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44 comments

  1. omniverstellation
    omniverstellation
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    I pay commission for those who can do it :


    I want play a fat arthur, like beefy, perhaps a little muscular but beefy almost.

    I don't know if you can retexture the body or the head or the both if possible.

    I like playing these kind of guys :

    a filter for fat arthur, I would like that (head especially and body)

    But my favorite is like playing this guy on the middle of the screen; the type I like :



    That's possible ? I asked years's before at some modders, no one did that, I don't know why but somes told me, the game doens't allow
    that so easily, but now in 2024 with this current mod of template, perhaps it can be possible ?

    I pay for someone who can do it !!! (contact me in Private, it's better, I can't see all messages here)
    1. DeathWrench
      DeathWrench
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      • 126 kudos
      You can probably do it yourself if you follow the instructions posted here...
    2. MiracleNomad
      MiracleNomad
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      • 6 kudos
      like the comment said here you could probably create the body yourself following the instructions but the problem with fat/bulky arthur is there will be apparent clipping in clothing/belts etc (there are already couple of bulky arthur mods using this script so you can check that out) as the clothes/accessories are just for the certain player/body
  2. luisp26730
    luisp26730
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    Very amazing mod! the step by step is very helpful, it only took me an hour to understand. thank you for this bro.
  3. mrchrismania
    mrchrismania
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    i have masterexpressionslist.cpp open in C++ but how do i edit the values for example {50460, "PEDEXPRESS_BELLY_WIDTH"},  there is no value next to it there is no 0.0000 line to edit
    1. MiracleNomad
      MiracleNomad
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      • 6 kudos
      the masterexpressionslist.cpp is just your reference, that file can be also opened via notepad++ instead of visual studio.. the main thing you need to modify using visual studio so you can generate an ASI is the script.cpp which should fall under Pools (pools.sln)
  4. MiracleNomad
    MiracleNomad
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    • 6 kudos
    Thanks for this, for some reason editing the expression in player_zero.ymt doesn't have any effect for me so I followed the instructions provided by mod author and it worked on my end. As other commenters said below, Compile button does not appear when you select Pool but instead Build Solution will be there and should be chosen for the .ASI to generate (it's probably Visual Studio version difference?).

    My tip to those who will try this is play around with the values first via Expression Editor so you can get the values you wanted for each Expression ID and then apply it to the code provided by this mod. It's much faster than reloading the game for .ASI script to load again.
  5. MarioMango
    MarioMango
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    • 0 kudos
    Hello, I read your instructions and I did EVERY step for the Player Physique Editing Instruction note, and it's not working. I still have Arthur's default unchanged body and I have my edited physique asi file in my RDR2 main directory. The value numbers that I have are "0.300000" these numbers are for lats: "18046", another value is "1.500000" those values are for the chest width: "41478". I don't understand what I'm doing wrong. Please get back to me as soon as you can, thank you.
  6. Susdraco
    Susdraco
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    Preciate the easy to follow instructions, made sense without having to really look into it. I found that the larger the scale of the belly depth, and upper legs, the gun belt seems to clip. Is there any way to work around this? I am currently trying to make a fat Arthur. Thank you!
  7. Letho68239
    Letho68239
    • BANNED
    • 0 kudos
    It would be extremly easy for people to understand if you just made a step by step video on it, people could follow the steps.
  8. Sadistically
    Sadistically
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    • 3 kudos
    I don't know if this is outdated or if I did it wrong but i downloaded everything and after testing it and watching the videos for about two hours im stumped. None of the parts under the masterexpressionslist.cpp have any default 0.00000 values for me to change, and the file didn't include the const std::map<uint32_t as said in the read me.
  9. Purpleata
    Purpleata
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    • 0 kudos
    I don't know such stuff. I just do eyes
    1. ThatWeirdGuyFromWork
      ThatWeirdGuyFromWork
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      • 9 kudos
      Cool, then go do eyes elsewhere or learn to do this.
    2. bellini1909
      bellini1909
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      they were making a blade runner joke lol 
  10. fungameplay
    fungameplay
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    • 5 kudos
    hello, after making some changes character body is flashing between modified/skinny. i dont have any other body editing mods on. does not do this with muscular morgan, and does it with giga arthur too.