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stges

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stges

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122 comments

  1. stges
    stges
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    fortnite renegade raider is in the item shop, go get it!
  2. stges
    stges
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    DeathWrench uploaded version 1.3 with a new pause menu filter, have uh fun modders.
  3. Wildwestdole
    Wildwestdole
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    how did you get the legend of the apocalypse outfit  
  4. Gar0npeX
    Gar0npeX
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    For some reason the latest version of the mod completely disables animpostfx.ymt on my end. I don't get the red background on the pause menu nor any background while using menus or the weapon wheel but using the file from an older version of the mod does work however!
    1. DeathWrench
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      Does it also happen with this one?
      https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=18488&game_id=3024
      It's the same animpostfx file from the newest version.
    2. Gar0npeX
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      yeah I seem to have the same problem

      EDIT: Actually the old file I had also stopped working for some odd reason, is there any other files that can control the behaviour of animpostfx.ymt? I use both Mod Organizer 2 and Lenny's Mod Manager and I know for certain I am loading the mods in the correct order, I even tried loading only the Pause Menu mod but for some reason animpostfx.ymt doesn't get loaded
    3. DeathWrench
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      Check for conflicts using this Red Dead Modding Tool and delete them. 
    4. Gar0npeX
      Gar0npeX
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      I did, no conflicts regarding animpostfx.ymt.

      I even disabled everything and only left this mod and for some reason it isn't working, maybe it is something to do with colors.xml? is that something that's needed for the latest versions? I can't remember if older ones had it, but those used to work with no issues at all.

      I have no idea what's causing the issue unfortunately, I reinstalled the mod and everything. I checked every file, load order and I can't seem to get it work, as long as this mod is loaded the animpostfx.ymt breaks (the game doesn't load any "filters" or vignette) if I disable it and load for example another mod that uses animpostfx.ymt like Seasons, it works perfectly.
    5. DeathWrench
      DeathWrench
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      Conflicting stylescatalog.ymt sounds like. Delete the one from here if using Consistent UI/ RDR 1 Fonts and Prompts.
    6. Gar0npeX
      Gar0npeX
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      I'm not using that mod.

      Something appears to be broken, no matter what version of the mod I use, animpostfx.ymt will not load which is crazy. I'll reinstall everything and see if I can get it to work, otherwise I'll skip the mod entirely.
    7. Gar0npeX
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      One of the files from Seasons was causing the issue, when a Season changes new .xml files get made and those were interfering for some reason with the effects

      It's really extrange because I didn't had those issues when the mod changed Seasons and the new files generated in the Overwrite folder of MO2, as soon as I updated this mod the effects stopped working and even after disabling Seasons I still had the issue.

      Really strange, I should be able to set up everything again without issues.
    8. DeathWrench
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      I recommend ditching the mod managers for this game altogether, wouldn't surprise me if that was the issue. Lenny's Mod Manager is unnecessary, you can just edit mods.xml to change the load order of mods, it gets generated when you launch the game too so you can delete it or move it. I've never needed to mess with load order, I always just delete or merge conflicting files. RDR2 mods are drag and drop too. Mod managers will just convolute things. Only thing I use is that Modding Tool to check for conflicting files. 
    9. Gar0npeX
      Gar0npeX
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      After manually enabling all the mods and checking, the .asi from Dynamic Seasons seems to be incompatible with the Pause menu, which is weird because afaik I had both mods working before. Now if I take the .asi out the menu colors (and everything else) works, if I put it back in animpostfx.ymt stops working. Damn

