Puedo abrir el archivo pero no esta seleccionado el color de la melena o cola what I have to select , no se como hacerlo.The color change of the horse's mane or tail does not appear.
Hi, im sorry to ask in here but im new in editing and i have a question. Do you know what texture hex code to put in? Like if you make a coat, from where do you get a new texture hex code?
HELLO !! Excuse me, but I'm still expecting you to respond.
I want the horse to have a watered-down sheen. In some horse modes, some colors have a shine.
So I've been looking at the YTM of the shiny mode horse and the normal horse and comparing them, but I'm still not sure what I need to fix.
Question)
1. if it is possible to add a watery shine to the pure black, which part should I modify and at what value?
2. is there a deeper black than the 138 pure black value? Referring to your 'horse color palette 2', I changed the horse body coat part to 0x3DA3FDCE and gave the body a value of 240, but it came out with a strange color, not the black I intended. I've tried with different values but keep getting different results. Is it possible to set a deeper black color than pure 138, and if so, how? (like a dutch hat or dutch coat)
THANKS (I'm from a non-English speaking country, my English is not very good, so I used a translator, please forgive me if my grammar is a bit wrong).
Thank you very much. x 99999999999999999999 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you so much for your quick response as well !! With your help, my two-year wish has come true !!
You saved me! I don't have a specific religion, but from today you are my God !
Despite the 0x558AFB3E value being the default (1.0000000), the body glows like it's wet, probably because who modified the texture separately.
I tried setting the 0x558AFB3E value to 4.99 and was very pleased with the result. (I used the horse's YMT information, which someone had previously fixed).
One last time, do you know what the maximum value of 0x558AFB3E is?
I ask because I'm afraid to test it randomly and get an error.
This is my way of saying thank you in my native language. -> 선생님. 대단히 감사합니다. 당신의 도움이 나에게 정말 큰 도움이 되었습니다. 선생님. 늘 건강 하시고, 행복 하시길 기원 합니다. 당신의 가정에도 행운 과 행복이 깃들기를 기원 합니다.
where do you put this code (0x558AFB3E) ? which cluster you should edit ? I want my bloody bay horse to be shine or always have a wet looks. This is my body cluster :
hello bolju, massive fan of your work! thank u for sharing your talent and skill with the community!!!!!!!!
I was wondering if you could help me understand the tint values when editing a ymt? im currently trying to add and edit the colours of horse moustaches on a few horses and im struggling to understand what the different tint values are for ;u;
If you look at this horse hair albedo 0x3474D1F0 tints represent each channel tint 1 for green channel tint 2 for red channel tint 3 for blue channel
You can try also different ones that have channels differently in orders and colorize different parts, mustache uses same albedo as other horse hairs like mane and tail. Never tried to do anything with mustaches so i dont really know how it behaves. Maybe it will colorize only with one tint and wont use others
heya bolju! i hope its alright for me to ask, so sorry to bother you - i've been trying for days now to change the mane of the chestnut overo mustang to match the orange markings of its coat but i cant work it out, it keeps ending up being too light of an orange. do you know which orange it is??
im also struggling with eagle flies's splashed paint - trying to get its mane to match the darker colour of its coat but every colour i put in ends up way too light, would you know the colour for this as well?
Make sure you are using the same color palette for both coat and hair I recommend using colors that don't have different shades for matching like completely black Also there is no way to get them matching 100 percent because hair and coat have different shine to it and colors will not look the same
ahhh i see, so thats why the colours dont match up even when i take the numbers from the coat & head clusters. and yes i've been sure to double check the colour palettes too, thanks so much for the help and clarification bolju!! cheers
Regards, I hope and see this msn and I wanted to ask you how I can place white marks on the horses in the middle of the eyes, also how can I place the socks and where the sex of the horses can be changed
It is not the same in every coat, it depends on the channel
In this case head marking is based of tint0 or UNK_MEMBER_0x48EA2F7E and it has to be selected tint with white at the bottom, so try replacing 242 with 240 or 201 for example
for legs markings there is channel for that, it should be tint1 or UNK_MEMBER_0x368C8AC3, if you replace that 138 with 18 you should get white markings on the legs
107 comments
how to increase the length of the mane and tail?
гриву и хвост как увеличить длину?
Excuse me, but I'm still expecting you to respond.
I want the horse to have a watered-down sheen.
In some horse modes, some colors have a shine.
So I've been looking at the YTM of the shiny mode horse and the normal horse and comparing them,
but I'm still not sure what I need to fix.
Question)
1. if it is possible to add a watery shine to the pure black, which part should I modify and at what value?
2. is there a deeper black than the 138 pure black value?
Referring to your 'horse color palette 2',
I changed the horse body coat part to 0x3DA3FDCE and gave the body a value of 240, but it came out with a strange color, not the black I intended.
I've tried with different values but keep getting different results.
