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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Due to people stealing LLRO, and "making it their own" this mod will now be able to be used as your own custom, and modified mod, YOU MUST credit me, and every comment made in the files, MUST STAY, im leaning more into this direction because, this mod is feeling more and more complete, AAANNNDDD im tired of having to dig through new ragdoll mods, i JUST ASK for those two from the community, nothing more.
YOU ALSO CANNOT REMOVE ANY COMMENT MARKED UNDER "LLRO Base (VERSION NUMBER)" you can add your name with a space next to it if you have made any modification (AE: <!--Example-->) OR if it already has <!--Your Mod Name Here! (AE: Cradle's Ragdoll Overhaul LLRO REMIX)--> YOU MUST INCLUDE LLRO REMIX AT THE END OF YOUR MODIFIED VERSION OF LLRO IF i see anything Removed that you are not supposed to, i will have the mod taken down. IT IS LITERALLY all i ask.
(TAKEN FROM THE README)
File credits
Lackres_bratgut for Euphoria's Modding Essentials VolaticWolf creator of W.E.R.O for helping me with some minor things RebleInBlack for testing and sticking with me for the first version of LLRO Discord Name KenPH for being one of my testers Wocky for some minor bullshittery and help of small things
Donation Points system
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Changelogs
Version V0.5
Ragdoll Balancing and reaction changes (Official Release To Page)
Version 7.4.5
PLEASE READ PERMISSIONS AND README
Commented to be more easily modifiable
Minor Weight tweaks
Balance threshold/new abort angles
tweaks to headshot tuning
tweaks for other ammo types (behavior wise, weapon mods like 1899 will still work)
cleaned file order once again
REMOVED OPTIONAL PDO FILE DUE TO ME NOT READING Hundsfott PERMISSIONS THOROUGHLY
Slight Tweaks to ragdoll's range of movement, (only applies to Fred.xml (AE: John and Arthur use the Fred.xml Rig) others coming soon)
added comment "LLRO BASE V7.4" to all of the files i modified.
changes to permissions, and author notes.
Version 7.3.0
added materials.meta for NM weighting for the torso, arms, and pelvis,
cleaned up the install.xml and reordered and renamed files,
cleaned up physicstask to be more easily configurable (in a sense)
new headshot behavior called BodyRollUp
new balancing weighting and fixes
grabbing is now actually working, and included to all behaviors that they need to be in to activate,
materials.meta is now configurable press CTRL+F and type Weight, and it should be commented by this <!--example-->
Version 7.0.5
Looser skeleton rigs, heavier belt weight, more less restrictive freedom of movement,
My own modified PDO Config, which imo looks best for LLRO (this will also get changes with updates :) )
Grabbing is inconsistent for some reason, and will be looked into.
shotgun knockback has been FOR THE MOST PART decreased and will get more work as time goes.
Version 6.0.0
Fixed NPC's Mounted bug :) your welcome!
small headshots rework
tweaks to balancing (WIP)
a few other small changes.
Version 5.3
GRABBING NOW OFFICIALY WORKS NO LONGER IN BETA I HAVE FINALLY GOTTEN THEM TO PHYSICALLY GRAB OBJECTS AND HOLD THEM (NOTE THIS APPLIES FOR EVERY GEOMOTRY LIKE BUILDINGS SOME ROCKS ON MOUTAINS SHARP CORNERS ETC)
HEADSHOTS ARE NOW LIMP (OFC WITH CUSTOMIZABILITY)
PHYSICAL WEIGHT CHANGES
REWORKED PHYSICS
BOW GRABBING IS NOW BACK
BASE BALANCE TUNING
PHYSICAL ATTRIBUTE CHANGES (for fat, mechanical, and animal.)
I PRESENT TO YOU A FULL REBUILD OF LLRO!!!
Version 2.0.0
NPC's will now grab objects when in the ragdoll state (EXPIREMENTAL)
Finally after a long time! headshot states! FULL LIMP UPON DEATH! (CUSTOMIZABLE IF YOU WANT IT STIFFER, NOTES WILL BE ADDED FOR CUSTOMIZATION)
unneeded forces for ragdolling near stairs, and or slopes, have been turned off and should look more natural,
balancing is now indefinite instead of the "Max Steps" until abort stage,
bodies are a wee wee bit heavier by 13(ISH)kilos-28lb
bleedout animations are most likely to kill NPC's if this is not liked please request for me to remove it.
Version 1.5.0
i finally fixed the horse bug, im now going to rework the headshot system, after that, i will finally think that this mod is complete, until then have fun with the fixed version
BUGS: some ammo types are still broken, still unsure of why.
Version 1.0.0
FULL SECOND REWORK OF HOW LLRO WORKS
instead of using RDR2's ragdoll config i decided to use the documentation's ymt and modified it to be my own mod, i have changed almost everything so a changelog is really hard to produce at the moment
Headshots now make characters limp with a random chance to go stiff if hit in the right place, ragdolls are more weighted, the players ragdoll has been slightly changed, and keeps most of the features
BUGS: some ammo types do not work, i will hopefully get around to fixing this soon.
