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Three-Socks

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ThreeSocks3

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321 comments

  1. ThreeSocks3
    ThreeSocks3
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    Locked
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  2. bluewagon
    bluewagon
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    I can add animals to the wagon, but no way to remove them. I've tried jumping up into it like some of the comments suggest but the character refuses to to do it
  3. andrrevitor
    andrrevitor
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    eu preciso comprar essa carroça de caça em algum lugar ou é só instalar o mod e começar a usar ?
  4. Maseface2
    Maseface2
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    How do you style and customize it?
  5. grumpywolfman
    grumpywolfman
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    Can this be used in Chapter 1 at Camp Colter?
    1. ThreeSocks3
      ThreeSocks3
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      No, I didn't add that as you can't travel away from the camp in chapter 1 anyway.
    2. grumpywolfman
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      I figured out how to escape Colter on my PS4 using the Tonic Jump Glitch. I don't play on a PC right now, so I can't experiment with it, but I'm hoping the Rampage Trainer g-mode settings will block the weather drain effects. If so, Arthur can leave Colter worry free (without hopping around doing the glitch to survive the weather) but the horse will still die if mounted outside of Colter (unless Arthur is riding a donkey or riding a horse in a safe zone). That's where wagons and buggies come in, because since he isn't physically touching the horse, he can sit in a wagon no problem. It would be awesome to have a hunting wagon in Chapter 1, because not only would it provide transportation, but let Arthur haul pelts into towns or to the Trader without having to run around constantly whistling for his horse to follow (using his horse to carry pelts).

      * For anyone that doesn't know how to do the Tonic Jump Glitch, there are a few ways I use it: #1 Arthur holds a long arm weapon (not a bow) in both hands, then as soon as he drinks or eats a consumable - jump while holding the weapon, and he will gain the benefit without consuming the item; #2 no weapon required - drink or eat while jumping over a fence; #3 no weapon required - drink or eat while climbing over a large boulder (survival skill). This glitch can also be used for getting level 8 stats quickly while in Chapter 1 by using it with the Ginseng Elixir, Pirate Rum, and Valerian Root. You can get all three stat boosting drinks at the Millesani Claim during either of the remaining missions in Chapter 1 (Old Friends or Aftermath of Genesis). I personally like to get the drinks during the Aftermath of Genesis mission with Charles so I have the abilities of Eagle Eye, Skinning, using the Bow, and Whistle Horse Call unlocked (Dead Eye will not be unlocked if you chose this mission instead of Old Friends) before I make a run to get a Carbine Repeater. Once I get a Carbine Repeater (there are two locations outside of Colter), I can do version #1 of the glitch while running all over the map to explore; otherwise Dutch will give Arthur a Carbine in Old Friends - but you will not be able to skin animals or pick herbs. 

      Sorry for the long reply, but if anyone has questions about leaving Colter during Chapter 1 playing on console, just ask.
  6. eurano18
    eurano18
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    Does this works in epilogue?
    1. ThreeSocks3
      ThreeSocks3
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      Yes
  7. Arklander3
    Arklander3
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    Any way to make the wagon lighter? I have about 25 pelts in the back and it just gets stuck on some on the inclines in northern Annesburg.
    1. hitcar
      hitcar
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      You can use any mod which uses handling.meta file 

      find code string related to your wagon and change values

      example:
           <HandlingName>ARMYSUPPLYWAGON</HandlingName> // <-- Wagon I use
            <fMass value="700.000000" /> // <-- wagon mass
      ......
                <animalTuning>
                  <maxForce value="13000.000000" /> // <-- power of draft horses (value original, I use 23000) 
    2. thazer
      thazer
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      How do you find the name of the supply wagon you're using? And how did you get an army supply wagon? I've spawned all the ones in the mod and none of them are like that 
    3. Beastythunder
      Beastythunder
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      what mod did you use to get the handling.meta file for rdr2? i also want to use the army supply wagon lol
  8. hitcar
    hitcar
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    A bit of discovery long whistle call working 100% when paired with AMJM mod
  9. shayfortress7469
    shayfortress7469
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    I have made some updates to the existing code to make it so there is now a button prompt to remove the animals from the back of the wagon (much like on your horse) so you can easily get them out without jumping into the back.  

    To Install Hunting Wagon:
    Download Zip: hunting_wagon.zip
    Extract hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder. 

    Trying to figure out how I can make it so you can sell directly from the back of the wagon instead of having to do them 1 by 1. But i've never modded Rdr2 before so if anyone has any idea that would be awesome! Or feedback / requests let me know
    1. Erks89
      Erks89
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      how do you actually install this one? you have way more files
    2. shayfortress7469
      shayfortress7469
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      Download the hunting_wagon.zip file and unzip it. It will be only one file hunting_wagon.asi that you put into the game directory
    3. oaqeiubdfghp
      oaqeiubdfghp
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      Are you saying you updated the mod that now we can actually unload the carcasses from the wagon? 
      I could remove my big pelts from it one by one but the carcasses remained there I could not sell them and could not jump to the wagon to remove them one by one either. 
    4. shayfortress7469
      shayfortress7469
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      Yes, I updated the mod to add a new button prompt when you near the wagon to unload the carcasses / skins/ plets ect. It is still one at a time (like from your horse) but this way you can easily get them back out after you put them in it.  Makes the wagon alot more useful for hunting trips. 
    5. GARDUSNIPER
      GARDUSNIPER
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      supiste instalarlo por que son muchos archivos
    6. shayfortress7469
      shayfortress7469
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      To Install Hunting Wagon:
      Download Zip: hunting_wagon.zip
      Extract hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder. 
    7. hitcar
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      Hi there. I have an idea about this selling directly.

      In the file catalog_sp.ymt there is code:
       <multiplicity>
                <item>
                  <quantity value="-1" />
                  <slotid>0xAEEE1782</slotid>
                </item>
                <item>
                  <quantity value="-1" />
                  <slotid>0xD7E2D44A</slotid>
                </item>
                <item>
                  <quantity value="75" />
                  <slotid>SLOTID_HUNTING_WAGON</slotid>
                </item>

      so it means some items can be stored into SLOTID_HUNTING_WAGON slot, which I suppose used in RDR Online. Therefore in asi file it is need make it possible to store pelts/carcases into SLOTID_HUNTING_WAGON slot, while catalog_sp.ymt should be changed by adding possibility for the items (pelts/carcases) to be stored (or use default settings)
  10. overmind19597
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    Can you make player able to sell carcass, fish in the wagon without take them out manually? Like when you have carcass on your horse you can stop the horse near shop and you can sell item on horse without take them I mean that
  11. Tugakit
    Tugakit
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    Well its working for me, i cannot donate directly but if i take them one by one it does work. I'd love to change the horses because they arent the fastest but thats ok