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1277 comments

  1. kepmehz
    kepmehz
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    Thank you for choosing this tool. Before posting any bugs or issues, please consider providing a list of your installed mods and a detailed description of the problem you are experiencing.
  2. jravee
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    Sticky
    for those wishing to use V2 to resolve the issue with AB's spawn pools but your mods aren't working / the script hook doesn't appear to be loading / you're stuck on a black screen:

    • do not use version.dll or the asi loader provided in this mod, they are outdated. use the 64-bit dinput8.dll found here.
    • older mods like Enhanced Brawling require an older asi loader, which you do not want to use to begin with. sorry there's no way around this, find alternative mods or play with an older more broken asi loader.
    • the black screen bug can be fixed by going into ScriptHookConfig.ini and disabling the interface & overlay (you do not need V2's interface unless you're using advanced settings.)
    • if you're missing ScriptHookConfig.ini: you did not install the mod correctly. ScriptHookRDR2.dll needs to be placed in the game's root folder (where RDR2.exe is.) you need dinput8.dll in that folder as well. you have to launch the game after the mod is installed in order to generate a new .ini file.
    • make sure you launch Rockstar Launcher and the game in admin so your OS doesn't block any files from running.
    1. kepmehz
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      This is a good and helpful post. Just want to say that AB doesn't produce a ScriptHookConfig.ini file only V2 does.
      Don't know about the NativeTrainer thing, this seems unnecessary.
    2. jravee
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      Don't know about the NativeTrainer thing, this seems unnecessary.
      from initial testing i had issues running both script hooks without this file but looking back it might've just been an issue with asi loaders. i'll edit this out now that the post was sticky'd.
    3. g3k4d0s
      g3k4d0s
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      Had that issue here too, that it refused to create an .ini file without the native trainer.
    4. kepmehz
      kepmehz
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      well, you do need at least one .asi for the scripthook to be loaded. Otherwise no .ini file will be created.
    5. outlaw241
      outlaw241
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      Thank you for this!
    6. papazola12
      papazola12
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      Want to ask if i disable interface what will happen. Do it make some mod not working. What it do? 
    7. kepmehz
      kepmehz
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      Disabling the interface will not mess with any mod function, it's purely for convenience of mod developers and power users
    8. pietrob8
      pietrob8
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      Thank you now it works
    9. DeTheClo
      DeTheClo
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      Hey I managed to get this to work following this guide. I just wanted to ask a question. The first bullet point mentions "do not use version.dll" followed by "use the 64-bit dinput8.dll found here." I am currently trying to install Red Dead Offline and then WhyEms DLC. I got Red Dead Offline to load into the game and I can see the newly added gear at the shops while browsing the catalogue, however the items are invisible. A post I found says that "version.dll" is what make the multiplayer content show up. So my question is: can both version.dll and dinput8.dll be used together as long as it's being downloaded from the github repository?
    10. XxHunter7xX
      XxHunter7xX
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      You are amazing for this, thank you!
    11. Mickterminator30
      Mickterminator30
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      I guess everything makes sense now, I am sorry for thinking this Scripthook was the culprit when enhanced brawling is probably the one responsible and version.dll.  What a shame.  I also really wanted to use Lenny's outfit changer and trainer, but without version.dll, I do not think the user interface will show.  The performance is terrible on version.dll and I just can't take it anymore.  I hope PED damage overhaul is okay with the 64 dinput8.dll plugin. 
    12. kepmehz
      kepmehz
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      I personally use PDO and it works fine with dinput8.dll
    13. kepmehz
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      the black screen bug can be fixed by going into ScriptHookConfig.ini and disabling the interface & overlay (you do not need V2's interface
      unless you're using advanced settings.)
      Do you also experience this blackscreen issue? If so please join my discord server: https://discord.gg/qpjFRTYn and we can maybe work together to fix that issue!
    14. MIKE20160236
      MIKE20160236
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      deleted
    15. Unleashed1208
      Unleashed1208
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      Ever figure this out? Found a bunch of ppl saying not to use both and a bunch saying they use both and it's fine...
    16. yapasdepseudocaclc
      yapasdepseudocaclc
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      I get black screen when i load a save and i can't find ScriptHookConfig.ini (I used the 64 bits dinput8.dll and installed everything correctly). 
    17. yapasdepseudocaclc
      yapasdepseudocaclc
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      (duplicate; removed)
  3. kepmehz
    kepmehz
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    NEW VERSION IS OUT!

    Sorry for the big delay, let me know if anything is not working.
  4. WesternAndCo
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    This is to address the people who thought this ScriptHook was malware / scam.

    For the people who thought it was a scam: The ScriptHook did work for some, but due to different computers having different characteristics, it did not work for some people. Also there was the chance that people did not install the scripthook correctly.

    For the people who thought it was malware (This is for the people who were concerned about the scripthook being distributed on Discord):

    It is not malware. If you were afraid, you could just scan it with virustotal. If there are zero or just two detections (false positives), you are fine. If you have antivirus software, just scan it with that. Also that version of scripthook is now on Nexus, so there is no point now.

