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Thank you for downloading the AK-47 Mod
This readme will cover the installation and troubleshooting of the mod. It also includes the entries for full auto fire for mod makers and people who want to merge their weapons.ymt
//////// Requirements \\\\\\\\
RDR2 Scripthook
Lenny's Mod Loader
Vulkan
//////// Installation \\\\\\\\\
Drag the lml folder and .asi file from this .rar file into your game folder.
//////////// Troubleshooting Notes: \\\\\\\\\\\\\
1. Sometimes the rifle might become invisible or not appear at all. If this is the case make sure to press the holster/unholster button (should be Tab by default). If
this doesn't help verify you installed the mod properly and whether scripthook and Lenny's Mod Loader are installed.
2. If the full auto fire doesn't work or you have other issues verify that you don't have conflicting files in your lml folder with:
-weapons.ymt
-p_armory.ytyp
-multiwheel_weapons.ytd
-p_bulletcasing01x.ydr
//////////// weapons.ymt entries (Ignore this if you don't know what it does) \\\\\\\\\\\\
<Item type="CWeaponAccuracyInfo">
<Name>accuracy_rifle_kalashnikov</Name>
<AccuracySpread value="8.50000000" />
<HipFireAccuracySpread value="9.60000000" />
<AccurateModeAccuracyModifier value="5.50000000" />
<RunAndGunAccuracyModifier value="0.50000000" />
<RunAndGunAccuracyMinOverride value="-1.00000000" />
<RunAndGunAccuracyMaxModifier value="1.00000000" />
<RecoilAccuracyMin value="0.00000000" />
<RecoilAccuracyMax value="1.00000000" />
<RecoilErrorTime value="0.00000000" />
<RecoilRecoveryRate value="1.00000000" />
<RecoilPenalty value="0.65000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.00000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.17500000" />
<DistractionDecayModifier value="0.25000000" />
<AccuracyFalloffRangeStart value="120.00000000" />
<AccuracyFalloffRangeEnd value="120.00000000" />
<AccuracyFalloffMin value="0.35000000" />
<FiringDistractionTime value="0.05000000" />
</Item>
<Item type="CWeaponCockingInfo">
<Name>cock_rifle_ak47</Name>
<NumBarrels value="1" />
<GoodCondition>
<CockStartRate value="10.00000000" />
<CockStartQuickRate value="15.00000000" />
<CockEndRate value="10.00000000" />
<RecoilRate value="0.40000000" />
<FireRecoilRate value="10.50000000" />
<UNK_MEMBER_0xA2334074 value="10.00000000" />
<CockToFireDelay value="0.00000000" />
<FireDelay value="0.00000000" />
<TimeScaleCockRateModifier value="0.90000000" />
<TimeScaleFireRateModifier value="0.90000000" />
<TimeScaleRecoilRateModifier value="0.90000000" />
<HipCockStartRate value="4.00000000" />
<HipCockStartQuickRate value="5.00000000" />
<HipCockEndRate value="4.00000000" />
<HipRecoilRate value="4.50000000" />
<HipFireRate value="4.00000000" />
<HipFireDelay value="0.00000000" />
<TimeScaleHipCockRateModifier value="0.90000000" />
<TimeScaleHipFireRateModifier value="0.90000000" />
<TimeScaleHipRecoilRateModifier value="0.90000000" />
<AiOnFootRateModifier value="0.75000000" />
<AiHorsebackRateModifier value="0.75000000" />
</GoodCondition>
<WornCondition>
<CockStartRate value="2.30000000" />
<CockStartQuickRate value="3.00000000" />
<CockEndRate value="4.00000000" />
<RecoilRate value="2.00000000" />
<FireRecoilRate value="2.00000000" />
<UNK_MEMBER_0xA2334074 value="1.00000000" />
<CockToFireDelay value="0.06000000" />
