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DonCarIo

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DonCarIo

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22 comments

  1. allllenop
    allllenop
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    I installed the mod correctly, but my white Arabian horse still shakes its head, I don't know why, And I've made sure it's calm, not restless
  2. GunnMan
    GunnMan
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    When it said "Horse Animation Fix" I thought it would be smoother and cleaner animation and perhaps a little more variety in idle movement, perhaps some head movement like when thy try to get the flies away from their eyes, but I don't think you have had much if any experience with real horses because you've paralyzed them in a very unrealistic manner.

    Although the original idle animation with the horse moving and lifting its legs may not be the best animation, it is magnitudes closer to reality and was obviously taken from real life motion capture of a real horse.  Only the most thoroughly trained show horses will stand there without repositioning and moving their legs, and even they wont practice such stillness control outside of training and showtime.

    Your fix is backwards.  What I would wonder and request, is for a true fix that gives all of the other horses more active idle animations so that they all have more movement in their legs and perhaps a little head movement. It seems R* just didn't use the motion capture animations on the other horses.
    1. Steinfliege
      Steinfliege
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      absolutely agree! I am happy for anyone who linkes this mod but personally the vanilla just looks like a horse that is alive lol
  3. MozzlyPro
    MozzlyPro
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    Can you give merging instructions for your mod? I wanna use another horse mod but it conflicts with this.
    1. ChunkLeChuck
      ChunkLeChuck
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      Look for <Name>0x90683CA4</Name>
      This is the unruliness stat.
      Below that you will see this every time:
      <UNK_MEMBER_0x8CBBCC3A value="xxxx"/>  ---> the xxxx stands for a number between 0 - 100
      to get rid of this twitchiness you will need to change the value to ''0''

      BE careful DO NOT change every 0x8CBBCC3A value to 0, only if its under <Name>0x90683CA4</Name>
  4. sassypint
    sassypint
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    Thank you so much for this! It's always bugged the s#*! out of me how much those horses freaking twitch.  I tested it and it seems the Tiger Striped Mustang is still twitchy though, just fyi.

    (do you think you could make something to have the Ardennes have a regular horse voice?  I never liked how deep it is.  It would be the cherry on top of this, imo, essential mod, but no worries if I'm out of line for asking)
    1. Zarkil
      Zarkil
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      The tiger striped Mustang is set to 50 out of 100. Every other horse he listed is set to 100 out of 100 (all others in game are set to 0 by default) he probably set it to replace 100 with 0 so the Mustang got skipped. It's an easy fix, just download the Horse Names and Stats mod, open that mods pedattributes.ymt in notepad++, then just search for 0x8CBBCC3A and if the value= isn't 0 just change it to zero.

      Or you can do the exact same thing to this mod. I just like the other mod because it includes the horse breed and coat name so it's easier for me to make edits.
    2. sassypint
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      haha, well it fixed the mustang, but now all the other horses are twitchy again.  I reckon the horse names and stats conflicts with this one.  But hey, now I know a way to fix it, just gotta choose one mod or the other.  Thanks friend
    3. DonCarIo
      DonCarIo
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      Zarkii is right I just replaced all 100 values to 0, I will update the mod soon to fix the horses that aren't getting affected, ty for bringing this to my attention
    4. ninotoreS
      ninotoreS
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      I will update the mod soon to fix the horses that aren't getting affected, ty for bringing this to my attention


      It's been 84 years...
    5. ninotoreS
      ninotoreS
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      The tiger striped Mustang is set to 50 out of 100. Every other horse he listed is set to 100 out of 100 (all others in game are set to 0 by default) he probably set it to replace 100 with 0 so the Mustang got skipped. It's an easy fix, just download the Horse Names and Stats mod, open that mods pedattributes.ymt in notepad++, then just search for 0x8CBBCC3A and if the value= isn't 0 just change it to zero.

      Or you can do the exact same thing to this mod. I just like the other mod because it includes the horse breed and coat name so it's easier for me to make edits.


      "0x8CBBCC3A" seems to designate many values which are not related to this, listed under various headings referring to aspects like handling, health, stamina, and courage.  In this mod's own .ymt file, which presumably has already been (almost) correctly edited to fix every horse except the mustangs, I'm seeing varying values of 90, 10, 0, 50, and 100 when searching "0x8CBBCC3A". So changing all such values to 0 pointed to by searching "0x8CBBCC3A" seems to be extremely unwise.
  5. NutBuster000
    NutBuster000
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    Would it be possible to edit horse gallop animation as well? Bigger horses' gallop animation seems slow compared to the smaller ones when in full sprint.
    like the Thoroughbreds and the Arabians for example. I also noticed two kinds of sprint strides for the horses, the one where the left hind leg moves last to complete the stride, and the other has the rear right move last, would it be possible to bind only one? It's just a nitpick for me because seeing the rear right move last seemed like the horse moves sideways even though it's not haha. It doesn't look right for me when the camera positions the horse to the left :D
  6. ken124000
    ken124000
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    What do you mean by putting it in the lml folder? 
    I putted the whole thing there and when i tested it arthur looked wierd he had all long arms and his neck went forward.
    1. Zarkil
      Zarkil
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      I have not installed this mod but the file structure appears correct so placing the mod folder in lml should install it correctly. Considering it's been downloaded 175 times with no bug reports yet I would guess you have another mod that has the pedattributes.ymt file, creating a conflict. 
    2. jackzjoga1234
      jackzjoga1234
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      I think you put it on stream
      ( I'am giving an opinion with minimal notation of what I'm talking about) 
  7. D4rknecross
    D4rknecross
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    Healed the ADHD on my horse, finally.

    Thank you so much 
  8. ehh0K
    ehh0K
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    does it work with horse mods?
  9. goldenplaysterraria
    goldenplaysterraria
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    I'm looking into the pedattributes file and was just curious as to how this mod was made. Did you just set all the unruliness stats to 0 for the horses? That's what it looks like but I wanted to see if anything else was done
    1. MotoSxorpio
      MotoSxorpio
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      I did a comparison with unhashed default pedattributes.ymt and it does look like unruliness = 0 is the change.
    2. goldenplaysterraria
      goldenplaysterraria
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      Really good to know, I've suspected as such ever since I saw the stat and noticed that Arabians, Fox Trotters etc. moved more but was told by others that it didn't have to do with the horse's movement freQuency which through me off
    3. Zarkil
      Zarkil
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      Ya most people where looking for a way to adjust bravery, great job figuring out what this actually did!
  10. PinoyModder
    PinoyModder
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    where is the video ?