This page was last updated on 10 March 2025, 1:29AM
Changelogs
Version 1.3
-Extensive tweaks made to all weathers for a more realistic experience in general, I am only listing the most noticeable ones here.
-Improved light bouncing
-Improved sky colors
-Improved sunlight
-Improved ambient occlusion (I know I do this every update, this is probably my final time doing this since I think I've gotten the occlusion exactly how I want it)
-Improved moon lighting again
-Improved horizon colors for sunset/rise
-Improved all rain particles
-Improved performance across all weathers
-Improved stars and made star constellations more noticeable
-Improved lighting for many interiors
-Improved cloud shadows across many weathers
-Improved stormy weather
-Adjusted twilight colors
-Adjusted sunrise/set colors
-Adjusted day and night brightness for all weathers accordingly
-Toned down lantern brightness to look like less an LED
-Redid chapter 1 mission weathers
-Redid clouds for almost all weathers including sunny, clouds, misty, fog, overcast, overcast dark, thunder, thunderstorm, hail, blizzard,
-Redid thunderstorm weather completely
-Redid hurricane weather
-Redid fog for mist and fog weather
-Removed clouds from high pressure
-Removed Ambarino high pressure (it was pretty useless from the start and isn't very unique)
-Updated sandstorm weather
-Updated all snow weathers
-Fixed rain weather at night
-Fixed extreme darkness for thunderstorm weather
-Fixed all issues for snow weathers
-Fixed snow particles
-Fixed shadows for night
Version 1.2
-Added 2 new custom weathers(more to come): High Pressure Ambarino and Stormy (weathers are showcased in the images tab)
-Overhauled moon lighting
-Overhauled sunsets and twilight
-Improved/Redid many mission weathers (American Venom, Red Dead Redemption, My Last Boy, etc.)
-Improved ambient occlusion and shadows (again)
-Improved lighting in general
-Improved snow weathers in general
-Improved rainy weathers in general
-Improved clouds again for many weathers (cloudy, overcast, drizzle, hail, etc.)
-Improved sandstorm weather
-Improved weather climates for dynamic seasons merge
-Improved cloud lighting (clouds have a more subtle glow during day time)
-Improved fog and mist (again)
-Added rain fog under clouds for rain weathers
-Added "light pollution" for bigger towns like Blackwater and Saint Denis (nights in cities are brighter, stars are less visible, etc.)
-Adjusted brightness for some weathers
-Adjusted wind gusts and speeds
-Adjusted rainbow visibility for some weathers
-Adjusted moon visibility during day
-Adjusted star visibility
-Adjusted rain particles
-Adjusted cloud colors during sunrise/sets for some weathers
-Adjusted night weather visibility (weathers such as overcast, thunder, rain, etc have all been brightened in general, i noticed on certain weathers you would still only really see the ground with a lantern or gunshot light, it is now a lot easier to see at night without being overly bright)
-Mostly fixed shadow streaks on clouds during sunrises/sets
-Restored some missing values
-Removed hurricane weather
-A lot of other minor stuff was changed and would be too much to list everything
Version 1.1
-Improved clouds for sunny, high pressure, fog, misty, and rainy weathers
-Improved fog for misty and fog weather
-Improved water reflections
-Improved cloud lighting
-Improved ambient occlusion and shadows
-Improved night sky
-Improved moon and sun's appearance
-Improved cirrus clouds
-Improved contrast and exposure
-Improved hurriance and thunderstorm weather
-Improved sunsets/rises
-Adjusted night and day brightness
-Adjusted wind speeds for certain weathers
-Adjusted particles for snowy weathers
-Adjusted weather transitions
-Adjusted night colors for misty and foggy weather (they are now more green/blue, similar to vanilla)
-Adjusted mission weathers
-Fixed colors during sunrises/sets for overcast weather