<FireDelay value="0.00000000" />
<TimeScaleCockRateModifier value="0.90000000" />
<TimeScaleFireRateModifier value="0.90000000" />
<TimeScaleRecoilRateModifier value="0.90000000" />
<HipCockStartRate value="1.80000000" />
<HipCockStartQuickRate value="1.40000000" />
<HipCockEndRate value="1.80000000" />
<HipRecoilRate value="2.00000000" />
<HipFireRate value="2.00000000" />
<HipFireDelay value="0.10000000" />
<TimeScaleHipCockRateModifier value="1.00000000" />
<TimeScaleHipFireRateModifier value="1.00000000" />
<TimeScaleHipRecoilRateModifier value="1.00000000" />
<AiOnFootRateModifier value="1.00000000" />
<AiHorsebackRateModifier value="1.00000000" />
</WornCondition>
</Item>
<Item type="CWeaponInfo">
<Properties />
<Name>WEAPON_RIFLE_SPRINGFIELD</Name>
<Model />
<SwapClipSetHash />
<GripClipSetHash />
<GripClipHash />
<Audio>audio_item_rpt_lancaster</Audio>
<Slot>slot_rifle_springfield</Slot>
<FireType>BULLET</FireType>
<Group>GROUP_RIFLE</Group>
<WeaponType>Longarm</WeaponType>
<SwapWeaponType>Weapon_Rifle</SwapWeaponType>
<Score value="440" />
<ScoreMP value="-1" />
<AnimationLookupHash />
<DamageModes>
<Item>
<AmmoInfo>AMMO_RIFLE</AmmoInfo>
<Name>DM_RIFLE</Name>
<ClipIndex value="0" />
<Damage value="17.00000000" />
<DamageType>BULLET</DamageType>
<Penetration value="2.40000000" />
<Explosion>
<Default>EXP_TAG_DONTCARE</Default>
<HitCar>EXP_TAG_DONTCARE</HitCar>
<HitTruck>EXP_TAG_DONTCARE</HitTruck>
<HitBike>EXP_TAG_DONTCARE</HitBike>
<HitBoat>EXP_TAG_DONTCARE</HitBoat>
<HitPlane>EXP_TAG_DONTCARE</HitPlane>
</Explosion>
<AccuracyInfo />
<DamageFallOffInfo />
<MeleeExecutionDismemberment value="-1.00000000" />
<DismembermentRanges />
<ImpulseMultiplier value="-1.00000000" />
<NmShotTuningSet />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeAmplitude value="-1.00000000" />
<RecoilShakeAmplitudeFirstPerson value="-1.00000000" />
<PlayerDamagedByPlayerModifier value="-1.00000000" />
</Item>
<Item>
<AmmoInfo>AMMO_RIFLE_HIGH_VELOCITY</AmmoInfo>
<Name>DM_AMMO_HIGH_VELOCITY</Name>
<ClipIndex value="0" />
<Damage value="18.50000000" />
<DamageType>BULLET</DamageType>
<Penetration value="5.40000000" />
<Explosion>
<Default>EXP_TAG_DONTCARE</Default>
<HitCar>EXP_TAG_DONTCARE</HitCar>
<HitTruck>EXP_TAG_DONTCARE</HitTruck>
<HitBike>EXP_TAG_DONTCARE</HitBike>
<HitBoat>EXP_TAG_DONTCARE</HitBoat>
<HitPlane>EXP_TAG_DONTCARE</HitPlane>
</Explosion>
<AccuracyInfo />
<DamageFallOffInfo>0x191C7E48</DamageFallOffInfo>
<MeleeExecutionDismemberment value="-1.00000000" />
<DismembermentRanges />
<ImpulseMultiplier value="-1.00000000" />
<NmShotTuningSet />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeAmplitude value="-1.00000000" />
<RecoilShakeAmplitudeFirstPerson value="-1.00000000" />
<PlayerDamagedByPlayerModifier value="-1.00000000" />
</Item>
<Item>
<AmmoInfo>AMMO_RIFLE_SPLIT_POINT</AmmoInfo>
<Name>DM_AMMO_SPLIT_POINT</Name>
<ClipIndex value="0" />
<Damage value="15.00000000" />
<DamageType>BULLET</DamageType>
<Penetration value="3.40000000" />
<Explosion>
<Default>EXP_TAG_DONTCARE</Default>
<HitCar>EXP_TAG_DONTCARE</HitCar>
<HitTruck>EXP_TAG_DONTCARE</HitTruck>
<HitBike>EXP_TAG_DONTCARE</HitBike>
<HitBoat>EXP_TAG_DONTCARE</HitBoat>
<HitPlane>EXP_TAG_DONTCARE</HitPlane>
</Explosion>
<AccuracyInfo />
<DamageFallOffInfo />
<MeleeExecutionDismemberment value="-1.00000000" />
<DismembermentRanges />