Is it possible to set a deeper black color than pure 138, and if so, how?
(like a dutch hat or dutch coat)
THANKS
(I'm from a non-English speaking country, my English is not very good, so I used a translator, please forgive me if my grammar is a bit wrong).
138 is the black of the black
To get different shade you would need to edit textures
0x3DA3FDCE does not have completely black color like 138
Thank you so much for your quick response as well !!
With your help, my two-year wish has come true !!
You saved me!
I don't have a specific religion, but from today you are my God !
Despite the 0x558AFB3E value being the default (1.0000000), the body glows like it's wet, probably because who modified the texture separately.
I tried setting the 0x558AFB3E value to 4.99 and was very pleased with the result.
(I used the horse's YMT information, which someone had previously fixed).
One last time,
do you know what the maximum value of 0x558AFB3E is?
I ask because I'm afraid to test it randomly and get an error.
This is my way of saying thank you in my native language.
-> 선생님. 대단히 감사합니다. 당신의 도움이 나에게 정말 큰 도움이 되었습니다.
선생님. 늘 건강 하시고, 행복 하시길 기원 합니다.
당신의 가정에도 행운 과 행복이 깃들기를 기원 합니다.
I don't know maximum setting, but you cannot broke anything if you test it
I want my bloody bay horse to be shine or always have a wet looks.
This is my body cluster :
<Item>
<UNK_MEMBER_0xC720CAAA>0x4A4A3A1A</UNK_MEMBER_0xC720CAAA> <UNK_MEMBER_0xC8D27281>0x49F39E30</UNK_MEMBER_0xC8D27281>
<normal>0xF50673B6</normal>
<UNK_MEMBER_0x7A84E7BF>0xB36C0BE0</UNK_MEMBER_0x7A84E7BF> <UNK_MEMBER_0x66771820>0xA4041CEF</UNK_MEMBER_0x66771820>
<UNK_MEMBER_0x48EA2F7E value="107"/>
<UNK_MEMBER_0x368C8AC3 value="138"/>
<UNK_MEMBER_0xB69E0AE8 value="61"/>
<probability value="255"/>
</Item>
I was wondering if you could help me understand the tint values when editing a ymt? im currently trying to add and edit the colours of horse moustaches on a few horses and im struggling to understand what the different tint values are for ;u;
If you look at this horse hair albedo 0x3474D1F0
tints represent each channel
tint 1 for green channel
tint 2 for red channel
tint 3 for blue channel
You can try also different ones that have channels differently in orders and colorize different parts, mustache uses same albedo as other horse hairs like mane and tail. Never tried to do anything with mustaches so i dont really know how it behaves. Maybe it will colorize only with one tint and wont use others
im also struggling with eagle flies's splashed paint - trying to get its mane to match the darker colour of its coat but every colour i put in ends up way too light, would you know the colour for this as well?
I recommend using colors that don't have different shades for matching like completely black
Also there is no way to get them matching 100 percent because hair and coat have different shine to it and colors will not look the same
For sex i dont know
<UNK_MEMBER_0xC720CAAA>0x3E83CEA8</UNK_MEMBER_0xC720CAAA> <UNK_MEMBER_0xC8D27281>0x2BFA9501</UNK_MEMBER_0xC8D27281>
<normal>0xA377AC88</normal>
<UNK_MEMBER_0x7A84E7BF>0x36DFD0D7</UNK_MEMBER_0x7A84E7BF>
<UNK_MEMBER_0x66771820>0xA4041CEF</UNK_MEMBER_0x66771820>
<UNK_MEMBER_0x48EA2F7E value="242"/>
<UNK_MEMBER_0x368C8AC3 value="138"/>
<UNK_MEMBER_0xB69E0AE8 value="242"/>
<probability value="255"/>
</Item>
<Item>
<UNK_MEMBER_0xC720CAAA>0x4A4A3A1A</UNK_MEMBER_0xC720CAAA>
<UNK_MEMBER_0xC8D27281>0xFFFAE34A</UNK_MEMBER_0xC8D27281>
<normal>0xF50673B6</normal>
<UNK_MEMBER_0x7A84E7BF>0xB36C0BE0</UNK_MEMBER_0x7A84E7BF>
<UNK_MEMBER_0x66771820>0xA4041CEF</UNK_MEMBER_0x66771820>
<UNK_MEMBER_0x48EA2F7E value="242"/>
<UNK_MEMBER_0x368C8AC3 value="138"/>
<UNK_MEMBER_0xB69E0AE8 value="16"/>
<probability value="255"/>
In this case head marking is based of tint0 or UNK_MEMBER_0x48EA2F7E and it has to be selected tint with white at the bottom, so try replacing 242 with 240 or 201 for example
for legs markings there is channel for that, it should be tint1 or UNK_MEMBER_0x368C8AC3, if you replace that 138 with 18 you should get white markings on the legs