_vk_x64.dll, ffx_fsr2_api_x64.dll and NvLowLatencyVk.dll
Have added some logic for the following files: RDR2.exe - PlayRDR2.exe - EOSSDK-Win64-Shipping.dll
Removed the option for starting the Rockstar Games launcher.
Description:
"Online.bat" will create a temporary folder and move all non-original files from the root into the temporary folder.
"Offline.bat" will move all files from the temporary folder back into the root, and delete the temporary folder.
"Switch.bat" will look for the temporary folder and either run Online.bat or Offline.bat
Installation:
•Unpack the zip file and or drag and drop the "krammesting" folder to the game root.
•Take ownership of the root folder. Or run as administrator, it's up to you.
•Done
Per request, I've decided to make a visual representation of how to use these batch files. •Place krammesting inside the root folder like so:
•To allow admin rights inside the folder. Right-click inside the root folder then click on properties:
The window should look similar to mine just click on the tabs and buttons I've outlined :)
•Security tab •edit •authenticated users •(allow) Full control
•Done
After running Online.bat it will create a folder named rdr2tempmodfolder where all the non-original files will be placed.
When you want to play story mode with mods again you simply run Offline.bat, and all the files inside the rdr2tempmodfolder will be moved back into the root.
You can also use the batch file named Switch. The logic for Switch.bat is that it will look for the folder named rdr2tempmodfolder. Depending on if its there or not it will run Offline.bat if found. If not then Online.bat
Folders inside the root containing mods do not matter when playing online Only the root should be clear of non-original files :)
I made this mainly for my own use. I wanted a simple way to move my mods out of the game root to play online. And a simple way to move them back when I play story mode.