<ImpulseMultiplier value="-1.00000000" />
<NmShotTuningSet />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeAmplitude value="-1.00000000" />
<RecoilShakeAmplitudeFirstPerson value="-1.00000000" />
<PlayerDamagedByPlayerModifier value="-1.00000000" />
</Item>
<Item>
<AmmoInfo>AMMO_RIFLE_EXPRESS</AmmoInfo>
<Name>DM_AMMO_EXPRESS</Name>
<ClipIndex value="0" />
<Damage value="18.00000000" />
<DamageType>BULLET</DamageType>
<Penetration value="2.50000000" />
<Explosion>
<Default>EXP_TAG_DONTCARE</Default>
<HitCar>EXP_TAG_DONTCARE</HitCar>
<HitTruck>EXP_TAG_DONTCARE</HitTruck>
<HitBike>EXP_TAG_DONTCARE</HitBike>
<HitBoat>EXP_TAG_DONTCARE</HitBoat>
<HitPlane>EXP_TAG_DONTCARE</HitPlane>
</Explosion>
<AccuracyInfo />
<DamageFallOffInfo />
<MeleeExecutionDismemberment value="-1.00000000" />
<DismembermentRanges />
<ImpulseMultiplier value="-1.00000000" />
<NmShotTuningSet />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeAmplitude value="-1.00000000" />
<RecoilShakeAmplitudeFirstPerson value="-1.00000000" />
<PlayerDamagedByPlayerModifier value="-1.00000000" />
</Item>
</DamageModes>
<AimingInfo>0x447C7736</AimingInfo>
<ClipInfos>
<Item>
<Type>Magazine</Type>
<Size value="30" />
<BulletsPerAnimLoop value="30" />
</Item>
</ClipInfos>
<UNK_MEMBER_0x16FED869 />
<AccuracyInfo>accuracy_rifle_kalashnikov</AccuracyInfo>
<DamageFallOffInfo>damage_falloff_rifle_springfield</DamageFallOffInfo>
<WeaponHeadShotDistance>
<MinHeadShotDistanceAI value="1.00000000" />
<MaxHeadShotDistanceAI value="100.00000000" />
<MinHeadShotDistancePlayer value="4.00000000" />
<MaxHeadShotDistancePlayer value="20.00000000" />
<MaxHeadShotDistanceToPlayerWithScope value="-1.00000000" />
</WeaponHeadShotDistance>
<WeaponDamageModifiers>
<HeadShotDamageModifierAI value="1000.00000000" />
<HeadShotDamageModifierPlayer value="10.00000000" />
<NonRegionLimbDamageModifier value="0.50000000" />
<LightlyArmouredDamageModifier value="0.75000000" />
<HeadOnCloseRangePedModifier value="2.00000000" />
<UNK_MEMBER_0x1806425C value="0.80000000" />
<CriticalHitChanceModifier value="1.00000000" />
<VehicleDamageModifier value="1.00000000" />
<PlayerDamagedByPlayerModifier value="1.00000000" />
<PlayerDamagedByAIModifier value="0.50000000" />
<AIDamagedByPlayerModifier value="1.00000000" />
</WeaponDamageModifiers>
<WeaponDamageTime>
<DamageTime value="0.00000000" />
<DamageTimeInVehicle value="0.00000000" />
<DamageTimeInVehicleHeadShot value="0.00000000" />
</WeaponDamageTime>
<WeaponForce>
<Force value="60.00000000" />
<ForceHitPed value="100.00000000" />
<ForceHitVehicle value="1100.00000000" />
<ForceHitFlyingHeli value="3000.00000000" />
<OverrideForces>
<Item>
<BoneTag>ID_SKEL_HEAD</BoneTag>
<ForceFront value="80.00000000" />
<ForceBack value="80.00000000" />
</Item>
<Item>
<BoneTag>ID_SKEL_NECK2</BoneTag>
<ForceFront value="80.00000000" />
<ForceBack value="80.00000000" />
</Item>
<Item>
<BoneTag>ID_SKEL_NECK0</BoneTag>
<ForceFront value="80.00000000" />
<ForceBack value="60.00000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.00000000" />
<ForceFalloffRangeStart value="0.00000000" />
<ForceFalloffRangeEnd value="50.00000000" />
<ForceFalloffMin value="1.00000000" />
<ProjectileForce value="0.00000000" />
</WeaponForce>
<MeleeExecutionDismemberment value="0.00000000" />
<DismembermentRanges>
<Item>
<MaxRange value="5.00000000" />
