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Crossed Gunter Severloh and LittleBigSmoak

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Mod articles

  • Problems and Bugs with the mod Solutions

    Problems, and Bugs with the mod? Solutions
    Below are different types of problems that can occur with the mod and solutions to fix them.

    General Problems:
    If your getting any of the following issues:

    Getting bandits at hideout named stranger instead of the bandit gang their from.
    Hideouts don't spawn any bandits.
    Hideout clears but there is no "You have cleared the hideout!" message showing up, just a black bar/box at the bottom of the screen.
    Hired Guns multiply, and you have a few clones of the same gunmen.
    Losing honor when looting bandits, or after shooting the posse on horseback bandits.
    Red dots are showing on the mini-map for some of the bandits even though the hideout is clear and all bandits are dead.
    Tents,...

  • Ambush and Hideout ini - Questions and Answers

    Ambush & Hideout ini Questions
    Question:
    In the Bandit Hideouts.ini what happens when i set the setting PERSISTENT_HIDEOUTS=0 
    to zero does it disable hideouts, and does it also effect ambush points?Answer
    In the ini the following setting:
    // BANDITS SETTINGS //
    PERSISTENT_HIDEOUTS=1            // Bandit hideouts will be part of the world, set to 0 to disable.

    If you set that to 0 (zero) it disables all the ambush points and hideouts only, which means they wont ever spawn in.
         The hideouts are persistent which means they will spawn bandits based on your distance from the hideout, and after
    the hideout is cleared, then there is a cool down in ingame hours. Once that cool down is done then
    if you com...

  • Hideouts and Ambush Point Totals List

    Hideouts & Ambush Point Totals List
    Bandit Hideouts mod v1.35
    ==========================
    The following is a list of all the
    bandit hideout names and Ambush totals currently in the mod.

    Ambush Location Total: 46

    Hideout Names & Total: 1341. AbandonedFactory
    2. AbandonedMine
    3. AbandonedMission
    4. AberdeenPigFarm
    5. AdlerRanch
    6. AuroraBasin
    7. BacchusStation
    8. BarrowLagoon
    9. BayallEdge
    10. BearClawCamp
    11. BeaverHollow
    12. BenedictHill
    13. BolgerGlade
    14. BoneCave
    15. BrittlebushTrawel
    16. CalumetRavine
    17. CaneBreakManor
    18. CarinLake
    19. CarmodyDell
    20. CatfishJacksons
    21...

  • Hideout and Ambush default bandit position amount Reference

    Hideout & Ambush default bandit position amount Reference
    Description
    This article will list every hideout's and ambush point's number of bandit spawn positions that they have.
          Each hideout/ambush point has a set number of positions for them that were created when they were built.
    Through the bandit hideouts.ini you can adjust how many bandits will spawn using the spawn amount setting
    if you want a custom amount, information on that seen here: LINK

       You can also set the min/max of a hideout with the same numbers to spawn that exact amount provided
    that exact number dont exceed the base amount a hideout has.

    Ambush Points
        When im referring to default bandit positions this is an example of one o...

  • Mods Compatible and Not Compatible with Bandit Hideouts

    Compatible mods that work with Bandit Hideouts
    Last Updated: March 28, 2025
    The following is a list of mods that are compatible, that dont conflict with Bandit Hideouts:
    New mods will be added based on feedback in the comments.

    All Weapons Unlocked
    Ambient Gangs
    Ambient Money Stagecoaches
    AMJM Transport
    Annesburg Saloon
    A.R.E.P (AnymYo's Reworked Euphoria Physics)
    1899 Firearms - All Weapons Unlocked
    Basic Needs
    Brave Horses
    BloodLust
    Bounty Hunting - Expanded and Enhanced
    Camp Anywhere
    Campfire Weapon Locker
    Cartridge Converted Navy Revolver
    Colt Navy replaces Cattleman
    Colorful weapon icons
    Crime and Law Rebalance and Enhancement
    Cut Dialogue Restoration ...

  • How Hideout and Reinforcement ini settings work

    Question
    Whenever I go to a bandit hideout a HUGE amount of enemies show up.Answer
    The following is an explanation of how the bandit hideout and reinforcements work in the mod
    and how to configure the Bandit_Hideout.ini settings for them.

