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This page was last updated on 04 June 2025, 9:16AM
- Changelogs
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Version 1.4
- -Added back sleet weather for areas like the Grizzlies and Roanoke Ridge
- -Reworked and improved clouds for all weathers (cumulus variants adapt to radiation heating, having them grow as the sun warms up, other variants don't change from the sun and radiation heating can actually shrink them, so some cloud types can actually grow at night time instead in-game)
- -Redid cloud lighting for most weathers
- -Improved night in general, with more realistic moon lighting, enhanced color grading and better contrast
- -Improved overall lighting for all weathers to be more realistic
- -Improved stormy weather
- -Improved sunrise/sets colors to match the weather scenario
- -Improved all weather particles to be more realistic and match their weathers
- -Improved night sky with more sparse stars, more tan-ish milky way and contrast adjustments
- -Improved ambient occlusion
- -Redid all weather particles
- -Redid overcast dark, fog, misty, thunder, whiteout, drizzle and rain weather completely to be more realistic
- -Redid direct light and sky colors to be more realistic
- -Redid weather transition times to be more realistic
- -Redid all snow-related weathers to be more realistic
- -Adjusted shadow softness for some weathers
- -Adjusted rainbow intensity for fog and misty weather
- -Fixed issue with galaxy flashing
- -Fixed issue with ground light shine during twilight with cloudy weathers
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Version 1.3
- -Extensive tweaks made to all weathers for a more realistic experience in general, I am only listing the most noticeable ones here.
- -Improved light bouncing
- -Improved sky colors
- -Improved sunlight
- -Improved ambient occlusion (I know I do this every update, this is probably my final time doing this since I think I've gotten the occlusion exactly how I want it)
- -Improved moon lighting again
- -Improved horizon colors for sunset/rise
- -Improved all rain particles
- -Improved performance across all weathers
- -Improved stars and made star constellations more noticeable
- -Improved lighting for many interiors
- -Improved cloud shadows across many weathers
- -Improved stormy weather
- -Adjusted twilight colors
- -Adjusted sunrise/set colors
- -Adjusted day and night brightness for all weathers accordingly
- -Toned down lantern brightness to look like less an LED
- -Redid chapter 1 mission weathers
- -Redid clouds for almost all weathers including sunny, clouds, misty, fog, overcast, overcast dark, thunder, thunderstorm, hail, blizzard,
- -Redid thunderstorm weather completely
- -Redid hurricane weather
- -Redid fog for mist and fog weather
- -Removed clouds from high pressure
- -Removed Ambarino high pressure (it was pretty useless from the start and isn't very unique)
- -Updated sandstorm weather
- -Updated all snow weathers
- -Fixed rain weather at night
- -Fixed extreme darkness for thunderstorm weather
- -Fixed all issues for snow weathers
- -Fixed snow particles
- -Fixed shadows for night
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Version 1.2
- -Added 2 new custom weathers(more to come): High Pressure Ambarino and Stormy (weathers are showcased in the images tab)
- -Overhauled moon lighting
- -Overhauled sunsets and twilight
- -Improved/Redid many mission weathers (American Venom, Red Dead Redemption, My Last Boy, etc.)
- -Improved ambient occlusion and shadows (again)
- -Improved lighting in general
- -Improved snow weathers in general
- -Improved rainy weathers in general
- -Improved clouds again for many weathers (cloudy, overcast, drizzle, hail, etc.)
- -Improved sandstorm weather
- -Improved weather climates for dynamic seasons merge
- -Improved cloud lighting (clouds have a more subtle glow during day time)
- -Improved fog and mist (again)
- -Added rain fog under clouds for rain weathers
- -Added "light pollution" for bigger towns like Blackwater and Saint Denis (nights in cities are brighter, stars are less visible, etc.)
- -Adjusted brightness for some weathers
- -Adjusted wind gusts and speeds
- -Adjusted rainbow visibility for some weathers
- -Adjusted moon visibility during day
- -Adjusted star visibility
- -Adjusted rain particles
- -Adjusted cloud colors during sunrise/sets for some weathers
- -Adjusted night weather visibility (weathers such as overcast, thunder, rain, etc have all been brightened in general, i noticed on certain weathers you would still only really see the ground with a lantern or gunshot light, it is now a lot easier to see at night without being overly bright)
- -Mostly fixed shadow streaks on clouds during sunrises/sets
- -Restored some missing values
- -Removed hurricane weather
- -A lot of other minor stuff was changed and would be too much to list everything
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Version 1.1
- -Improved clouds for sunny, high pressure, fog, misty, and rainy weathers
- -Improved fog for misty and fog weather
- -Improved water reflections
- -Improved cloud lighting
- -Improved ambient occlusion and shadows
- -Improved night sky
- -Improved moon and sun's appearance
- -Improved cirrus clouds
- -Improved contrast and exposure
- -Improved hurriance and thunderstorm weather
- -Improved sunsets/rises
- -Adjusted night and day brightness
- -Adjusted wind speeds for certain weathers
- -Adjusted particles for snowy weathers
- -Adjusted weather transitions
- -Adjusted night colors for misty and foggy weather (they are now more green/blue, similar to vanilla)
- -Adjusted mission weathers
- -Fixed colors during sunrises/sets for overcast weather
- -Fixed snow light weather
- -Finished guarma weathers
- -Removed rain from overcast dark weather
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- Author's activity
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June 2025
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04 Jun 2025, 9:16AM | Action by: averageSE
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'Name changed to \'Van der Linde\'s Vision - A Visual Overhaul (VDLV)\'.
Description changed.'
May 2025
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30 May 2025, 9:57PM | Action by: averageSE
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'Name changed to \'Van der Linde\'s Vision - A Visual Overhaul (VDLV)\'.
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30 May 2025, 9:56PM | Action by: averageSE
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'Name changed to \'Van der Linde\'s Vision - A Visual Overhaul (VDLV)\'.
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30 May 2025, 9:26PM | Action by: averageSE
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30 May 2025, 9:24PM | Action by: averageSE
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30 May 2025, 9:19PM | Action by: averageSE
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30 May 2025, 9:19PM | Action by: averageSE
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30 May 2025, 9:19PM | Action by: averageSE
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30 May 2025, 9:19PM | Action by: averageSE
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30 May 2025, 9:19PM | Action by: averageSE
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30 May 2025, 9:19PM | Action by: averageSE
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30 May 2025, 5:59AM | Action by: averageSE
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'Name changed to \'Van der Linde\'s Vision - A Visual Overhaul (VDLV)\'.
Description changed.'
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30 May 2025, 5:49AM | Action by: averageSE
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'Name changed to \'Van der Linde\'s Vision - A Visual Overhaul (VDLV)\'.
Description changed.'
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30 May 2025, 5:44AM | Action by: averageSE
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