<DismembermentPercent value="0.00000000" />
<DismembermentIncrement value="1" />
</Item>
<Item>
<MaxRange value="15.00000000" />
<DismembermentPercent value="0.00000000" />
<DismembermentIncrement value="1" />
</Item>
<Item>
<MaxRange value="25.00000000" />
<DismembermentPercent value="0.00000000" />
<DismembermentIncrement value="1" />
</Item>
<Item>
<MaxRange value="50.00000000" />
<DismembermentPercent value="0.00000000" />
<DismembermentIncrement value="1" />
</Item>
</DismembermentRanges>
<DismembermentSetting />
<StaminaDrainPrimedModifier value="1.00000000" />
<FragImpulse value="500.00000000" />
<VerticalLaunchAdjustment value="0.00000000" />
<LaunchPitchCorrectionMax value="90.00000000" />
<DropForwardVelocity value="0.00000000" />
<Speed value="2000.00000000" />
<MaxDrawingMBR value="-1.00000000" />
<BatchSpread value="0.00000000" />
<WeaponReload>
<ReloadTime value="-1.00000000" />
<VehicleReloadTime value="2.00000000" />
<AnimReloadRate value="0.50000000" />
<SectionedReloadInfo>RIFLE_SPRINGFIELD</SectionedReloadInfo>
<SectionedReloadInfoDual />
</WeaponReload>
<CockingInfo>cock_rifle_ak47</CockingInfo>
<LassoTune />
<IkRecoilInfo>0xD6FA915B</IkRecoilInfo>
<QuiverInfo />
<WeaponTimeBetweenShots>
<TimeBetweenShotsMin value="0.25000000" />
<TimeBetweenShotsMax value="0.25000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.00000000" />
<SpinUpTime value="0.00000000" />
<SpinTime value="0.00000000" />
<SpinDownTime value="0.00000000" />
<AlternateWaitTime value="-1.00000000" />
</WeaponTimeBetweenShots>
<WeaponBulletBending>
<BulletBendingNearRadius value="0.01250000" />
<BulletBendingFarRadius value="0.75000000" />
<BulletBendingZoomedRadius value="0.37500000" />
<FirstPersonBulletBendingNearRadius value="0.01250000" />
<FirstPersonBulletBendingFarRadius value="0.37500000" />
<FirstPersonBulletBendingZoomedRadius value="0.00000000" />
</WeaponBulletBending>
<Vfx>
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
<VfxBloodInfoHashName>0x00A3BEB1</VfxBloodInfoHashName>
<VfxBloodMeleeInfoHashName />
<VfxBloodPoolInfoHashName>0x13585F5E</VfxBloodPoolInfoHashName>
<VfxWeaponImpactAmmoInfoHashName>0x8EC132EE</VfxWeaponImpactAmmoInfoHashName>
<VfxWeaponImpactAmmoStrengthEvo value="0.80000000" />
<VfxWeaponImpactMeleeInfoHashName>0xE94B7E71</VfxWeaponImpactMeleeInfoHashName>
<VfxWeaponImpactMeleeStrengthEvo value="0.00000000" />
<VfxWeaponMuzzlePositionOverride x="2.95900000" y="0.00000000" z="0.00000000" />
<VfxWeaponMuzzleFlashInfoHashName>0x438C4165</VfxWeaponMuzzleFlashInfoHashName>
<VfxWeaponMuzzleSmokeInfoHashName>0x360FDB8D</VfxWeaponMuzzleSmokeInfoHashName>
<VfxWeaponBarrelSmokeInfoHashName />
<VfxWeaponHammerInfoHashName />
<VfxWeaponTracerInfoHashName>0xD5551261</VfxWeaponTracerInfoHashName>
<VfxWeaponShellInfoHashName>0x6404F7C5</VfxWeaponShellInfoHashName>
<VfxWeaponGroundDisturbInfoHashName />
<VfxWeaponInteriorSmokeInfoHashName>0xF2218586</VfxWeaponInteriorSmokeInfoHashName>
<VfxWeaponAirDebrisInfoHashName>0x63F99F27</VfxWeaponAirDebrisInfoHashName>
</Vfx>
<WindDisturbance>
<WindDisturbanceMuzzleInfoHashName>0x3C76EC2E</WindDisturbanceMuzzleInfoHashName>
<WindDisturbanceBulletInfoHashName>0xF5E4AC80</WindDisturbanceBulletInfoHashName>
</WindDisturbance>
<DegradationInfo/>
<FamiliarityInfo>0x1C3E88F3</FamiliarityInfo>
<RumbleInfo>0x2D4D712E</RumbleInfo>
<WeaponRanges>
