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TequilaSunset41

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39 comments

  1. ThatComicNerd97
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    For some reason this doesnt work for me, black levels are still completely gray and unable to load interface (i'm using samsung neo qled). Tell me if I've done this wrong, Drop all the folders including the reshade shaders folder into red dead directory? Thanks for doing this mod though, the game sorely needed it.
    1. TequilaSunset41
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      Ah you remind me of the possible reason, this mod is made for DX12 mode, if you're running in Vulkan mode, use ReShade installer to enable it for RDR2.exe
    2. ThatComicNerd97
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      Sorry for the late reply but ah that makes sense as im running in vulkan. I got you, thanks for clearing that up, i'll give it a whirl!
  2. metalburner
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    Woah, i decided to switch back to DX12 and my game is half broken. I reinstalled your reshade as well since its already dx12 ready, but enabling it cause my gpu usage to drop at 50% and fps is locked at 30. Wtf is going on lol
    1. TequilaSunset41
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      Changing API would reset your graphic settings
    2. metalburner
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      Yes, i double checked all that obviously but after investigation , it turns out only putting the game in 4k suddenly locks it at 30. 1440p 60 or 120 no problems. At 4k, gpu drops to 50% usage...i dont understand lol.

      I initially changed it to dx12 so i can use hdr in borderless window. Guess im gonna have to revert it smh

      EDIT: JUST FOUND THE CULPRIT. 

      This is not making sense to me, but the tripple buffering option needs to be turned on.... WHY!?
    3. IcemanSR
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      He is right here. Something weird is going on. 
      I lost tons of fps from ~110 to 48 on 4k. Enabling triple buffering restored fps? How can this affect so drastically and what buffering has to do with it?
      dx12

      It literally locked my fps to 48 its not moving at all. Unless i use triple buffering
      Even if i turn off effect in reshade fps is still locked to 48 and why such odd number?

      P.S
      doing alt/tab couple times and fps is back to normal? something odd is going on. Could it be that reshade overlay is clashing with rockstar overlay 
  3. IcemanSR
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    Hey this works quite good actually. I immediately noticed main menu the deep black that was more like a grey before. I also used hdr10 option on my LG.
    One major issue tho.
    You said its for dx12. But dxgi cant hook into dx12 dll has to be renamed to d3d12.dll Then it works.
  4. squarto
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    You mentioned in the sticky post that you made this for DX12 mode when in fact you made this for Vulkan, you bundled in dxgi.dll into the install, not d3d12.dll

    Also help me understand the HDR situation for RDR2, what is the purpose of implementing HDR if the implementation... doesn't use the high dynamic range of colors? Does the base game implemented HDR only affect the contrast and not the colors? Where is the sense in that?

    Lastly, while I understand that this is meant to be a bandaid solution via effectively emulating a full dynamic range colorspace, there's still some noticeable banding that occurs, for instance in the benchmark test for the game where the sun is setting over the desert.
  5. Spitballzz
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    This seems to work great so far in my testing.

    Main thing I noticed though is how it actually raises the peak luminance substantially though. Just look at a light source, sun etc, turning it on and off, it goes way above the set max luminance in the HDR Calibration menu.

    Is this an expected side effect?

    Also, may I ask, why did you use LevelsPlus which is legacy/deprecated instead of, for example, prod80 levels?
    1. TequilaSunset41
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      It's intended to expand Dynamic Range from 16-235 to 0-255 so the maxium brightness would also be expanded. Without expansion the actual Peak Brightnesss in 16-235 may not reach the set value. Also, the actual in-game looking may differ from the example image in HDR Calibration.
      It's said LevelsPlus has less details clipped in expanded highlights and shadows, you can enable "highlight clipped area" in ReShade menu to compare the results of different shaders.
    2. Spitballzz
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      Gotcha, that makes sense!

      The thing is I don't want to clip highlights on my LG C9 (800nits).

      I did select 800 peak and 180 paper white. If I lower peak to 700 for example, I can see the sun perfectly circular (which would mean peak lum is a bit too low) but Lilium's hdr analysis shows beyond that (due to the reshade).

      So, on the HDR calibration, I could get it to peak 800 nits but the value would have to be pretty low like 600 or something like that. But then in-game, yeah it goes beyond the max value you set.

      So I'm not sure, at 800/180 it does look noticeably brighter (the specular highlights) than without the reshade, specifically during daytime, or the sun is behind a mountain or hill etc.

