RDR 2 has many amazing details and features it lets you interact with. One such feature is using a lantern. There is just one major issue with it, it forces you to give up one of your precious hands despite the fact that Arthur attaches it to his satchel often.
With Stash That Lantern you will now have complete control over your lantern!
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Changelogs
Version 2.8
Additions:
-Animation Queuing is Now Supported Across the Board for Horseback Lantern Animations; An Easy Way to See this in Action is to Press "Reload" While Your Character is Walking up to A Horse to Mount it While Holding A Lantern, After Mounting, Your Character Will Stash The Lantern, Ensuring No Animations are Skipped
Improvements:
-Stash That Lantern Now Disables Itself During "Outlaws from the West" in Order to Not Conflict with Mission Scripts as the Lantern is Used During that Mission for Certain Scenes
Version 2.7.1
Improvements:
-Horseback Lantern Animations Improved Even Further Through the Use of IK
-Fixed a bug That Locked the Mod Into an Infinite Loop When Using First Person on Horseback
Version 2.7
Additions:
-The "Remove Lantern From Horse" animation has been greatly improved, and now queues correctly with other weapons
-Stash That Lantern Now Properly Gets Reset After the Player Dies; Meaning No More Strange Behaviors On Respawns
Improvements:
-Fixed Dual Wielding bug that was caused by Stashing your Lantern on a Horse
-Fixed an Error That'd Occur if Horseback Lantern Animations Were Interrupted
Version 2.6.3
-Improved Stability Further
Version 2.6.2
Improvements:
-Fixed Lantern Floating Randomly Off in Space When in Stable With a Horse that Had the Lantern Attached
-Added a Small 500 Millisecond Cool Down To Left Hand Stashing and Unstashing From Satchel While Wielding a One Handed Weapon in the Right Hand to Prevent a Minor Glitch That Caused the Lantern to Disappear
-Stability Improved
Version 2.6.1
Improvements:
-Fixed the "Remove From Saddle" "Out of Combat" Animation Arbitrarily Not Triggering and Instead Defaulting to the Shorter One
Version 2.6
Additions:
-Attaching and Detaching Animations From Horses Are Completely Overhauled and Improved
-New Animations are Cut Down Considerably When in Combat
-New Animations are Interruptible and Won't Lock Your Controls
-When Pressing Reload, While Your Gun is Full and Your Lantern is on Your Satchel, You Can Now Place it Back Into Your Hand With A Single Tap; No need To Holster Your Gun Anymore
Improvements:
-Some Minor Bugs Were Patched
-Your Lantern Will Temporarily Hide When in a Vehicle; This is Done to Avoid Clipping
Version 2.5.4
Improvements:
-Any Instance Where an Unmodded Action Would Place the Lantern on Your Satchel Now Also Shares the "Go Out Underwater" Feature; For Consistency
Version 2.5.3
Additions:
-When Mounting a Horse With No Saddle, You Will Automatically Have The Lantern Transferred Back to Your Hand, Provided You are Unarmed
Improvements:
-Placing the Lantern on Your Satchel While Wielding a Pistol or Revolver Along Side Your Lantern, No Longer Holsters The Pistol or Revolver; Now Only The Lantern is Placed Into its Holster Position Instead
Version 2.5.2
Improvements:
-Brightness Was Unintentionally Reduced, I have Attempted to Match Base Game Lighting in this Update, but I don't Have a Solid Number, as There is Currently No Good Way to Retrieve the Original Value, Sorry About This, I figured R* Would Have Used 100% as the Max
Version 2.5.1
Improvements(Bear With Me Guys, This Update is Almost Entirely Technical Stuff):
-Animations Now Queue Properly; For Instance, When Swapping From a Weapon to the Lantern, While it is on Your Satchel, It Will Now Wait Until You Finish the Switching Entirely Before Removing the Lantern From Your Satchel
-Removed All Behind the Scenes Hardcoded Timers; What This Means is the Mod is More Responsive and Less Buggy Overall, and The Animations No Longer Break When in Slow Motion
-Submerged Level is Now Based On the Lantern Itself
Version 2.5
Additions:
-Your Lantern Will Now Go Out When Submerged in Water; For Now, it is Relit Automatically After a Few Seconds
Version 2.4
Improvements:
-Your Lantern Will No Longer Remain Attached to You at Inappropriate Times, IE: Taking a bath
Version 2.3
Additions:
-Stash That Lantern Now Remembers That You Had Your Lantern On Your Satchel When Mounting a Horse, and Now Auto Transfers the Lantern to the Horse, and Vice Versa When Mounting and Dismounting; Provided the horse has a saddle
Version 2.2
Improvements:
-Controls Will No Longer Become Unresponsive if You Spam Inputs -Fixed Lantern Occasionally Skipping To Satchel Without Animation If Activated When Doing Certain Actions, IE: Ragdolling -Animation Timings Improved Further
Version 2.1
Improvements:
-Fixed Multiple Crashes to Desktop -Fixed Some Timing Issues in Animations
Version 2.0
Additions:
-You Can Now Attach Your Lantern to Whatever Horse You Are Currently Riding
While in-game, you will now have the option of attaching your lantern to your satchel at will!
No more "Lantern on Belt" glitches needed!
As of 2.0, you can now attach your lantern to your horse as well utilizing the same controls provided it has a saddle on it.
When mounting a horse with your lantern on your satchel, the lantern will automatically be transferred to the horse you are currently on; when leaving, it will return to you.
Controls are contextual and are as follows:
While your Lantern is equipped press the "Reload" button on your Keyboard/Mouse or Controller.
By default, these are "R" and "B" respectively.
If you want to remove it from your satchel, simply reselect the lantern from the weapon wheel, pressing the "Holster" button will return it to your inventory.
As of 2.6: When pressing the "Reload" button while holding a pistol or revolver in your primary hand, you will now be able to take the lantern back off your satchel without holstering your pistol
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