<LockOnRange value="75.00000000" />
<LockOnRangeInVehicle value="75.00000000" />
<IdleLockOnRangeModifier value="1.00000000" />
<SoftLockDurationOverride value="-1.00000000" />
<WeaponRange value="50.00000000" />
<WeaponRangeInVehicle value="55.00000000" />
<MeleeWeaponRangeMin value="1.50000000" />
<MeleeWeaponRangeMax value="2.00000000" />
<MeleeWeaponRangeMaxRun value="4.00000000" />
<MeleeWeaponRangeMinToRun value="20.00000000" />
<DesiredRange value="25.00000000" />
<ProjectileRangeMin value="-1.00000000" />
<ProjectileRangeMax value="-1.00000000" />
<AiSoundRange value="-1.00000000" />
<AiPotentialBlastEventRange value="-1.00000000" />
</WeaponRanges>
<BulletDirectionOffsetInDegrees value="0.00000000" />
<UNK_MEMBER_0xC824F688 value="1.00000000" />
<IsSpecialWeapon value="true" />
<IsOutlawWeapon value="false" />
<UnlockWeaponHash>WEAPON_RIFLE_SPRINGFIELD</UnlockWeaponHash>
<BrokenWeaponHash />
<VehicleWeaponHash />
<WeaponCamera>
<CameraDictionaryHash />
<DefaultCameraHash>0xBACAE759</DefaultCameraHash>
<InteractionLockonCameraHash>0x5D3DEFD9</InteractionLockonCameraHash>
<AimCameraHash />
<FireCameraHash />
<HorseCameraHash>0xA84858C8</HorseCameraHash>
<CoverCameraHash>0xC4E1F206</CoverCameraHash>
<CoverReadyToFireCameraHash>0x0797BD96</CoverReadyToFireCameraHash>
<CoverHipFireCameraHash>0x0797BD96</CoverHipFireCameraHash>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<GrappleCameraHash>DEFAULT_FOLLOW_PED_CAMERA</GrappleCameraHash>
<CameraFov value="45.00000000" />
<FirstPersonAimFovMin value="42.00000000" />
<FirstPersonAimFovMax value="47.00000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.02500000" />
<FirstPersonDofMaxNearInFocusDistance value="0.00000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.30000000" />
<ZoomFactorForAccurateMode value="1.00000000" />
<RecoilShakeHash>DEFAULT_THIRD_PERSON_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.00000000" />
<RecoilShakeAmplitudeFirstPerson value="1.00000000" />
<ExplosionShakeAmplitude value="-1.00000000" />
</WeaponCamera>
<CoverTypeHash>LONGARMS</CoverTypeHash>
<UNK_MEMBER_0x239BF1C9>WEAPON_RIFLE_SPRINGFIELD</UNK_MEMBER_0x239BF1C9>
<WeaponReticule>
<ReticuleHudPosition x="0.50000000" y="0.50000000" />
<ReticuleStyleHash>RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<ReticleSwaySettleDuration value="0.55000000" />
<ReticleSwayPostSettleRestartTime value="6.00000000" />
<ReticleSwayAmplitudeModifierNear value="1.00000000" />
<ReticleSwayAmplitudeModifierFar value="1.00000000" />
<ReticleSwayRangeNear value="1.00000000" />
<ReticleSwayRangeFar value="1.25000000" />
</WeaponReticule>
<WeaponAimOffsets>
<AimOffsetMin x="0.20000000" y="-0.02500000" z="0.40000000" />
<AimOffsetMax x="0.27500000" y="-0.05000000" z="0.52500000" />
<TorsoAimOffset x="-1.00000000" y="0.55000000" />
<TorsoCrouchedAimOffset x="0.20000000" y="0.10000000" />
<AimProbeLengthMin value="0.40000000" />
<AimProbeLengthMax value="0.37500000" />