      EDIT: I'm manually merging the changes from this mod into the animpostfx.ymt from Dynamic Seasons and it seems to be working so far, unfortunately the Seasons mod is mostly hashed as opposed to this mod so it ain't as easy.
    10. DeathWrench
      DeathWrench
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      If you search for <!-- you can find the changes this mod makes 
      Edit: here is the unhashed/hashed blendmodes
      Spoiler:  
      Show
      These are all of the ones in the animpostfx file:
      <BlendMode>0xA42AE568</BlendMode> = <BlendMode>BMRegular</BlendMode>
      <BlendMode>0x544041C0</BlendMode> = <BlendMode>AbmOverlay</BlendMode>
      <BlendMode>0x98430F53</BlendMode> = <BlendMode>AbmNormal</BlendMode>
      <BlendMode>0xEFE5C33F</BlendMode> = <BlendMode>BMSoftLight</BlendMode>
      <BlendMode>0x0F66AA8E</BlendMode> = <BlendMode>AbmSoftLight</BlendMode>
      <BlendMode>0x0612DB8A</BlendMode> = <BlendMode>AbmScreen</BlendMode>
      <BlendMode>0x32D4C39E</BlendMode> = <BlendMode>AbmMultiply</BlendMode>
      <BlendMode>0xB7FB66DE</BlendMode> = <BlendMode>BMOverlay</BlendMode>
      <BlendMode>0xCBE990DE</BlendMode> = <BlendMode>AbmHardLight</BlendMode>

      AdvancedBlendMode:
      <BlendMode>AbmNormal</BlendMode>
      <BlendMode>AbmDissolve</BlendMode>
      <BlendMode>AbmDarken</BlendMode>
      <BlendMode>AbmMultiply</BlendMode>
      <BlendMode>AbmColorBurn</BlendMode>
      <BlendMode>AbmLinearBurn</BlendMode>
      <BlendMode>AbmDarkerColor</BlendMode>
      <BlendMode>AbmLighten</BlendMode>
      <BlendMode>AbmScreen</BlendMode>
      <BlendMode>AbmColorDodge</BlendMode>
      <BlendMode>AbmLinearDodge</BlendMode>
      <BlendMode>AbmLighterColor</BlendMode>
      <BlendMode>AbmOverlay</BlendMode>
      <BlendMode>AbmSoftLight</BlendMode>
      <BlendMode>AbmHardLight</BlendMode>
      <BlendMode>AbmVividLight</BlendMode>
      <BlendMode>AbmLinearLight</BlendMode>
      <BlendMode>AbmPinLight</BlendMode>
      <BlendMode>AbmHardMix</BlendMode>
      <BlendMode>AbmDifference</BlendMode>
      <BlendMode>AbmExclusion</BlendMode>
      <BlendMode>AbmSubtract</BlendMode>
      <BlendMode>AbmDivide</BlendMode>
      <BlendMode>AbmHue</BlendMode>
      <BlendMode>AbmSaturation</BlendMode>
      <BlendMode>AbmColor</BlendMode>
      <BlendMode>AbmLuminosity</BlendMode>