      All in all, it looks GREAT, much much better than the semi washed out look. Just struggling a bit with getting the highlights tuned to perfection.
    3. TequilaSunset41
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      Have you tried enable HGIG? For Windows it's the official app Windows HDR Calibration. I tested with HDR analysis, the highlights did have higher brightness than set value (but looks fine for me, with circular sun, maybe due to HGIG). However with HDR10Plus disabled, it went to exactly same brightness as set value.
    4. Spitballzz
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      I always use HGIG and ofc with Win HDR Call app. Not using HDR10plus at all, not even sure how, LG TVs dont support it though, just Samsungs
    5. BigEatMyBacon
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      I've noticed the paper white setting is also affected. I've been using 800 peak and 140 paper white to get my desired values of around 1100-1200 peak and 160 paper white. You can use Liliums HDR analysis tool to set your desired values, and I would also recommend using their SDR TRC fix with input set to sRGB and output to power gamma. Doing this seems to open up the game to full range while maintaining the original image more. The SDR TRC fix also helps with the other games that use this levels fix. 
    6. Zetmodd
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      Same behavior here, i need to use 900 peak brightness for it to clip at 1500 but tbh that just mean you need to check with reshade analysis at which values it clip correctly for you
    7. metalburner
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      Or you can use srgb to gamma 2.2.bat from github. No reshade needed

      Edit: actually cant tell which looks better. this reshade fix or the one i just mentionned
  6. Zetmodd
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    Thanks for your mod, must have for HDR or it look washed out 
  7. metalburner
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    hi, thanks for this! Actually fix my black level perfectly, post win 11 HDR calibration. (1954 10% peak brightness and 684 peak for 100% luminance).

    And just as an fyi: in game with your fix enabled, i have to use peak brightness 1500 instead and paper white 300 max, otherwise i loose all the details in bright highlights, looks really balanced now.

    I'm confused about something tho. RDR 2 HDR10+ only shows up in the game settings if i have my tv on game mode, which enables HGIG and HDR10+. I much prefer PC mode as it looks a bit better and i hate the motion smearing from game mode. Now on windows, there's a a tool called Color Control which allows me to force hdr10+ even without the game mode. Checking at my tv picture settings, it shows that it is in fact working but unfortunately, RDR 2 refuses to show the HDR10+ in game setting even if it's enabled in the system.xml (which it was already by default)
  8. iknowyounaut
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    This is great for vanilla HDR gameplay. I wanted to point out that both Whyems Visuals & Vestigia have this built in to their mods, just so people don't run into any issues with conflicting mods.
  9. DerekReese
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    Hi, 

    I’ll try it out! I have a S95C TV and I am struggling to find the perfect HDR settings I game.

    Does your mod improve deep blacks and add darker nights ? HDR is really lacking in terms of black levels.

    Beside your mod, do you recommend a LUT or reshade mod ?

    Thanks mate 
    1. TequilaSunset41
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      Yes it's meant to fix black levels. I haven't use any LUT or ReShade mod so I'm not able to give recommendations.
    2. DerekReese
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      Ok thank you.

      did you compare HDR against Auto HDR ?
      i am playing with auto HDR and it seems way better than regular HDR.
  10. Dogdaddy
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    Wish I understood the install instructions to adjust for balanced contrast. The white table just confuses me.
    1. TequilaSunset41
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      The left is Peak Brightness, and the right is matching Paper White.
    2. Dogdaddy
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      Are those numbers in changed in the component sliders of the reshade listing ?
    3. TequilaSunset41
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      No, as I explained in Description tab, use ingame HDR Calibration slider, or edit the settings profile for diverser range of value.
  11. deleted192855905
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    İt works. Actually Windows HDR calibration has fixed most of the issues for me, this fix enhanced the colours just a bit.
    1. TequilaSunset41
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      In fact Windows HDR Calibration only affects HDR games with HGIG support, and unfortunately RDR2 isn't one of them.
    2. deleted192855905
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      Oh that's interesting because after the calibration I've seen big improvements in every game including RDR2. 
    3. TequilaSunset41
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      Doing calibration actually does not only enabling HGIG, but also disabling tonemapping which games without HGIG suppport can also benefit from. Games with HGIG support don't come with ingame calibration but just use the data from Windows HDR Calibration, like HELLDIVERS 2. And if you raised saturation in Windows HDR Calibration, it could also be the reason RDR2 appeared more satisfying to you.