<AimOffsetMinFPSIdle x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMedFPSIdle x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMaxFPSIdle x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMinFPSLT x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMaxFPSLT x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMinFPSRNG x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMaxFPSRNG x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMinFPSScope x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetMaxFPSScope x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetEndPosMinFPSIdle x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetEndPosMedFPSIdle x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetEndPosMaxFPSIdle x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetEndPosMinFPSLT x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetEndPosMedFPSLT x="0.00000000" y="0.00000000" z="0.00000000" />
<AimOffsetEndPosMaxFPSLT x="0.00000000" y="0.00000000" z="0.00000000" />
<AimProbeRadiusOverrideFPSIdle value="0.00000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.00000000" />
<AimProbeRadiusOverrideFPSLT value="0.00000000" />
<AimProbeRadiusOverrideFPSRNG value="0.00000000" />
<AimProbeRadiusOverrideFPSScope value="0.00000000" />
</WeaponAimOffsets>
<WeaponIkOffset>
<LeftHandIkOffset x="0.00000000" y="0.00000000" z="0.00000000" />
<IkRecoilDisplacement value="0.00000000" />
<IkRecoilDisplacementScope value="0.00000000" />
<IkRecoilDisplacementScaleBackward value="1.00000000" />
<IkRecoilDisplacementScaleVertical value="0.00000000" />
<UpperArmTranslationBias value="0.00000000" />
</WeaponIkOffset>
<PickupHash>PICKUP_WEAPON_RIFLE_SPRINGFIELD</PickupHash>
<MPPickupHash>PICKUP_WEAPON_RIFLE_SPRINGFIELD_MP</MPPickupHash>
<PermanentDegradationHumanName>WT_RIFLE_SPRINGFIELD_WORN</PermanentDegradationHumanName>
<MovementModeConditionalIdle />
<StatName>RF_SPRING</StatName>
<SkillStatName />
<WeaponNM>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.00000000" />
<NmShotTuningSet>RIFLE</NmShotTuningSet>
<NmHeadShotTuningSet>HEADSHOT</NmHeadShotTuningSet>
<NmNeckShotTuningSet>NECKSHOT</NmNeckShotTuningSet>
<NmChestShotTuningSet />
<NmBackShotTuningSet>BACKSHOT</NmBackShotTuningSet>
<NmArmShotTuningSet>ARMSHOT</NmArmShotTuningSet>
<NmLegShotTuningSet>LEGSHOT</NmLegShotTuningSet>
</WeaponNM>
<PrimaryHandBlackboardString>RIGHT_HAND_MEDIUM</PrimaryHandBlackboardString>
<SupportingHandBlackboardString>LEFT_HAND_MEDIUM</SupportingHandBlackboardString>
<SecondaryHandBlackboardString>LEFT_HAND_MEDIUM</SecondaryHandBlackboardString>
<AttachPoints>
<Item>
<AttachBone>WAPGRIP</AttachBone>
<Components>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP_IRONWOOD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP_ENGRAVED</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP_BURLED</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSTRAP</AttachBone>
<Components>
<Item>
<Name>COMPONENT_REPEATER_STRAP01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSTRAP2</AttachBone>
<Components>
<Item>
<Name>COMPONENT_LEFTSHOULDER_STRAP01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPMISC</AttachBone>
<Components>
<Item>
<Name>COMPONENT_REPEATER_CLOTH_STRAP01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPWRAP1</AttachBone>
<Components>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP1</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP2</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP3</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP4</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP5</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP6</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSCOPE</AttachBone>
