I want play a fat arthur, like beefy, perhaps a little muscular but beefy almost.
I don't know if you can retexture the body or the head or the both if possible.
I like playing these kind of guys :
a filter for fat arthur, I would like that (head especially and body)
But my favorite is like playing this guy on the middle of the screen; the type I like :
That's possible ? I asked years's before at some modders, no one did that, I don't know why but somes told me, the game doens't allow that so easily, but now in 2024 with this current mod of template, perhaps it can be possible ?
I pay for someone who can do it !!! (contact me in Private, it's better, I can't see all messages here)
like the comment said here you could probably create the body yourself following the instructions but the problem with fat/bulky arthur is there will be apparent clipping in clothing/belts etc (there are already couple of bulky arthur mods using this script so you can check that out) as the clothes/accessories are just for the certain player/body
i have masterexpressionslist.cpp open in C++ but how do i edit the values for example {50460, "PEDEXPRESS_BELLY_WIDTH"}, there is no value next to it there is no 0.0000 line to edit
the masterexpressionslist.cpp is just your reference, that file can be also opened via notepad++ instead of visual studio.. the main thing you need to modify using visual studio so you can generate an ASI is the script.cpp which should fall under Pools (pools.sln)
Thanks for this, for some reason editing the expression in player_zero.ymt doesn't have any effect for me so I followed the instructions provided by mod author and it worked on my end. As other commenters said below, Compile button does not appear when you select Pool but instead Build Solution will be there and should be chosen for the .ASI to generate (it's probably Visual Studio version difference?).
My tip to those who will try this is play around with the values first via Expression Editor so you can get the values you wanted for each Expression ID and then apply it to the code provided by this mod. It's much faster than reloading the game for .ASI script to load again.
Hello, I read your instructions and I did EVERY step for the Player Physique Editing Instruction note, and it's not working. I still have Arthur's default unchanged body and I have my edited physique asi file in my RDR2 main directory. The value numbers that I have are "0.300000" these numbers are for lats: "18046", another value is "1.500000" those values are for the chest width: "41478". I don't understand what I'm doing wrong. Please get back to me as soon as you can, thank you.
Preciate the easy to follow instructions, made sense without having to really look into it. I found that the larger the scale of the belly depth, and upper legs, the gun belt seems to clip. Is there any way to work around this? I am currently trying to make a fat Arthur. Thank you!
I don't know if this is outdated or if I did it wrong but i downloaded everything and after testing it and watching the videos for about two hours im stumped. None of the parts under the masterexpressionslist.cpp have any default 0.00000 values for me to change, and the file didn't include the const std::map<uint32_t as said in the read me.
hello, after making some changes character body is flashing between modified/skinny. i dont have any other body editing mods on. does not do this with muscular morgan, and does it with giga arthur too.
44 comments
I want play a fat arthur, like beefy, perhaps a little muscular but beefy almost.
I don't know if you can retexture the body or the head or the both if possible.
I like playing these kind of guys :
a filter for fat arthur, I would like that (head especially and body)
But my favorite is like playing this guy on the middle of the screen; the type I like :
That's possible ? I asked years's before at some modders, no one did that, I don't know why but somes told me, the game doens't allow
that so easily, but now in 2024 with this current mod of template, perhaps it can be possible ?
I pay for someone who can do it !!! (contact me in Private, it's better, I can't see all messages here)
My tip to those who will try this is play around with the values first via Expression Editor so you can get the values you wanted for each Expression ID and then apply it to the code provided by this mod. It's much faster than reloading the game for .ASI script to load again.