      AnimatedPostFXEffectFilmGrain__BlendMode:
      <BlendMode>BMRegular</BlendMode>
      <BlendMode>BMSoftLight</BlendMode>
      <BlendMode>BMOverlay</BlendMode>
  5. ronanladyt
    ronanladyt
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    yo, I want to keep the red pause filter but I want to remove the background colour for weapon wheel any tips?
    1. DeathWrench
      DeathWrench
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      Edit animpostfx.ymt with a text editor:
          Line1377: <Intensity value="0" />
          Line1585: <Disabled value="True" />
          Line1806: <Disabled value="True" />
          Line2027: <Disabled value="True" />
          Line2248: <Disabled value="True" />
          Line2469: <Disabled value="True" />
    2. ronanladyt
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      legend
    3. ronanladyt
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      for some reason it just changed the pause menu from being red to black not the whole filter only where the settings were, I'm trying again tho hollup
    4. ronanladyt
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      thanks so it did get rid of weapon wheel but I need to show you the other issue but nexus won't let me send images via comments.
    5. DeathWrench
      DeathWrench
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      Make sure you don't have an older version of the mod or a conflicting file. Red Dead Modding Tool you can use this to check for conflicts. I uploaded the files anyways in optional files.
  6. Cronusronn
    Cronusronn
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    Will there ever be a stylescatalog.ymt merge with the RDR1 UI Fonts and Prompts?
    1. DeathWrench
      DeathWrench
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      Why do you need it to be merged? It uses a modified version of the one from here. Delete the one from this mod like it says to in the description.
    2. Cronusronn
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      alright thank you
  7. robothonz
    robothonz
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    My menu is inverted. The menu is red, and the text is black.
    1. DeathWrench
      DeathWrench
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      missing colors.xml, probably installed incorrectly:
      You need one of these
      Original Pause Menu (360PocketWatch)
      Original Pause Menu (PCPocketWatch)
      Original Pause Menu(NoPocketWatch)
      You need one of these
      Original Pause Menu(Classic)
      Original Pause Menu(Undead)
      This folder is optional
      UndeadNightmareFont
    2. robothonz
      robothonz
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      I wasn't missing colors.xml but reinstalled the mod and followed the steps, and it still is happening.
    3. DeathWrench
      DeathWrench
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      You can try this to check for conflicts: Red Dead Modding Tool. I've only had that happen from colors.xml being missing.
    4. robothonz
      robothonz
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      Thank you, but it didn't detect any conflicts.
    5. DeathWrench
      DeathWrench
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      backup mods.xml in lml folder, delete the original and start the game. Does this work?
    6. robothonz
      robothonz
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      It didnt work.
    7. DeathWrench
      DeathWrench
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      So I guess it did work? 
    8. robothonz
      robothonz
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      It didn't.
    9. robothonz
      robothonz
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      Is it not fixable? It didn't work for me.
    10. DeathWrench
      DeathWrench
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      your lml folder has these 2 folders in it and it's not working?
      Spoiler:  
      Show
    11. robothonz
      robothonz
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      I guess I have the classic case of Nextism. I thought you dragged the watch files you wanted into the menu folder.
    12. DeathWrench
      DeathWrench
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      If you want to combine the folders, put the Pocketwatch NotStreamingFolder into the Classic/Undead one and then delete the Pocketwatch folder.
    13. JhnCarter
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      could be a animpostfx problem
    14. DeathWrench
      DeathWrench
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      No.
  8. RDRChampion
    RDRChampion
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    for some reason, I don't have a watch on the classic version, just an arrow, is this fixable?
    1. DeathWrench
      DeathWrench
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      Did you also install the pocketwatch?
    2. RDRChampion
      RDRChampion
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      my bad, I wrote this before I did it, forgot to edit the message
  9. AbdelrahmanMahmoud
    AbdelrahmanMahmoud
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    Hi, I hope you are doing well.

    kindly allow me to ask, do you have an idea how to remove the depth of field that is present in cutscenes and sometimes in game, by editing the camera file or the animpostfx file? or is it not possible?

    thank you in advance!
    1. DeathWrench
      DeathWrench
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  10. JettingMyStream
    JettingMyStream
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    Been enjoying the mod. Just wondering if there's a way to remove the pocket watch from the pause menu. Currently using pause menu (classic). Any help would be greatly appreciated
    1. DeathWrench
      DeathWrench
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      Ill add a version to remove it.
    2. JettingMyStream
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      Cheers, thanks for the help
  11. MasterKing25
    MasterKing25
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    Hi. Just noticed after one of latest updates when enter menus some dark image covering on left bottom side. Could you fix it? Here's 2 example:

    1. DeathWrench
      DeathWrench
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      lmao ya
    2. MasterKing25
      MasterKing25
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      By the way I noticed dark background image getting broken when increased resolution with DSR or DLDSR as you can see here. For example it should be like this. Could you also fix this?
      