<Components>
<Item>
<Name>COMPONENT_RIFLE_SCOPE02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SCOPE03</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSIGHT1</AttachBone>
<Components>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_SIGHT_NARROW</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_RIFLE_SPRINGFIELD_SIGHT_WIDE</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<FireProbeBone>ID_SKEL_ROOT</FireProbeBone>
<WeaponFlags>CarriedInHand ForceEjectShellAfterFiring Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload UsableInCover UsableInVehicle UseSectionedReload UsableOnFoot HasLowCoverSwaps OnlyFireOneShot AllowCloseQuarterKills UseFPSAimIK UseFPSSecondaryMotion 0xCE1E0473 CanHipFire 0x1FCE1778 0x081F0BDD 0xC6550BE0 0x1FE95B8B ExclusivelyHolstered 0x7BA2F91C 0x42D5F625 CanBeHorseHolstered CanBeOffhandCarried 0x40B6CD20 DropWhenLassoed 0x08157808 0x3A829C54 HasIronSight 0x46B4F2E8 UseGravityAfter 0x67B5DC71 0x87BD9548 0x27895875 0x628A469E 0x323DB9E4 0xD62ED034</WeaponFlags>
<DefaultAIAttackMode>Shoot</DefaultAIAttackMode>
<AIAttackModes>Shoot</AIAttackModes>
<TintSpecValues>TINT_DEFAULT</TintSpecValues>
<FiringPatternAliases>FIRING_PATTERN_MG</FiringPatternAliases>
<ReloadUpperBodyFixupExpressionData />
<WeaponAdditiveWeight>
<AimingBreathingAdditiveWeight value="1.00000000" />
<FiringBreathingAdditiveWeight value="0.00000000" />
<StealthAimingBreathingAdditiveWeight value="0.00000000" />
<StealthFiringBreathingAdditiveWeight value="0.00000000" />
<AimingLeanAdditiveWeight value="1.00000000" />
<FiringLeanAdditiveWeight value="1.00000000" />
<StealthAimingLeanAdditiveWeight value="1.00000000" />
<StealthFiringLeanAdditiveWeight value="1.00000000" />
</WeaponAdditiveWeight>
<DistanceFromTargetToSlideToDefaultLockOnBoneMin value="0.00000000" />
<DistanceFromTargetToSlideToDefaultLockOnBoneMax value="0.00000000" />
<ExpandPedCapsuleRadius value="0.00000000" />
<MeleeAnimPlaybackRate x="1.00000000" y="1.50000000" />
<AudioCollisionHash />
<HolsterAttachPoint>WEAPON_ATTACH_POINT_RIFLE_ALTERNATE</HolsterAttachPoint>
<AlternateHolsterAttachPoint>WEAPON_ATTACH_POINT_RIFLE</AlternateHolsterAttachPoint>
<MutuallyExclusiveHolsterAttachPoint>WEAPON_ATTACH_POINT_BOW_ALTERNATE</MutuallyExclusiveHolsterAttachPoint>
<MutuallyExclusiveAlternateHolsterAttachPoint>WEAPON_ATTACH_POINT_BOW</MutuallyExclusiveAlternateHolsterAttachPoint>
<ArmpitAttachPoint>WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE</ArmpitAttachPoint>
<TemporaryAttachPoint>WEAPON_ATTACH_POINT_INVALID</TemporaryAttachPoint>
<ShortArmHolsterDOF value="0.00000000" />
<WeaponDualWieldAccuracyMod>
<PairedWithPistolAccuracyModifier value="1.00000000" />
<PairedWithRevolverAccuracyModifier value="1.00000000" />
<PairedWithShotgunAccuracyModifier value="1.00000000" />
</WeaponDualWieldAccuracyMod>
<LightRadiusMult value="1.00000000" />
<LightRadiusMultLerpTime value="0.00000000" />
<VehicleAttackAngle value="25.00000000" />
<MaxDeadeyeTaggedTargets value="-1" />
<TorsoIKAngleLimit value="-1.00000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.00000000" />
<AirborneAircraftLockOnMultiplier value="1.00000000" />
<CamoDiffuseTexIdxs />
<Caliber>WEAPON_CALIBER_MEDIUM</Caliber>
<VertData>vertdata_rifle_springfield</VertData>
<MotivationImpactMultiplier value="1.00000000" />
<LookingGlassDefaultScopeInfo />
</Item>