What I wouldn't give for this Mod in the new (old ported) Red Dead Redemption!
I played 350+ hours in RDR2 with Dead Eye automatically tagging when dropped onto a target, hated when I had to manually tag with Q! Found out Arthur was dying and tried to get as many accomplishments done with him healthy.
Anyone know what code/setting there might be to make RDR's Dead Eye auto tag?
In RDR1, the player will mark their targets and John will fire off the rounds at lightning speed once the trigger is pulled. However, in RDR2, both time and the shooting animations are slowed down. Is there a way/code to modify the speed that Arthur/John shoots after the trigger is pulled in Dead Eye?
Any help or knowledge shared would be appreciated!
This mod, Faster Deadeye, does exactly what you're describing, without removing default behavior. You can mark targets then tap fire to shoot them all in slow like default, or hold fire to shoot all targets rapidly (non-slow-mo), and releasing fire before finishing marked shots will let you go back to slow-mo for the remaining shots. It's an awesome mod.
Make sure to install requirements, but I don't recommend the full Ability Cards mod, only the required part of that mod, Non Slow Motion Deadeye (don't worry, the Faster Deadeye mod re-enables the slow-mo, the other mod is just needed for the temporary and optional full speed firing.
Really great and simple mod. Easy install, easy configuration. I really appreciate that, so thank you for this. Works fine for me with the rampage trainer, no bugs, nothing. Makes life easier in early chapters, especially if you wanna stay in chapter 2 and not proceed the main story. 10/10 can recommend.
So I REALLY need to put this here as I was having problems like everyone else, but couldn't figure out what in the nine circles was going on when I first installed this mod as it did not work. Turns out it is because of the native trainer that came with the script hook. No matter what I did the mod never worked so long as it was in there, but as soon as I take it out, this mod works just fine. Probably will happen with all trainers, so I've just come to let everyone know. Anyways have fun with that information.
Thanks for putting that out, I can confirm this. I only used two mods, Red Dead Trainer, because the constant rain was bugging me :D and Ped damage overhaul. Removed the trainer and this mod works fine. Although PDO and Dead Eye master in parts use the same Button, they work together.
42 comments
I played 350+ hours in RDR2 with Dead Eye automatically tagging when dropped onto a target, hated when I had to manually tag with Q! Found out Arthur was dying and tried to get as many accomplishments done with him healthy.
Anyone know what code/setting there might be to make RDR's Dead Eye auto tag?
The owner is a good person he will be glad if you buy some coffee for him)
I guess, you need to use the the second level of DedEye
Great mod, it works great!
In RDR1, the player will mark their targets and John will fire off the rounds at lightning speed once the trigger is pulled. However, in RDR2, both time and the shooting animations are slowed down.
Is there a way/code to modify the speed that Arthur/John shoots after the trigger is pulled in Dead Eye?
Any help or knowledge shared would be appreciated!
Make sure to install requirements, but I don't recommend the full Ability Cards mod, only the required part of that mod, Non Slow Motion Deadeye (don't worry, the Faster Deadeye mod re-enables the slow-mo, the other mod is just needed for the temporary and optional full speed firing.