In the Valentine folder i think u made a mistake because it says YT_LIGHTS_AUTISTIC.ymap instead of YT_LIGHTS_REALISTIC.ymap like the Strawberry and Rhodes folders, just thought i would point it out in case u had not realised
The NPCs don't have any pathfinding around the added props, e.g you add a wagon in valentine outside the hotel and peds get stuck on it, the drunk guy who gets lost was stuck on it, lol.
Yeah, sadly that's an issue i cannot fix as of now without making some changes to the ymap, also pathfinding as of now is near impossible to do especially for somebody like me.
My game doesn't load the Stream folder, so I can't play with map mods that have the ymap. extension. Is it ScriptHook that loads the Stream folder? Because here on my PC, not even LML makes map mods work. but LML also doesn't run if I have Version.dll in the game folder, so basically I have to choose whether to play with LML or Scriphook, the two together don't work. Does anyone have any idea how to fix this?
LOVE THE MOD, however a lamp post in rhodes blocks your path in the wagon in the sadie rhodes mission chapter 2, it wasnt a big deal as i could just teleport over, was the same when sadie takes control and drives back, just teleported over tho. also not sure if its because of all my upscaled textures/visual redemption but it caused about a 10-15 fps drop in rhodes with normal lamps(although it seemed borderline insert disease here) . not a problem for my 4070 but might be for others. some requests after 15 playthroughs for make a ymap adding a lamppost at some crossroads throughout the map, maybe lanterns on town signs on roads.maybe a ymap creating a path to the trapper at riggs station and expanding his shop, decent open area there. just some ideas! i have all your ymaps keep it up
yeah, when using a shader or somthing that changes light properties it can cause some lag issues. as to your ideas, i will probably include something along those lines in version 2
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also pathfinding as of now is near impossible to do especially for somebody like me.
but LML also doesn't run if I have Version.dll in the game folder, so basically I have to choose whether to play with LML or Scriphook, the two together don't work.
Does anyone have any idea how to fix this?
also not sure if its because of all my upscaled textures/visual redemption but it caused about a 10-15 fps drop in rhodes with normal lamps(although it seemed borderline insert disease here) . not a problem for my 4070 but might be for others.
some requests after 15 playthroughs for make a ymap adding a lamppost at some crossroads throughout the map, maybe lanterns on town signs on roads.maybe a ymap creating a path to the trapper at riggs station and expanding his shop, decent open area there. just some ideas! i have all your ymaps keep it up
as to your ideas, i will probably include something along those lines in version 2
edit ; ignore me, i F'd up i installed all 3 light options at once lol.