      But when I increased to resolution it looks like this:
    3. DeathWrench
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      dang, yeah lmao
    4. DeathWrench
      DeathWrench
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      Here's a temporary fix until I fix it for real:
      Spoiler:  
      Show
      <?xml version="1.0" encoding="UTF-8" standalone="no"?>
      <UIMovieView xmlns:xi="http://www.w3.org/2001/XInclude">
      <Name>PAUSEMENU_INDEX</Name>
      <MovieFileName>pausemenu_assets</MovieFileName>
      <UseLayoutEngine value="true"/>
      <LayoutAttachmentOverride>safeframe_main_screen</LayoutAttachmentOverride>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiAdornmentHostBehavior">
      <AdornmentID>highlight_adornment_tiled</AdornmentID>
      <TemplateID>highlight_adornment_tiled</TemplateID>
      </Item>
      <Item type="uiAdornmentHostBehavior">
      <AdornmentID>hover_adornment_tiled</AdornmentID>
      <TemplateID>hover_adornment_tiled</TemplateID>
      </Item>
      </Behaviors>
      </BehaviorSet>
      <Children>
      <Item type="UIGrid">
      <Name>PAUSEMENU_GRID</Name>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridParams">
      <columns>
      <Item>
      <size value="5"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      <Item>
      <size value="20"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      <Item>
      <size value="10"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      <Item>
      <size value="65"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      </columns>
      <rows>
      <Item>
      <size value="45"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      <Item>
      <size value="50"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      <Item>
      <size value="5"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      </rows>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIRectangle">
      <Name>RECT_BackgroundMain</Name>
      <Visible value="false"/>
      <Color>COLOR_BLACK</Color>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridChildParams">
      <row value="0"/>
      <rowSpan value="3"/>
      <column value="0"/>
      <columnSpan value="4"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiBehaviorHudVisibility">
      <SlotType>HUD_VISIBILITY_SLOT_PAUSEMENU_BACKGROUND</SlotType>
      <Animations>
      <Item key="HUD_VISIBILITY_STATE_ANIMATED_SHOW">
      <Animation>simple_fade_in</Animation>
      </Item>
      <Item key="HUD_VISIBILITY_STATE_ANIMATED_HIDE">
      <Animation>simple_fade_out</Animation>
      </Item>
      </Animations>
      </Item>
      </Behaviors>
      </BehaviorSet>
      </Item>
      <!--<Item type="UIPanel">
      <Name>PAUSEMENU_LIST_HOST_MASK</Name>
      <UseLayoutEngine value="true"/>
      <Rotation value="-15"/>
      <Depth value="0"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiDisplayObjectBehavior">
      <SymbolName>fcContainer</SymbolName>
      </Item>
      </Behaviors>
      </BehaviorSet>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridChildParams">
      <row value="0"/>
      <rowSpan value="3"/>
      <column value="0"/>
      <columnSpan value="3"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIRectangle">
      <Name>REC_INNER_MASK</Name>
      <Visible value="true"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiProportionalOffsetBehavior">
      <HorizontalRatio value="-0.39000000"/>
      <VerticalRatio value="-0.13000000"/>
      <Context>
      <Path>^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiProportionalPaddingBehavior">
      <HorizontalRatio value="0.10000000"/>
      <VerticalRatio value="0.30000000"/>
      <Context>
      <Path>^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiMaskBehavior">
      <Context>
      <Path>^.^.PAUSEMENU_LIST_HOST_ANIM</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      </Behaviors>
      </BehaviorSet>
      <Color>COLOR_BLUE</Color>
      </Item>
      </Children>
      </Item>-->
      <Item type="UIPanel">
      <Name>PAN_INK_ANIMS_HOLDER</Name>
      <UseLayoutEngine value="true"/>
      <Depth value="0"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiDisplayObjectBehavior">
      <SymbolName>fcContainer</SymbolName>
      </Item>
      </Behaviors>
      </BehaviorSet>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridChildParams">
