This mod doesn't work on the latest version of RDR2 Use DLSS 4 Instead if you have compatible hardware, it managed to finally fix the terrible image on my 1080p Screen
Hello brother, there is a new version of RDR2 available called 1.0.1491.50, and that too has entered the 7 Seas. Would you be able to make a fix for both the legit version and the 7 Seas? Thanks.
Can you accomplish the same thing as this mod with DLSSTweaks? Cause with DLSSTweaks you can force Override Auto Exposure, and Override Sharpening. Just figured it'd be easier to set up a DLSSTweaks config once and forget about it instead of having to run this exe every time you start the game.
I just want to say this because i used to use this mod a lot and the game now looks and runs worse with this mod.
So when RDR2 first came out DLSS didn't look as good as it does now, this mod used to make the game look a lot better but that is not the case anymore. No hate to this mod or anything
So how do you make the game look good with DLSS? RDR2 uses an old version of DLSS and they never updated it because newer versions of DLSS come out all the time so Rockstar would constantly have to update the DLSS version.
The best option now is to download a new version of DLSS (current version of writing this is DLSS 3.5.10) and drop it in the RDR2 main directory. The game looks better and runs better with the new version.
Awesome! using DLSStweaks with the 3.5.10 override since im using the RG launcher, whenever i moved my cam everything became overly sharp, this fixed it, looks so much better now :D
Is this mod relevant when using dlsstweaks and a newer dlss version? I mean you can turn autoexposure on or off in dlsstweaks, and I was playing with it a few weeks ago because i wanted to remove or at least reduce the amount of ghosting you get in dlss in this game... specially birds in the sky and leaves, but i couldn't really see any difference when turning it on and off with dlsstweaks... is this because the game somehow block dlsstweaks from controlling autoexposure in this title? Anyway I found a half-solution to the ghosting but at the cost of performance, basically i run dllstweaks with a custom resolution with full vertical resolution (2160 for me), and then set the horizontal resolution to something like 2880, so so i'm basically running DLAA vertically and DLSS horizontally at 0.75, rendering internally at 2880x2160 (which is 4:3 on a 16:9 monitor) of the native resolution and it works and looks great, DLSS automagically just understands and outputs a good image. However, doing the same with other way around (full horizontal resolution and scaled vertical resolution) doesn't solve the ghosting for some reason even though it's more demanding.
I like how the game looks with autoexposure enabled. I get the flicker when I zoom in with a scoped rifle, anyway to keep playing with it enabled and not have this happen? This is the only issue I could find.
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Use DLSS 4 Instead if you have compatible hardware, it managed to finally fix the terrible image on my 1080p Screen
So when RDR2 first came out DLSS didn't look as good as it does now, this mod used to make the game look a lot better but that is not the case anymore. No hate to this mod or anything
So how do you make the game look good with DLSS? RDR2 uses an old version of DLSS and they never updated it because newer versions of DLSS come out all the time so Rockstar would constantly have to update the DLSS version.
The best option now is to download a new version of DLSS (current version of writing this is DLSS 3.5.10) and drop it in the RDR2 main directory. The game looks better and runs better with the new version.
to gmae directory replacement
Fix possible
Anyway I found a half-solution to the ghosting but at the cost of performance, basically i run dllstweaks with a custom resolution with full vertical resolution (2160 for me), and then set the horizontal resolution to something like 2880, so so i'm basically running DLAA vertically and DLSS horizontally at 0.75, rendering internally at 2880x2160 (which is 4:3 on a 16:9 monitor) of the native resolution and it works and looks great, DLSS automagically just understands and outputs a good image. However, doing the same with other way around (full horizontal resolution and scaled vertical resolution) doesn't solve the ghosting for some reason even though it's more demanding.