Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.0.6
Fix crash when starting mission
Version 3.0.5
Day end now reads the correct config value.
Version 3.0.4
Fixed error when entering mission that doesn't have a name set.
Version 3.0.3
Added Rockstar's intended way of preventing time jumps when editing time scales.
Increase logging, now logs why the mod was disabled/enabled as well as the current mission name.
Version 3.0.2
Fixed time jump when entering missions.
Version 3.0.1
Fixed pattern warning when re-loading a save.
Improved logging.
Version 3.0.0
Rewrote the mod again, should improve on weird mission/activity bugs.
Make sure to use the latest .ini file as well.
Added a new config option: get_ms_per_game_min - This is the pattern for the hook used to bypass Rocktar's weird time scaling. The vast majority of users can ignore this value.
Improved logging, logs are now written to longer_days.log instead of longer_days.txt.
Version 2.0.2
Catalogues, poker and blackjack should keep updating time properly.
Trainers/other mods can now change the game time.
Version 2.0.1
Fixed cinema's not playing - The work around for this is to disable updating the time while near and watching the cinema.
Time will no longer update while in a mission - This prevents weird jumps in time when transitioning from mission -> freeroam.
Fixes poker issues.
Version 2.0.0
Rewote time progression system. (This should fix most of the bugs in the mod)
Version 1.3.2
Can now specify when the mod will use day_time/night_time value.
Version 1.3.1
Using a more simple to understand settings format.
Version 1.3.0
Added setting to change dayscale/nightscale.
Can now disable welcome message.
Now uses Alexander Blade's ScriptHookRDR2.
Mod now force updates timer every 15 seconds.
Version 1.2.0
Rewrote how the hour multiplier works.
Nighttime and daytime should progress at the same rate.
Longer Days is now open source!
Version 1.0.1
Improved calculation that determines time per in-game minute.
Mod will now display text on the top of the screen for a brief period of time when loaded.
Version 1.0.0
Initial Release
A simple mod that allows you to modify how long an in-game day lasts for. Tested with RGL version.
The mod automatically disables itself when a mission is active, this is to prevent breaking missions that have special time requirements.