About this mod
replaces the Iron Sights components at the Gunsmith with Calibers, which completely changes the way that your gun functions and changes the weapon meta significantly, as well as a buff to Short Barrels that makes the Long Barrel much less of a straight upgrade & more
- Requirements
- Permissions and credits
- Changelogs
- Donations
Let's face it, the Improved Iron Sights are useless. None of them are historically accurate, they're ugly, and they have no statistical benefit on your guns, despite what the in-game stat bar says. Don't you wish that Component slot could've been reserved for something useful?
this is what the Calibers mod aims to fix, replacing the entire Iron Sights component category with a new category: Calibers. Each gun has two different calibers or bullet powder loadings that impact performance, sometimes drastically. This applies to all firearms, including the Navy Revolver & the Elephant Rifle. All scopes are now available for almost all Repeaters & Rifles. I have also altered the stats for the Short Barrel, instead of providing no stat bonus whatsoever, it now provides a 10% increase to rate-of-fire, so now there's a reason to choose the Short Barrel over the Long Barrel in specific circumstances (the Long Barrel still provides a 10% boost to overall range). It's important to note that the stat bars won't change however, as they're basically just static elements. The stats for these calibers are listed below
INSTALL
drag & drop the "lml" folder into your main directory; if you want my Accurate NPC Loadouts mod as well, do this for the "lml" folder inside the "Accurate NPC Loadouts merge" folder instead. If you want to keep the catalog_sp file you're currently using, open the "catalog_sp replacement" folder and drop the "stream" folder into your lml folder, as well as replacing the install file with the one provided in the "catalog_sp replacement" folder.
DOUBLE-ACTION REVOLVER
.38 Long Colt: default, increased fire rate by 75% & decreased damage by 15%
.41 Long Colt: 20% more damage than vanilla, has vanilla fire rate
Algernon's Revolver is now Algernon's .41 Double-Action, which sports a 40% faster fire-rate than the standard .41 Double-Action, at the cost of 25% shorter damage fall-off range
Micah's Revolver is now Micah's .38 Double Action, which sports a lower (default) rate-of-fire due to its dirty & rusty internals, and a 40% faster reload speed
CATTLEMAN REVOLVER
.45 Colt: default
.44 Winchester: 40% farther damage drop-off range and 20% slower weapon condition degradation, at the cost of 10% less damage
John's Cattleman is now John's .45 Cattleman
Flaco's Revolver is now Flaco's .45 Cattleman and carries 5 rounds instead of 6, with a 40% faster reload speed (honoring the tradition of gunslingers underfilling their Single Action Army revolvers, so that the hammer can't accidentally discharge the 6th round)
Granger's Revolver is now Granger's .44 Cattleman and carries 5 rounds instead of 6, with a 40% faster reload speed
SCHOFIELD REVOLVER
.45 Schofield: default
.44 S&W American: 20% better damage, 20% worse damage drop-off range
Uncle's Schofield is now chambered in .44 S&W American
Otis Miller's Revolver is now called Otis Miller's .44 Schofield and is chambered for .44 S&W American
Calloway's Revolver is now Calloway's .45 Schofield and reloads 40% faster
LEMAT REVOLVER
.42 Caliber: default
.36 Caliber: 30% slower weapon condition degradation, 25% faster fire rate & 10% less damage drop-off range
NAVY REVOLVER
.38 Rimfire: default
.38 Centerfire: 20% better range, 10% faster weapon condition degradation
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LANCASTER REPEATER
.44 Winchester: default
.32 WCF: 40% slower weapon condition degradation, 65% faster fire rate, 70% less damage & 30% less overall range (good for close-mid range headshots)
LITCHFIELD REPEATER
.44 Henry Rimfire (26 Grain): default
.44 Henry Rimfire (28 Grain): overall range & fall-off range both increased by 15%, 10% faster weapon condition degradation
CARBINE REPEATER
.56-56 Spencer (45 Grain): default
.56-50 Spencer: rate of fire increased by 25%, range decreased by 30%
EVANS REPEATER
.44 Evans Long (40 Grain): default
.44 Evans Long (43 Grain): overall range and drop-off range increased by 15%, weapon condition degrades 10% faster
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ROLLING BLOCK
.50-70 Government: default
.43 Spanish: weapon condition degrades 40% slower and 40% farther range, but 10% less damage
Rare Rolling Block has become Custom .43 Egyptian Rolling Block (same stats as .43 Spanish)
CARCANO
6.5×52mm Carcano (162 Grain): default
6.5×52mm Carcano (168 Grain): 10% more damage, 15% faster weapon condition degradation
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PUMP SHOTGUN
12 Gauge: default
16 Gauge: 50% faster fire rate, 5% tighter pellet spread, 30% slower weapon condition degradation, 75% less damage & 60% shorter damage drop-off
DOUBLE-BARREL SHOTGUN
12 Gauge: default, tripled (3x) rate of fire
10 Gauge: 25% more damage, 25% farther damage drop-off range, vanilla rate of fire
Rare Double-Barrel Shotgun is now Hermit's 10 Gauge
REPEATING SHOTGUN
10 Gauge: default
12 Gauge: 30% faster fire rate, 20% tighter accuracy, 35% less damage
SAWED-OFF SHOTGUN
12 Gauge: default
16 Gauge: 10% tighter accuracy, 50% faster rate of fire, 65% less damage
SEMI-AUTO SHOTGUN
12 Gauge: default
20 Gauge: 10% tighter accuracy, 30% slower weapon condition degradation, 75% faster rate of fire, 75% less damage & 50% shorter damage fall-off
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BOLT-ACTION RIFLE
.30-40 Krag (220 Grain): default
.30-40 Krag (230 Grain): 20% farther range & range drop-off 15% faster weapon condition degradation
SPRINGFIELD
.45-70-405: default
.45-70-500: 20% longer range & range drop-off, 10% faster weapon condition degradation
VARMINT RIFLE
.22 Short: default, 50% slower weapon degradation
.22 Long: 100% (2x) increase to damage range & damage fall-off range, 35% slower rate of fire & 15% faster degradation than .22 Short (better suited for combat than hunting)
ELEPHANT RIFLE
.470 Action Express: default
.500 Action Express: 25% more damage, range & range drop-off, 20% faster weapon condition degradation & slower fire rate
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VOLCANIC PISTOL
.41 Short: default
.41 Volcanic: 70% less damage, 50% shorter damage drop-off, 60% slower weapon condition degradation, 300% (3x) faster fire rate
MAUSER PISTOL
7.63x25mm Mauser: default
8mm Gasser: 100% (2x) higher damage, 65% slower rate-of-fire, 60% faster weapon condition degradation
Midnight's Pistol is now Midnight's 7.63 Mauser and features a 25% faster reload speed
SEMI-AUTO PISTOL
7.65x25mm Borchardt: default
7.65x21mm Parabellum: 25% faster rate-of-fire, 20% shorter damage fall-off
M1899
.32 ACP FMJ: default
.32 ACP HP: 20% better damage, 25% shorter range & damage drop-off range
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