      <row value="0"/>
      <rowSpan value="3"/>
      <column value="0"/>
      <columnSpan value="3"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIObject">
      <Name>OBJ_PAUSE_ANIM_ENTER</Name>
      <UseLayoutEngine value="true"/>
      <Style>PAUSE_NAV_BG</Style>
      <Rotation value="-15"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiProportionalOffsetBehavior">
      <Name>myname</Name>
      <HorizontalRatio value="-0.20000000"/>
      <VerticalRatio value="-0.10000000"/>
      <Context>
      <Path>^.^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiProportionalPaddingBehavior">
      <Name>myname2</Name>
      <HorizontalRatio value="0.00000000"/>
      <VerticalRatio value="0.20000000"/>
      <Context>
      <Path>^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiDisplayObjectBehavior">
      <SymbolName>enter_anim</SymbolName>
      </Item>
      </Behaviors>
      </BehaviorSet>
      </Item>
      <Item type="UIObject">
      <Name>OBJ_PAUSE_ANIM_EXIT</Name>
      <UseLayoutEngine value="true"/>
      <Style>PAUSE_NAV_BG</Style>
      <Rotation value="-15"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiProportionalOffsetBehavior">
      <HorizontalRatio value="-0.20000000"/>
      <VerticalRatio value="-0.10000000"/>
      <Context>
      <Path>^.^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiProportionalPaddingBehavior">
      <HorizontalRatio value="0.00000000"/>
      <VerticalRatio value="0.20000000"/>
      <Context>
      <Path>^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiDisplayObjectBehavior">
      <SymbolName>exit_anim</SymbolName>
      </Item>
      </Behaviors>
      </BehaviorSet>
      </Item>
      </Children>
      </Item>
      <Item type="UIPanel">
      <Name>PAUSEMENU_LIST_HOST_ANIM</Name>
      <UseLayoutEngine value="true"/>
      <Depth value="1"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiDisplayObjectBehavior">
      <SymbolName>fcContainer</SymbolName>
      </Item>
      </Behaviors>
      </BehaviorSet>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridChildParams">
      <row value="0"/>
      <rowSpan value="3"/>
      <column value="0"/>
      <columnSpan value="3"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIImage">
      <Name>IMG_BG_RED_PANEL</Name>
      <TextureDictionary>pausemenu_index</TextureDictionary>
      <Texture>PAUSE_NAV_BG</Texture>
      <Style>PAUSE_NAV_BG</Style>
      <Scale x="1.200000" y="1.200000"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_LEFT</horizontalAlignment>
      <verticalAlignment>VALIGN_BOTTOM</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
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      <widthContentMode>CONTENT_MODE_RAW</widthContentMode>
      <width value="275"/>
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      <BehaviorSet>
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      </Item>
      </Children>
      </Item>
      </Children>
      </Item>
      <Item type="UIPanel">
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      <UseLayoutEngine value="true"/>
      <Depth value="4"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
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      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
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      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiDisplayObjectBehavior">
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      </Behaviors>
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      <Item type="rage__SpecializedParamInstanceAsset">
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      <rowSpan value="3"/>
      <column value="0"/>
      <columnSpan value="4"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIPanel">
      <Name>PAUSEMENU_PAGE_HOST</Name>
      <UseLayoutEngine value="true"/>
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      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      </params>
      </LayoutParams>
      </Item>
      <Item type="UIRectangle">
      <Name>PAUSEMENU_PAGE_HOST_MASK</Name>
      <Rotation value="-12"/>
      <Visible value="false"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_STRETCH</horizontalAlignment>
      <verticalAlignment>VALIGN_STRETCH</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiMaskRetargetableBehavior"/>
      <Item type="uiProportionalOffsetBehavior">
      <HorizontalRatio value="-0.10000000"/>
      <VerticalRatio value="-0.21000000"/>
      <Context>
      <Path>^.^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      <Item type="uiProportionalPaddingBehavior">
      <HorizontalRatio value="0.20000000"/>
      <VerticalRatio value="0.42000000"/>
      <Context>
      <Path>^.^</Path>
      <PathType>PATH_LOCAL</PathType>
      </Context>
      </Item>
      </Behaviors>
      </BehaviorSet>
      <Color>COLOR_RED</Color>
      </Item>
      </Children>
      </Item>
      </Children>
      </Item>
      <Item type="UIImage">
      <Name>IMG_BG_RED_PANEL2</Name>
      <TextureDictionary>pausemenu_index</TextureDictionary>
      <Texture>PAUSE_PW_BG</Texture>
      <Style>PAUSE_NAV_BG</Style>
      <Depth value="2"/>
      <Scale x="0.750000" y="0.750000"/>
      <Rotation value="0"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <leftMargin value="200.000000" />
                          <topMargin value="-200.000000" />
                          <rightMargin value="-200.000000" />
      <bottomMargin value="200.000000" />
      <horizontalAlignment>HALIGN_RIGHT</horizontalAlignment>
      <verticalAlignment>VALIGN_TOP</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
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      </LayoutParams>
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      </Item>
      </SpecializedLayoutParams>
      </Item>
      <Item type="UIGrid">
      <Name>GRD_CLOCKLAYOUT</Name>
      <Depth value="3"/>
      <Scale x="0.750000" y="0.750000"/>
      <Rotation value="0"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <topMargin value="-70.000000"/>
      <rightMargin value="70.000000"/>
      <horizontalAlignment>HALIGN_RIGHT</horizontalAlignment>
      <verticalAlignment>VALIGN_TOP</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <BehaviorSet>
      <Behaviors>
      <Item type="uiDisplayObjectBehavior">
      <SymbolName>fcContainer</SymbolName>
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      </Behaviors>
      </BehaviorSet>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
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      <columns>
      <Item>
      <size value="2"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      <Item>
      <size value="3"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      </columns>
      <rows>
      <Item>
      <size value="27"/>
      <type>SIZING_TYPE_PIXEL</type>
      </Item>
      <Item>
      <size value="1"/>
      <type>SIZING_TYPE_STAR</type>
      </Item>
      </rows>
      </params>
      </Item>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridChildParams">
      <row value="0"/>
      <column value="1"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIViewbox">
      <Name>VB_CLOCKSCALER</Name>
      <UseLayoutEngine value="true"/>
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      <params>
      <horizontalAlignment>HALIGN_RIGHT</horizontalAlignment>
      <verticalAlignment>VALIGN_TOP</verticalAlignment>
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      </LayoutParams>
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      </params>
      </Item>
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      <row value="1"/>
      <column value="0"/>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIGrid">
      <Name>GRD_CLOCK</Name>
      <UseLayoutEngine value="true"/>
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      <params>
      <horizontalAlignment>HALIGN_MAX</horizontalAlignment>
      <verticalAlignment>HALIGN_MAX</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__GridParams">
      <columns>
      <Item>
      <type>SIZING_TYPE_AUTO</type>
      </Item>
      </columns>
      <rows>
      <Item>
      <type>SIZING_TYPE_AUTO</type>
      </Item>
      <Item>
      <type>SIZING_TYPE_AUTO</type>
      </Item>
      </rows>
      </params>
      </Item>
      </SpecializedLayoutParams>
      <Children>
      <Item type="UIImage">
      <Name>IMG_CLOCKTOP</Name>
      <Color>COLOR_GREYLIGHT</Color>
      <TextureDictionary>pausemenu_index</TextureDictionary>
      <Texture>POCKETWATCH_TOP</Texture>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_RIGHT</horizontalAlignment>