    If you were wondering why the mod author didn't post an update here in a while, he had a long vacation and probably had irl things to do long term.
  5. thazer
    thazer
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    I am using Modorganizer 2 and there is a peculiar problem when using your scripthook v2 that is not encountered when using AB scripthook.

    Basically, yours is forcefully wanting to create a scripts folder. Its fine on the first launch, as it gets created in the overwrite folder of MO2. The problem is when you exit the game, and try to run it again, we cant get past the Rockstar launcher. "RDR2 closes unexpectedly". There is only one way to resolve this and its to go into the overwrite folder and delete the scripts folder and launch again. I have tried all sorts of combinations of things to solve this like putting a scripts folder in the RDR2 root folder of the game itself, creating a mod that i enable in MO2 with a scripts folder in it, creating a mod for your scripthook within mo2 but obviously the dll doesnt even hook to the game at all when done this way. There is nothing that can be done other than giving users an option to prevent your dll from creating a scripts folder with a ini toggle or something. That or a dirty workaround using autohotkey or a bat file deleting the folder and then executing the MO2 RDR2 shortcut.

    It would go a long way to helping MO2 users. We do have a python script that enables support fort RDR2 here: Mod Organizer 2 - RDR2 Plugin that could use some polishing but with the help of the comments, one of which I left, it is entirely viable and functional. Sadly, AB script is unfit for big modlists.
  6. aehcochea
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    I deleted version.dll as people have been saying that it fucks up game performance and is incompatible with this version of scripthook.
    I successfully installed this version but my game looks sharp as f*#@ and runs at 20-30 fps but when I added version.dll again, I get 70-90 fps and the game looks beautiful and runs smoothly. 

    Would be great if someone can figure this out. 
  7. T4RK20
    T4RK20
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    Does this work online? If not, to play online I have to remove ScriptHookConfig.ini and dinput8.dll and the mods?
  8. RaminTheKing
    RaminTheKing
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    My game isn't opening. It gets to the loading screen into the story then crashes.
  9. michaelk0
    michaelk0
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    Hi folks.
    Used game version is the last 1491.50.
    If I want to use LML (V11), I have to install this Scripthook V2 and the d8input.dll. Without this both files, LML isn't able to connect to the game.
    But in the moment I'm using d8input.dll, even the version from sticky post, loading of a game save leads to freeze during loading process and I have to kill the game. ScripthookV2 is working because there was an ini file generated after first start.

    I have started LML Mod Manager and Rockstar Launcher with admin permissions of course.

    Any help is very appreciated. Thanks.
    1. bbypaarthurnax
      bbypaarthurnax
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      Removed this and it starts. 
  10. godaizakura
    godaizakura
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    Thanks for this mod.

    I am having a problem with my character freezing when trying to board a “war wagon” that I have created using the Rampage Trainer.
    Is this due to scripting?
  11. boyhowdygetrowdy
    boyhowdygetrowdy
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    Certain mods require the older scripthook and some require V2. Would V2 work for all the older mods that say they require the older scripthook (i.e. Basic needs, Dynamic Seasons) or do I need to pick and choose which mods to get based on the scripthook version I have?
  12. McRum123456789
    McRum123456789
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    Can I jsut move the file to the rdr or does it have to be copied
  13. Brutetomb2531
    Brutetomb2531
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    anyone else having the problem where the game will open then crash right away?
    1. StrangeMan1907
      StrangeMan1907
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      [deleted]
    2. yeahh
    3. bigperk420
      bigperk420
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      new patch (Update26 March 2025 – 15:38:12) invalidated this version, downgrade for now, I'm sure an updated script hook may happen but I mean, when is hard to know just after the patch. 

      open steam console (put this in browser or "run" or better yet create a shortcut "steam://open/console")

      note: there are 3 different depots that were updated:
      depot_1174182 (base, ~=72gig) console cmd:   download_depot 1174180 1174182 2258488483491377476
      depot_1174183 (redist <1mb) console cmd:    download_depot 1174180 1174183 4785346550216140531
      depot_1174184 (update 5gig) console cmd:   download_depot 1174180 1174184 2698939236196220127

      steamdb

      edit: yeah for sure all I wanted to do was play and now I'm fighting cascading IT problems... spend all day fixing computers and it comes second nature but it's frustrating on a good day. it's a bit annoying that while only a few files were updated, the previous folder that contains the old copy afaik there's nothing but to download the whole thing. so update == 400mb on top of a 70gig folder , to reverse back you need the whole folder. tbh it's amazing that there's access to all previous iterations of all files on steam at all, and I'm always thankful if I have to do this it's even possible. all it would take is steam deciding naw we don't want to present the api anymore.... and it would be near impossible

      i got my old copy fixed and my mods started to re-add, figured I'd update this in the event it saves anyone some time. \

      then I set C:\Games\Steam\steamapps\appmanifest_1174180.acf to read-only. playing again. 

      A few days after this, the dinput8.dll found in the pinned comment fixed this. no need for this crazy crap *8^)
    4. yeah that's alot of work..
    5. ByteSix
      ByteSix
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      Such a shame, I just got the main game looking to mod it a bit and there's an update preventing me from that... I'm on the R* Launcher too, so sucks to suck.
  14. my game seems to frame a bunch now. used to get 120fps now I only get 25-30 in town areas