Brand new changes to LLRO, instead of using RDR's main ymt file i decided to use the file that i can read easier, not only that it is also much more customizable
Headshots feel much more limp, they will react differently to where they are shot, and will sometimes becomes stiff when shot in the head.
stumbling has changed quite a bit, becoming a slight bit more reactive and attentive if still alive,
last stand has better performance while falling down stairs and high places
falling off horse changes (mainly velocity and friction changes)
melee combat is much better when knocking people out, ( they are quite a bit stiff and i will fix it in the next update please work with it for now)
highfall has been reverted back to normal thanks to me breaking it.
BUGS: some ammo types do not work as intended, i will fix in the next update.
NPC's will no longer curl up when falling over railings.
Version 0.6.0
Completely Overhaul to my ragdoll mod, behaviors had been remastered and headshots feel a little more limp,
the function <UseRelaxBehaviour value="true"/> is a beautiful thing but sadly doesn't work with most physics tasks like last stand, or headshots etc, death works great though
max steps have been increased from 5-10, max angle for ai to fall over is somewhere between 10-15 degrees, Npc's will now walk away when shot (or try to not consistant), blind firing is now a high possibility for people with guns when in a ragdolled state so they don't just "Stand Around", due to people's requests some changes have been made to how balancing works, hopefully this works for you, (IF YOU DO NOT LIKE THIS VERSION TELL ME EXACTLY WHY I WILL REVERT AND REDO)
Version 0.5.1
changed shot reaction time from 1550 - 550 (may change)
When Balancing blind firing is more likely
Shotguns will make NPC's now react better to your shots
Impulses can now be triggered while in sustained balance (reactions to gunwounds i pressume?)
Scale Head Shot impluse With Spine Orientation has been set to false
Minimal HeadShot Impulse Multiplier decreased "0.25000000" to "0.2000000
Final Shot Reclamp 300 - 100
changed shot reaction time from 1550 - 550 (may change)
When Balancing blind firing is more likely
Shotguns will make NPC's now react better to your shots
Impulses can now be triggered while in sustained balance (reactions to gunwounds i pressume?)
Scale Head Shot impluse With Spine Orientation has been set to false
Minimal HeadShot Impulse Multiplier decreased "0.25000000" to "0.2000000
Final Shot Reclamp 300 - 100
Donations
No donations accepted
COME JOIN MY DISCORD! please note that this isn't just for my mod, it's for everything i do! https://discord.gg/wD5TnSTPGW << Updated!
NOTE IF YOUR HAVING ISSUES SUCH AS T POSING OR A POSING NPC'S UPDATE YOUR SCRIPTHOOK TO THE LATEST VERSION! CLICK HERE! FOR MY PATREON
(UPDATE V7.4 RELEASED)
please look a the changelog for all details.
INFO ABOUT THE MOD ============================================================================================================================= a long time ago, i was seeing people make Ragdoll Mods for GTA, i always found them super cool, but not one i've played with was 'Realistic' when proper modding tools and other things became officially available, i started work on a Project i Codenamed LLRO.
i watched over 2,700 different videos on how the human body handles pain in short term, to long term. i've done extensive research on how the brain specifically responds to pain, and looked at one too many articles, and books, about pain, and general discomfort. this mod brings the absolute best in all combat arrangements, and situations, i then put my knowledge together, and broke down how Physics Tasks works, i originally tore down other's ragdoll mods, and for the first version of RDR's LLRO i put the tasks that looked best together to make something new.
in short it was messy, buggy, and a general scripted MESS of code. i found RDR's Euphoria Modding Essentials, and i was like "omg, a fully fresh start" and released V0.5 to nexus, it was cleaner, more sophisticated, and way more put together, along my journey, i have learned a lot through the course of time, and a lot of help from friends, anyway i should shut up and explain what the mod offers!
TL;DR
This Mod Offers the best in all combat situations NPC's are now super attentive, and reactive when it comes to getting hurt, or scared in ragdoll situations, they will grab nearby objects, have a actual feeling of sense in their surroundings, Different bullet types will have different reaction types, split-point gives the general best feel, Dynamite or any general explosion will blow them back further, with different random reactions, the first few shots will make them dazed and confused but the quote unquote "adrenaline" will keep them up depending on the ammo type, headshots will lead to them being completely limp depending on the hit (more reaction types will come in the future) when pushed, they will try to keep upright and push SOME objects out of the way, this is just the few things that LLRO offers, please do try it out :D i have put over three years of work into this :)
Please Be Nice This Is My First Proper Mod, But Please Give Feedback I Would Really Appreciate It!
PDO RECOMMENDED!
(FOR INSTALLATION)
Make Sure You Have LML Or OpenIV Installed!
(lml) Open the .ZIP and Drag it to lml/Downloader Open The lml Mod Manager To See If It Is Installed
KNOWN ISSUES
None so far :)
CREDIT FOR GENERAL HELP: VolaticWolf, RebelInBlack (tester :D), Leckeres_Bratgut (Euphoria Modding Essentials) and help with other things!