    These are the settings you need to look at if your getting to many bandits at a hideout
    i highlighted the ini settings in yellow, and the green notes to explain how the settings work:
    ===================================================================

    // BANDITS SETTINGS //

    // Hideout random min & max spawn
    HIDEOUT_BANDITS_MIN=13         
    HIDEOUT_BANDITS_MAX=21        

    // Hideout Reinforcements
    REINFORCEMENT_CHANCE=75

    /...

  • Bandits Interfering with the Story - Questions and Answers

    Bandits Interfering with the Story Questions
    Question:
    Is there a way to disable the bandits on horseback that show up suddenly
    that chase me, they interfere with missions and the story?Answer
    Yes, in the Bandit_Hideouts.ini
    look for this // Bandit Posse on Horseback
    and change the code for it from 1 to a 0 (zero) like this ---->  RANDOM_BANDIT_ATTACKS=0 
    Question:
    I'm trying to do a story mission but a bandit hideout is at the story location, for example the
    Chez Porter or the Chelonian Hilltop story missions, how do i disable the bandits at these locations?Question:
    Is it intended that hideouts spawn at story mission locations?
    Like during Javier side mission in chapter 2 where you rob a homestead with him.An...

  • Hired Gunmen - Questions and Answers

    Hired Gunmen Questions
    Question:
    When one of my hired gunmen goes down, i stand next to him and no prompt shows to revive him.
             How do i revive my hired gunmen?Answer
    You have to crouch by his head like your going to teabag him lol, and then you will see the help prompt come up to revive
    hold that and you'll see it load and then when its done it will disappear and your hired gunmen will get up.

    Question:
    I just tried to hire a gunmen but the menu looks completely black and prompts that are supposed to
    show when you press numpad is empty. Gunman name can be seen but commands 1 to 7 looks empty. Answer
    Look for this in the Bandit_Hideouts.ini towards the bottom under // HIRED GUNMEN SETTINGS

    /...

  • AMJM Transport Mod Compatability - Questions and Answers

    AMJM Transport Mod Questions
    Question:
    I'm using AMJM Transport mod should I disable some of the bandit settings in the AMJM Transport.ini
    and if so which settings should i change as there are quite a few settings for the bandits?Answer
    For compatibility between mods, if your also using AMJM Transport mod then go into the AMJMTransport.ini
    and look for the following codes and set them to 0 like you see below:

    // BANDITS SETTINGS
    PERSISTENT_HIDEOUTS=0           
    HIDEOUT_SPAWN_CHANCE=0  
    REINFORCEMENT_CHANCE=0
    CLEARED_HIDEOUT_RESPAWN_COOLDOWN=0                      
    RANDOM_BANDIT_ATTACKS=0         
    RANDOM_ROAMING_BANDITS=0 
    ENABLE_ZOMBIES_BY_DEFAULT=0
    ZOMBIE_...

  • Zombies - Questions and Answers

    Zombie Questions and Answers
    Question:
    If zombies are enabled, will they replace all the bandit encounters from the mod
    or are they just "extra"?  Zombie-Lairs option is set to 0Answer
    No zombies wont replace any bandit encounters, they are a gang or faction of their own, and spawn independently of bandits.
    With the zombie lairs setting in the ini set to ZOMBIE_LAIRS=0 you will only encounter bandits at hideouts,
    and ambush locations and should only be spawning bandits.
        If you change the setting to 1 then zombies will spawn at hideouts instead of bandits.

    Question:
    Is there a way to decrease the zombie's health so their not bullet sponges? Answer
    Yes, in the ini look for this setting:
    ZOMBIE_HEALTH=300

  • How to use the Spawn Amount setting

    Spawn Amount
    How to set how many bandits spawn at each hideout or ambush point using the Spawn Amount setting.
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    1. Question
    What is Spawn Amount?Answer
    Spawn Amount is a feature that was introduced in v1.31 which allows you to set a custom number of bandits that
    will spawn at each individual hideout or ambush point.
    2. Question
    How do you use the Spawn Amount, and set the number of bandits you want at specific hideouts?Answer
    First: 
    Locate the spawn Amount settings in the ini

    In the Bandit Hideouts.ini file look for the following title:

    // HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT
         All hideouts are listed below this by region and then the hideouts for that region, below the hideouts ...

