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WickedHorseMan

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wickedhorseman

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  • Previous update notes:

                        
    3.6 UPDATE:




    Firearm close quarters execution is back
    Added new firing patterns for the NPCs to create more pause in their shooting
    Adjusted force/impulse levels on NPCs based on the momentum generated by each cartridge (this will help with the Euphoria mod)
    Recoil has been toned down and is based on the recoil energy of the firearm and it's respective cartridge
    Recoil pauses/breaks are also gone and the shakes are overall smoother
    Lowered the arrow/melee damages for realism (make sure to aim at vital areas if you want a kill)
    Overhauled some of the cartridge damages and fixed inconsistencies from previous updates
    Swapped around some of coating/engraving colors for the unique f...

  • How to merge with Lasso on Belt Restored

    You will need Notepad++ or another text editor. This is a BIG file so it might take a while to load depending on your CPU and text editor.


    Step 1 Download the preferred choice from Lasso on Belt Restored

    Step 2 Open weapons.ymt from the mod above and go to the bottom of the document or search for <AttachPointInfos> 

    Step 3 Copy everything between these two lines:

    <AttachPointInfos>
    ....
    </AttachPointInfos>



    Step 4 Open the weapons.ymt from my mod 1899 Firearms and paste the data in the same spot, between <AttachPointInfos> and </AttachPointInfos>

    Step 5 Make sure you haven't made any errors

    Step 6 Save this newly merged weapons.ymt in th...