find code string related to your wagon and change values
example: <HandlingName>ARMYSUPPLYWAGON</HandlingName> // <-- Wagon I use <fMass value="700.000000" /> // <-- wagon mass ...... <animalTuning> <maxForce value="13000.000000" /> // <-- power of draft horses (value original, I use 23000)
How do you find the name of the supply wagon you're using? And how did you get an army supply wagon? I've spawned all the ones in the mod and none of them are like that
I have made some updates to the existing code to make it so there is now a button prompt to remove the animals from the back of the wagon (much like on your horse) so you can easily get them out without jumping into the back.
To Install Hunting Wagon: Download Zip: hunting_wagon.zip Extract hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder.
Trying to figure out how I can make it so you can sell directly from the back of the wagon instead of having to do them 1 by 1. But i've never modded Rdr2 before so if anyone has any idea that would be awesome! Or feedback / requests let me know
Are you saying you updated the mod that now we can actually unload the carcasses from the wagon? I could remove my big pelts from it one by one but the carcasses remained there I could not sell them and could not jump to the wagon to remove them one by one either.
Yes, I updated the mod to add a new button prompt when you near the wagon to unload the carcasses / skins/ plets ect. It is still one at a time (like from your horse) but this way you can easily get them back out after you put them in it. Makes the wagon alot more useful for hunting trips.
To Install Hunting Wagon: Download Zip: hunting_wagon.zip Extract hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder.
Hi there. I have an idea about this selling directly.
In the file catalog_sp.ymt there is code: <multiplicity> <item> <quantity value="-1" /> <slotid>0xAEEE1782</slotid> </item> <item> <quantity value="-1" /> <slotid>0xD7E2D44A</slotid> </item> <item> <quantity value="75" /> <slotid>SLOTID_HUNTING_WAGON</slotid> </item>
so it means some items can be stored into SLOTID_HUNTING_WAGON slot, which I suppose used in RDR Online. Therefore in asi file it is need make it possible to store pelts/carcases into SLOTID_HUNTING_WAGON slot, while catalog_sp.ymt should be changed by adding possibility for the items (pelts/carcases) to be stored (or use default settings)
Can you make player able to sell carcass, fish in the wagon without take them out manually? Like when you have carcass on your horse you can stop the horse near shop and you can sell item on horse without take them I mean that
Well its working for me, i cannot donate directly but if i take them one by one it does work. I'd love to change the horses because they arent the fastest but thats ok
how do i sell or donate everything on the waggon? i get it to the camp and when i go to donate, it wont detect the stuff on there?, i also cant jump on the waggon in camp to unload it 1 at a time? is this normal? as the hunting waggon seems pointless if that is the case??
Mod not working for me. I am in chapter 3, and camp is at Clemens Point. I went to the northern most edge of the map to hunt a legendary. Also bagged a couple of perfect bear and elk pelts. Put them in the wagon and when I returned to camp I could not donate them. The map shows the wagon still on the other side of the map. Wistling did not summon it. In 2024 this mod is not at all helpful.
Thankfully the legendary was stowed on my horse so it was not lost.
Can you add a saddled mule that can be summoned with a hotkey? Pretty please? Then you can ride it and have two horses following you for plenty of storage without the clunkyness of a wagon. Pretty please :>
if you use rampage trianer you can spawn in a mule and customize it. Save it and you can spwan it whenever you want. I have a chubby little mule with long ears and luggage on the back. I love it.
this is pretty unusable, all the animals inside rot/decompose and become unsellable or decrease in value by the time i reach a butcher, im better off having 2 horses and stealing a 3rd to deliver 3 deer at a time than worry about the wagon.
great mod .. one of my favorite wagon mods ... this alongside amjm & bounty hunting (this mod you can stow anything in the back from pelts animals corpses hogtied hostages and bounty's) my only request is to somehow add or help me with adding a working bounty wagon .. using hash string I've added the armored and bounty prison wagons the only problem is when it comes to stowing or removing items or people from the back. the stow prompt works but the items sometimes end up on the roof and you cant climb in to remove anything. has anyone made a working bounty wagon you can go and throw anything in the back of yet like this one ? most of the other wagon mods with a bounty wagon only let you stow bounty's from that mod
312 comments
find code string related to your wagon and change values
example:
<HandlingName>ARMYSUPPLYWAGON</HandlingName> // <-- Wagon I use
<fMass value="700.000000" /> // <-- wagon mass
......
<animalTuning>
<maxForce value="13000.000000" /> // <-- power of draft horses (value original, I use 23000)
To Install Hunting Wagon:
Download Zip: hunting_wagon.zip
Extract hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder.
Trying to figure out how I can make it so you can sell directly from the back of the wagon instead of having to do them 1 by 1. But i've never modded Rdr2 before so if anyone has any idea that would be awesome! Or feedback / requests let me know
I could remove my big pelts from it one by one but the carcasses remained there I could not sell them and could not jump to the wagon to remove them one by one either.
Download Zip: hunting_wagon.zip
Extract hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder.
In the file catalog_sp.ymt there is code:
<multiplicity>
<item>
<quantity value="-1" />
<slotid>0xAEEE1782</slotid>
</item>
<item>
<quantity value="-1" />
<slotid>0xD7E2D44A</slotid>
</item>
<item>
<quantity value="75" />
<slotid>SLOTID_HUNTING_WAGON</slotid>
</item>
so it means some items can be stored into SLOTID_HUNTING_WAGON slot, which I suppose used in RDR Online. Therefore in asi file it is need make it possible to store pelts/carcases into SLOTID_HUNTING_WAGON slot, while catalog_sp.ymt should be changed by adding possibility for the items (pelts/carcases) to be stored (or use default settings)
Thankfully the legendary was stowed on my horse so it was not lost.
I have a chubby little mule with long ears and luggage on the back. I love it.