  • How to use the CLEAR_HIDEOUTS_PERMANENTLY setting

    How to use the
    CLEAR_HIDEOUTS_PERMANENTLY setting

    O6Y1zStbRbs
    Feature
    Introduced in v1.31 of the mod, this feature will allow you to clear hideouts without the hideouts
    spawning back in when you restart or return to the game. This will give the game of clearing hideouts
    a campaign feel to it if thats what you wanted to do.

    What does this setting do?
    This setting: CLEAR_HIDEOUTS_PERMANENTLY=0
    when set to 1 any hideouts you clear wont spawn in again, until you change the setting back to 0.
        The 0 setting is disabled by default which means hideouts will spawn normally.

       This will create a new file in your RDR2 directory titled: ClearedHideouts.dat
    this file will save the status of all hideou...

  • General Installation and Configuration - Questions and Answers

    Questions & AnswersGeneral, Installation and ini Questions
    Question:    
    How do i properly install the mod?Answer
    After downloading the mod, extract the zip and move the following files:

    Bandit_Hideouts.asi
    Bandit_Hideouts.ini
    Bandit_Hideouts_CustomPeds.txt
     into the game's directory seen here:
    C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
         also install Scripthook (ScriptHookRDR2.dll)
    The mod will be installed in the same folder (directory) where the game's RDR2.exe is located.

    If AB Scripthook gives you issues with the mod then use
    ScriptHookRDR2 V2
    https://www.nexusmods.com/reddeadredemption2/mods/1472

    If you do use the ScripthookRDR2 V2 ve...

  • Bandit Hideouts Mexico Expansion

    Bandit Hideouts Mexico Expansion
    Hello Bandit Hideout fans!
       Today i want to inform you about my planned Mexico expansion, basically building hideouts in the
    Mexico area of the game, south of New Austin.

    Recent experiment and test
    Recently Sunday June 30th, 2024 i had added the 3 regions of Mexico which are:
    DiezCoronas, Perdido, and PuntaOrgullo
    to the scripts, as a region is required for a hideout to spawn.

    For the test
    I downloaded 2 mods, one for a bridge to get across the San Luis river, and another mod with a Mexico settlement.

    Built a hideout in the settlement
    I had built a small hideout within this settlement, i had a campfire, and about a handful of bandits in various places,
    also ha...

  • How to change the gang that will spawn at individual hideouts and ambush points

    How to change the gang that will spawn
    at individual hideouts and ambush points
    A new feature added in v1.23 is where you can change what gang will spawn at an individual hideouts and ambush points.
      This is done through changing the settings through the Bandit Hideouts ini.

    NOTE: Since the recording of the below video, the Bandit Hideouts.ini file has been updated with new
    descriptions and settings but the functions remain the same.
    PfTn4zple5A

    Bandit Hideouts ini settings
    In the Bandit Hideouts.ini you have the Disable individual hideouts list,
         below the list is the Gang Type Reference list which is used to change what gangs will spawn for the
    regions list, the disable individual hideouts list, and Am...

  • About the Bandit Hideouts Mod

    Hello Bandit Hideout fans!
    Gunter Severloh here i want to give you some background about the mod, how i came to be the author
    in relation to crossed99 and his mod AMJM Transport.
     
    Bandit Hideouts mod background - The Authors
    As some of you know Bandit Hideouts is literally a copy of all the bandit features of the mod AMJM Transport created by crossed99.
    As a player of RDR2 i have been playing RDR2 since it released on Steam in 2019, when AMJM Transport mod released in
    2021 i had played with it for a long time, and mainly was fascinated by all the bandit features.

         So i sent crossed pm's asking questions about this and that since release, then one day in April (2023) i had asked crossed
    about an idea i had about creatin...

  • Unload and Load all your mods while ingame

    Hello Bandit Hideout Fans!
        I want to share with you a file that i use called:  ScriptHook.dev
    this can be very useful for you, and save you alot of time, so instead of quitting the game and changing
    some settings in the Bandit_Hideouts.ini and then restarting.

       You can simply just unload all your mods while ingame, apply or change any settings,
    and then reload and your set!

    You can download the file below from my google drive:

    Download
    https://drive.google.com/file/d/1oWLp_cmNIqm0Z6QsmrLE8b3rQ9lPSqTf/view?usp=sharing
    Note: This only works with AB Scripthook, so if your using ScripthookRDR2 V2 this wont do anything.

    What do you use it for and what does it do?
    I use it when building h...