What do I need to edit so that Annabelle can be cleaned to max? I'm assuming it's something in the Loadouts file? Also, Annabelle doesn't have a strap. Is this intentional?
I'm not sure what I've done wrong. I've disabled all my other mods that would conflict. I installed all the weapons correctly as far as I know. I can't seem to find any videos showing what this mod even looks like when its working properly so I'm really not sure if anything is right or not. Ammo is mostly fine I think? I get normal, high velocity, etc. and I don't know if this is right. I can't find certain weapons like the Walker Revolver in Tumbleweed or any shop and the new weapons like the Webley and Remington 1875 replace weapons instead of being available in addition to them. I'm assuming I just haven't unlocked most of the weapons as I'm only in chapter 3 on my current save and I'm not sure what is available or not. If anyone has info or video of this mod working as intended I would be very grateful. Sorry for the long comment, I'm just sort of at a loss right now.
I must have done something wrong but I followed all the instructions as closely as possible. I'm really not sure what I did. I've uninstalled and reinstalled at least 3 times for every individual weapon and file and all its subsequent merges.
Nah, I've installed all required mods, LML, Scripthook v2, and all the other gun mods in the description. Why tf does it also take stamina to aim. dumb af decision.
I love this mod, but the only thing I dont like is that rifles like the carcano and rolling block are forced scope. Is there a way to change this? I looked at other no force scope mods but all of them are not compatible. If anyone knows anything let me know.
Unable to craft small game arrows or volatile dynamite with this installed. I see the need for "x" ammo is removed in the recipe but it still won't allow me to craft.
Is there a workaround, did I install something wrong, is this a bug?
Either way; love your work. If this is the only negative I find I can live with it. Until I get around to the crafting challenge for it I guess.
This mod is essential, but with the new update I selfishly wish some talented individual could make compatibility merge with whyems and/or EEE for the sweet sweet drip.
Yeah no matter what I do this mod just doesn't work. Looked at and read every single comment in this chat section, followed all tips and advice, redownloaded the entire game fresh and only used this mod and all requirements listed and weapons like the Walker are still invisible and soft lock me - among other things. Didn't just paste LML - pasted Weapons and Replace if present, tried Vulcan, reinstalling, checked every single file in the Munitions mod and searched my Red Dead folder for any conflicting files, tried different combinations of installing the individual weapons mods (as no one has laid out how to actually do this other than what I've done and read) etc etc etc and it's still just simply not working. It's either a soft lock, a pool error or FFFFFFFF with just this mod and all listed requirements installed.
I really hope the mod author starts releasing more of the weapons as individual mods so we can actually use the weapons vs them being force bundled in a mod that some can't even use and that generally conflicts with seemingly everything. I greatly appreciate the time and effort the mod author put into this, but I do wish that I could actually use it and that they would consider giving us alternate ways to using their great work.
If you're referencing shadows and light - most gun mods have issues with black looking matte and not reflecting light properly. With many weapons mods I have used - this has been a consistent issue.
Also - check that your stream folder in lml doesn't have any Cattleman files. I had to install the mod itself (the Colt SAA separately from munitions) twice the first time, it didn't have the lower portion of the barrel part on it. Reinstalling it and holstering/unholstering fixed it. For that mod and not as a part of Munitions though.
584 comments
I've disabled all my other mods that would conflict.
I installed all the weapons correctly as far as I know.
I can't seem to find any videos showing what this mod even looks like when its working properly so I'm really not sure if anything is right or not.
Ammo is mostly fine I think? I get normal, high velocity, etc. and I don't know if this is right.
I can't find certain weapons like the Walker Revolver in Tumbleweed or any shop and the new weapons like the Webley and Remington 1875 replace weapons instead of being available in addition to them.
I'm assuming I just haven't unlocked most of the weapons as I'm only in chapter 3 on my current save and I'm not sure what is available or not.
If anyone has info or video of this mod working as intended I would be very grateful. Sorry for the long comment, I'm just sort of at a loss right now.
I'm really not sure what I did.
I've uninstalled and reinstalled at least 3 times for every individual weapon and file and all its subsequent merges.
Is there a workaround, did I install something wrong, is this a bug?
Either way; love your work. If this is the only negative I find I can live with it. Until I get around to the crafting challenge for it I guess.
I really hope the mod author starts releasing more of the weapons as individual mods so we can actually use the weapons vs them being force bundled in a mod that some can't even use and that generally conflicts with seemingly everything. I greatly appreciate the time and effort the mod author put into this, but I do wish that I could actually use it and that they would consider giving us alternate ways to using their great work.
If you're referencing shadows and light - most gun mods have issues with black looking matte and not reflecting light properly. With many weapons mods I have used - this has been a consistent issue.