I made this mod replace the Repeating Shotgun for a couple reasons, one of which doesnt make a lot of sense now in hind sight. First reason was weapon customisability. The Repeating Shotgun lets you change the barrel length which was something I was keen on making a feature. Also if I had replaced the Rolling Block you wouldnt be able to change the iron sights (also another feature I was keen on making). The second main reason was that I wanted to use the Repeating Shotgun's weapon animations which are almost perfect for the operation of a Sharps Rifle. I later found out that you can actually change the animation set a weapon uses for almost any gun, so replacing a rifle and then using the Repeating Shotgun's animations would have been possible if I had known it at the time. I will revisit this mod some day with a better model and overall better integration into the game when I get the chance 👍
I have the rifle holster mod installed and every time I use this mod holster defaults to the original way the rifle is placed on the back. Pretty much the butt of the gun is to the floor and the muzzle to the sky when I install this mod
There's something within weapons.ymt which flips it the other direction but I cant remember what or where it is. Im fairly sure that there are instructions found in LeBakou's rifle holster mod which tell you what to do
Hey thereee, I Got a question, first of all I wanted to say this mod is amazingggg espesialy with munitions. What I Was wondering is if there is any way to get the scope on the munitions merge ?
To anyone having issues with the shotgun shells still being used, go to lml mod loader app and put Buffalo Rifle at the bottom, check "overwrite" and save. It worked for me using RDOffline and Online Content Unlocker. It is indeed a weapons.ymt issue but as long as you change the load order it should be fine
all credits to @troyy for this fix (he answered this to someone a couple months ago)
Can anyone help merge this mod and this https://www.nexusmods.com/reddeadredemption2/mods/2200 with the Triple E Merge Its the last kink in my modlist haha specifically the weapons.ymt and the weaponcomponents.meta i cant seem to get it right?
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What I Was wondering is if there is any way to get the scope on the munitions merge ?
all credits to @troyy for this fix (he answered this to someone a couple months ago)