This is great as this mod restores the unpatched console 1.00 version bandolier/bullets physics and can be used as an additional improvement for the mod "Fixed Bandolier (No More Hovering)". For example, this mod fixes "Arthur's Summer Gunslinger Outfit" and "John's Cowboy Outfit" when using a bandolier. The only downside is that when wearing some dusters or coats, it can clip with them.
Anyone know how to make an Install.xml for that mod?
For Example I tested it with following code, but nothing shown up in the ModManager: <FileReplacement> <GamePath>update:/x64/packs/base/models/player_zero_ammo_rifle_000_heavy_coat_closed.ydd</GamePath><FilePath>player_zero_ammo_rifle_000_heavy_coat_closed.ydd</FilePath> </FileReplacement> The path-structure seems to be wrong?
Try: <FileReplacement> <GamePath>platform:/packs/base/models/metapeds_player/player_zero_ammo_rifle_000_heavy_coat_closed.ydd</FilePath> </FileReplacement> There's also an ydd for that in two DLC packs: x64\dlcpacks\patchpack001\dlc.rpf\x64\packs\base\models\component_models.rpf x64\dlcpacks\patchpack005\dlc.rpf\x64\packs\base\models\component_models.rpf
you dont need to make an install.xml i am using the replace folder feature of lml instead of using a install.xml, lml follows the folder structures to get the file locations no need to change it
Doesnt work for me, is the folder structure correct? from the looks of it this is a lml mod? tried just putting in the x64 folder and contents to where the base game x64 is, also didnt change anything, unless it doesnt work with whyem's dlc. Any clarity on this?
u just put it into the gamefolder. it is a lml mod the first folder is literally called lml ;) if u dont have a lml folder google lennys mod loader for rdr2 it works with whyems dlc
Tell me, if I only have two mods installed: Gun Belt Fix and Fixed Bandolier - will your mod work? I tried this a week ago and it didn't work for me. With John's red shirt. I have quite a few mods, but I can't figure out what might conflict. Could it be improved character textures or a rifle belt? I completed the epilogue. And now I play as John, or does this only work with Arthur?
I found a way to partially solve the problem with the coat, so that the bandoleer from the back would not fall into the texture so much; in fact, it would fall through only on the side of the left hand and a little in front. To do this, you just need to install the mod: "Jacked John". In my opinion it is a very good decision.
I am currently using Jacked Arthur along side Bandolier Fix without issue...works well. Cutscenes, of course, can show a small glitch in JA size (Arthur will basically glitch grow to the size assigned by JA).
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Well done! :D +Kudos | Endorsed
Edit: couldnt say it better, i took it for the description and thank you for the images
For Example I tested it with following code, but nothing shown up in the ModManager:
<FileReplacement>
The path-structure seems to be wrong?<GamePath>update:/x64/packs/base/models/player_zero_ammo_rifle_000_heavy_coat_closed.ydd</GamePath><FilePath>player_zero_ammo_rifle_000_heavy_coat_closed.ydd</FilePath>
</FileReplacement>
There's also an ydd for that in two DLC packs:<FileReplacement>
<GamePath>platform:/packs/base/models/metapeds_player/player_zero_ammo_rifle_000_heavy_coat_closed.ydd</FilePath>
</FileReplacement>
x64\dlcpacks\patchpack001\dlc.rpf\x64\packs\base\models\component_models.rpf
x64\dlcpacks\patchpack005\dlc.rpf\x64\packs\base\models\component_models.rpf
i am using the replace folder feature of lml
instead of using a install.xml, lml follows the folder structures to get the file locations
no need to change it
if u dont have a lml folder google lennys mod loader for rdr2
it works with whyems dlc
I completed the epilogue. And now I play as John, or does this only work with Arthur?
GREAT WORK!