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      </LayoutParams>
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      <Item type="rage__SpecializedParamInstanceAsset">
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      <Stretch>NONE</Stretch>
      </params>
      </Item>
      </SpecializedLayoutParams>
      </Item>
      <Item type="UIPanel">
      <Name>PAN_CLOCK</Name>
      <UseLayoutEngine value="true"/>
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      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
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      <Children>
      <Item type="UIImage">
      <Name>IMG_CLOCK</Name>
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      <TextureDictionary>pausemenu_index</TextureDictionary>
      <Texture>POCKETWATCH_FACE</Texture>
      <UseLayoutEngine value="true"/>
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      </Item>
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      <horizontalAlignment>HALIGN_CENTER</horizontalAlignment>
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      <MemberBindings>
      <Item>
      <MemberName>Rotation</MemberName>
      <Setup>
      <Path>DateAndTime.GameTimer.HoursWithIntervals</Path>
      <PathType>PATH_ABSOLUTE</PathType>
      </Setup>
      <Converter type="rage__fwuiTimeAngleValueConversion">
      <TimeFormat>ANGLE_HOURS</TimeFormat>
      </Converter>
      </Item>
      </MemberBindings>
      </Item>
      <Item type="UIImage">
      <Name>IMG_CLOCKMINS</Name>
      <Color>COLOR_BLACK</Color>
      <TextureDictionary>pausemenu_index</TextureDictionary>
      <Texture>POCKETWATCH_BIG_HAND</Texture>
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      <Rotation value="0"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
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      <horizontalAlignment>HALIGN_CENTER</horizontalAlignment>
      <verticalAlignment>VALIGN_CENTER</verticalAlignment>
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      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
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      <SpecializedLayoutParams>
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      </SpecializedLayoutParams>
      <MemberBindings>
      <Item>
      <MemberName>Rotation</MemberName>
      <Setup>
      <Path>DateAndTime.GameTimer.Minutes</Path>
      <PathType>PATH_ABSOLUTE</PathType>
      </Setup>
      <Converter type="rage__fwuiTimeAngleValueConversion">
      <TimeFormat>ANGLE_MINUTES</TimeFormat>
      </Converter>
      </Item>
      </MemberBindings>
      </Item>
      <Item type="UIImage">
      <Name>IMG_CLOCKCENTER</Name>
      <Color>COLOR_GREYLIGHT</Color>
      <TextureDictionary>pausemenu_index</TextureDictionary>
      <Texture>POCKETWATCH_CENTER</Texture>
      <Scale x="1.000000" y="1.000000"/>
      <UseLayoutEngine value="true"/>
      <LayoutParams type="rage__LayoutParamInstanceAsset">
      <params>
      <horizontalAlignment>HALIGN_CENTER</horizontalAlignment>
      <verticalAlignment>VALIGN_CENTER</verticalAlignment>
      <widthContentMode>CONTENT_MODE_AUTO</widthContentMode>
      <heightContentMode>CONTENT_MODE_AUTO</heightContentMode>
      </params>
      </LayoutParams>
      <SpecializedLayoutParams>
      <Item type="rage__SpecializedParamInstanceAsset">
      <params type="rage__fwuiStretchParams">
      <Stretch>NONE</Stretch>
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      </Item>
      </SpecializedLayoutParams>
      </Item>
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      </Item>
      </Children>
      </Item>
      </Children>
      </Item>
      </Children>
      </Item>
      </Children>
      </UIMovieView>

      Replace stuff inside 0xEAF005E3.ymt with that
    5. MasterKing25
      MasterKing25
      • supporter
      • 46 kudos
      I know this was temporary fix but when I replaced that stuff to 0xEAF005E3.ymt clock turned bigger I guess I will wait for you update mod this one:
    6. DeathWrench
      DeathWrench
      • premium
      • 127 kudos
      ohh, that one is for 360 pocket watch
  12. Lavawhos2991
    Lavawhos2991
    • member
    • 0 kudos
    can u make the letters bigger i hate it small
    1. DeathWrench
      DeathWrench
      • premium
      • 127 kudos
      No, and I didnt change the size of them.